Commit Graph

54 Commits

Author SHA1 Message Date
Rémi Verschelde 87694d1884 Disable logging until the logs location is sorted out
Temporary workaround for #12277.
2017-10-29 15:50:27 +01:00
Rémi Verschelde ad85acfe31 Merge pull request #11824 from endragor/ios-logging
Fix logging on iOS
2017-10-09 12:23:34 +02:00
Ruslan Mustakov f4c77b9ad5 Fix logging on iOS
RotatedFileLogger needs data_dir on iOS to be initialized, so setting
data_dir has been moved to initialize_core.
2017-10-04 23:06:23 +07:00
Ruslan Mustakov 275e537058 Allow to obtain virtual keyboard height
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Andreas Haas 132ba0ed97 Merge pull request #11568 from endragor/loggers
Extract logging logic
2017-10-02 23:51:26 +02:00
Marcelo Fernandez 12d40fa03f Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
toger5 2286037bc3 removed calls to cursor_set_visible on all platforms fixes #10167 2017-08-08 14:04:22 +02:00
Rémi Verschelde 3121b3a4f4 Merge pull request #10141 from ISylvox/lower_case_godot_api
Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
BastiaanOlij 18dc9d1d5a Copy point into mouse event as is 2017-08-05 17:31:29 +10:00
BastiaanOlij 3bfdc583cb Fixed setting our system_fbo framebuffer 2017-07-25 08:29:48 +10:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Andreas Haas 9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Rémi Verschelde d197cd4705 Merge pull request #8912 from RandomShaper/ios-alert
Implement OS.alert() for iOS
2017-05-26 07:56:22 +02:00
Pedro J. Estébanez 50f152575d Implement OS.alert() for iOS 2017-05-25 17:33:40 +02:00
BastiaanOlij 3768a3b2c5 More fixes for iOS Godot 3.0
- nicely exit if initialisation fails
- fix a few issues around new event handling
- use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-23 22:38:36 +10:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
BastiaanOlij 1f4f784e7d MFI gamepad support for iPhone 2017-05-17 22:38:49 +10:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Andreas Haas c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Andreas Haas 0d8f5660f6
Input: Refactor JOY_* constants.
**Breaking change**

Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Bojidar Marinov cd52209d1b
Really fix iphone builds 2017-02-23 20:20:55 +02:00
BastiaanOlij 3a02df7739 Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
BastiaanOlij 5e4dcb3b7f Added support for getting gravity vector from iOS 2017-01-12 16:37:27 +11:00
BastiaanOlij efa9ded5f9 Added logic for adjusting to screen orientation and removed final negative z 2017-01-12 16:34:42 +11:00
BastiaanOlij ee98e06952 Added gravity vector back into the accelerometer data and flipped Z on the gyro 2017-01-12 16:34:42 +11:00
BastiaanOlij 51c60f7a49 Fixed up release motionManager and negate z for gyro and magnetometer 2017-01-12 16:34:42 +11:00
BastiaanOlij 5c13bae8df Replacing deprecated UIAccelerometer with Core Motion 2017-01-12 16:34:42 +11:00
Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Ariel Manzur b50c00ff90 merged iphoen changes 2016-04-29 10:50:56 -03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Aren Villanueva 7b25641813 Reject any native video player calls on iOS that point to files within .pck archives.
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
volzhs 182d2e5dc9 Add ability to set "keep screen on" for iOS 2016-01-16 20:59:09 +09:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Ariel Manzur 27e4c87869 no need to revert this actually 2015-12-14 11:10:16 -03:00
santiagopf 01f063e2fe reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
punto- 25d19e08bb Merge pull request #590 from marynate/PR-fix-ios-release-event
Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
steve 1fe5cc8e1d Initial iCloud implementation, supporting key value pairs 2015-09-27 16:54:20 -07:00
Juan Linietsky 9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
steve e3957e32de fixed iphone build with new window manamenet changes 2015-03-23 18:55:45 -07:00
Juan Linietsky 8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Juan Linietsky e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky d70e16f72f -fix sound room params (was not working)
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Juan Linietsky d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00