Commit Graph

6636 Commits

Author SHA1 Message Date
jjjlalonde@gmail.com
94b09da9a1 Update ResourceLoaderText::load to not update progress if resources are 0
Include check in other progress update statement

Update additional progress update statement
2020-08-16 13:12:21 -07:00
Cheeseness
1f159306ed Skip indentation of empty lines when indenting a selection. 2020-08-14 23:53:34 +10:00
Rémi Verschelde
044b3d0ed3
Merge pull request #37769 from HellonLegs/master
solved ctrl + alt + special character Issue #6851
2020-08-14 13:03:07 +02:00
Rémi Verschelde
fac2bb99ac
Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input
Fixed bug where spinbox would not update to it's actual value after non-numeric input
2020-08-14 12:16:32 +02:00
Juan Linietsky
6a5ecfdef1 Restored fog (non volumetric).
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
2020-08-13 22:09:22 -03:00
Juan Linietsky
079ca220e1 Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
Tomasz Chabora
677796a2c3 Expose NOTIFICATION_POST_ENTER_TREE 2020-08-12 13:31:32 +02:00
Rémi Verschelde
dc90b17691
Merge pull request #41166 from somnathsarkar/gradient-fix
Sort points in a Gradient for color and offset updates.
2020-08-12 12:38:46 +02:00
Somnath Sarkar
d5d832417e Sort points in a Gradient for color and offset updates. 2020-08-12 01:55:41 -04:00
Rémi Verschelde
5ffbc7d678
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
Change Shape3D::get_debug_mesh_lines into const methods
2020-08-11 19:02:19 +02:00
Rémi Verschelde
6a181efaf3
Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocity
Fix 2D Particle velocity with directed emission mask
2020-08-11 17:02:44 +02:00
Umang Kalra
cec21ab82c Fix RichTextLabel center alignment bug
Fixes #40207.
2020-08-11 12:11:38 +02:00
Rémi Verschelde
bb0c2d4677
Merge pull request #41139 from nekomatata/text-edit-disable-vk
Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:37 +02:00
PouleyKetchoupp
1c231cacb3 Fix 2D Particle velocity with directed emission mask
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;

Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.
2020-08-09 18:16:53 +02:00
PouleyKetchoupp
095331fae4 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Paulb23
5cf2cf8646 Fix colour region continuation over blank lines, issue 41120 2020-08-08 15:36:46 +01:00
George Marques
b8671b61fc
Fix _input being mistakenly called twice on script
Instead it calls both the script and the native method.
2020-08-03 08:40:08 -03:00
Arkadiusz Marcin Kołek
8e1c9ff1c1 Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
opl-
48d55e46d0 Fix window max_size acting as min_size 2020-07-31 17:38:34 +02:00
Yuri Roubinsky
4d52456613 Fix small reconnection bug in visual shader 2020-07-31 10:40:05 +03:00
Paulb23
51dd4792d7 Fix TextEdit line width cache not being updated 2020-07-29 21:42:38 +01:00
Brian Semrau
69d1c48b73 Fixed shader editor comment highlighting 2020-07-28 15:16:24 -04:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Rémi Verschelde
eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde
a5f6c24734
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28 09:12:45 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
George Marques
5cbd032309
Fix input after removing multilevel calls 2020-07-27 15:23:57 -03:00
ConorLPBoyle
fa4d9c9446 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 2020-07-27 20:18:16 +03:00
Yuri Roubinsky
8fefdcf113 Added default value for uniforms in visual shaders 2020-07-27 15:44:22 +03:00
Yuri Roubinsky
167f033782 Optimize code generation for fresnel node in visual shaders 2020-07-27 11:35:53 +03:00
Rémi Verschelde
d7e00a20a6
Merge pull request #40724 from KoBeWi/weird_condition_🤔
Fix ultra long node names
2020-07-26 21:58:06 +02:00
Rémi Verschelde
b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp
8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
3842e8c465
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Fixes for windows in X11 tiling WMs
2020-07-26 17:41:28 +02:00
Rémi Verschelde
b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Tomasz Chabora
d3f2062d86 Fix ultra long node names 2020-07-26 15:29:50 +02:00
Rémi Verschelde
9856c8fda4
Merge pull request #40434 from naithar/feature/ios-moltenVK
[iOS] Basic Vulkan/Metal Support
2020-07-26 11:18:01 +02:00
Yuri Roubinsky
44c90e66d0
Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node
Removes redundant code generation in VisualShaderNodeTextureUniform
2020-07-26 09:43:28 +03:00
Yuri Roubinsky
5dfef9d8bc Removes redundant code generation in VisualShaderNodeTextureUniform 2020-07-26 04:28:07 +03:00
Sergey Minakov
6e550e90bf GUI ScrollBar: possible fix for scrolling
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled
2020-07-25 21:54:56 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
George Marques
2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
Rémi Verschelde
27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Rémi Verschelde
513b39882a
Merge pull request #40436 from DanielZTing/master
Evenly distribute stretched Nodes in BoxContainer
2020-07-24 13:47:18 +02:00
Michael Alexsander
5643d2e3fe Small naming and tooltip tweaks 2020-07-23 20:17:43 -03:00
Tomasz Chabora
e1a1bb0a6e Keep transition value when replacing key 2020-07-23 22:59:04 +02:00
Rémi Verschelde
a30bac94cc
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
add force caret display to line edit
2020-07-23 18:02:51 +02:00
Lorenzo Cerqua
d670a49612 DisplayServer: separate window showing into another function
When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.

This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.

Fixes #37930
2020-07-23 07:58:10 +02:00
Rémi Verschelde
1ab0644532
Merge pull request #40217 from theoway/visible_line_count_fix
Fixes the get_visible_line_count() of rich text label
2020-07-22 09:50:26 +02:00