Commit Graph

411 Commits

Author SHA1 Message Date
Juan Linietsky 405f6af79c -Added diectly editable expressions on node to VSEditor, closes #6392
-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky 23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
ISylvox 4aab004674 Should Fix Compiling Export Templates
- Works on Windows, Linux x11, Linux Server, Android, HTML5
- Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-06 04:50:30 +07:00
Răzvan Cosmin Rădulescu 00e743b76a Clean up GDScript template 2016-09-05 19:58:04 +02:00
Juan Linietsky 24bd472a4a Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes 2016-09-04 10:38:41 -03:00
Juan Linietsky 9167cd45bb Added expression nodes to visual script, please test. 2016-09-04 10:34:40 -03:00
George Marques 5f5db46e8d
Patch thirdy-party libraries to build for WinRT
- Patch enet code.
- Patch OpenSSL code and add shims for unavailable API.
- Add extra definition header for Freetype.
2016-09-03 19:46:26 -03:00
Juan Linietsky 77cb836fc4 small fix 2016-09-03 14:59:44 -03:00
Juan Linietsky 5028d7510d Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
Juan Linietsky ee37c2f433 Made basic call nodes unsequenced, since they are like gdscript and most return const. 2016-09-03 00:31:39 -03:00
Juan Linietsky 89702d545b Basic type constants for visual script 2016-09-02 02:13:12 -03:00
Juan Linietsky 65ae4976eb made visual script switch more flexible 2016-09-01 20:04:17 -03:00
Juan Linietsky 5b96c3a552 -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
Juan Linietsky fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Juan Linietsky 5567350e1b -Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Juan Linietsky fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
J08nY a56e5c74f5
VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 2016-08-30 16:42:39 +02:00
Daniel J. Ramirez 0d692e6a8c Fixed compilation 2016-08-29 12:26:53 -05:00
Rémi Verschelde b06fd4cfda Merge pull request #6303 from Marqin/enet_bind_ip_rebased
add NetworkedMultiplayerENet::set_bind_ip
2016-08-29 19:05:45 +02:00
Rémi Verschelde 79068e348f Merge pull request #6223 from RandomShaper/improve-gridmap-edit
Improve/fix GridMap editor
2016-08-29 19:05:00 +02:00
Juan Linietsky 12dc7a2e6a Merge branch 'master' of https://github.com/godotengine/godot 2016-08-29 08:35:10 -03:00
Daniel J. Ramirez 9465ce46c6 Colors for VS sockets and icons 2016-08-28 19:57:16 -05:00
Juan Linietsky 748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Rémi Verschelde b6e206e995 Merge pull request #6108 from djrm/vs_type_icons_2
Icons for VScript types
2016-08-27 21:45:06 +02:00
Bojidar Marinov 88430f0962
Add enum naming, by assinging a given enum's values to a Dict 2016-08-27 15:56:51 +03:00
Bojidar Marinov 4ee82a2c38
Adds enums to GDScript
Fixes #2966
2016-08-27 15:27:02 +03:00
Hubert Jarosz 8a4e636df6
add NetworkedMultiplayerENet::set_bind_ip
which allows ENet to bind on custom IP.
2016-08-27 13:41:34 +02:00
Juan Linietsky ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Juan Linietsky 9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Bojidar Marinov 9f66f59477
Ternary operator in GDScript (a if x else b)
Fixes #1961
2016-08-25 21:23:03 +03:00
Daniel J. Ramirez 8151da15e1 Icons for VScript types 2016-08-23 22:54:21 -05:00
Juan Linietsky ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Rémi Verschelde 2cf781d3c6 enet: Fix build on android and iphone platforms
Fixes #6156.
2016-08-22 12:59:06 +02:00
Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Pedro J. Estébanez 7d35973486 Improve/fix GridMap editor
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
2016-08-21 03:41:19 +02:00
Juan Linietsky 2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky 38338e90c0 ENet windows compilation fixes.
For reference, when you include a Windows header (be it directly windows.h or something that includes it)
put it at the end of the includes. it seems I forgot.
2016-08-20 01:05:57 -03:00
Juan Linietsky 2fa693273c Many fixes to networking, demo should work now 2016-08-19 18:44:09 -03:00
Juan Linietsky 1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
vkbsb 91ba00b416 VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
Fixes #6022.
2016-08-15 09:54:02 +02:00
Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky 01bdfe1ff6 Missing some bits, and added connection status. 2016-08-14 14:07:23 -03:00
Juan Linietsky c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 2016-08-14 14:07:23 -03:00
Johan Manuel a4674bda47 Fix some comparisons between signed and unsigned integers 2016-08-13 13:21:35 +02:00
Johan Manuel 67b29e3b9e Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
Johan Manuel 046f94d3ac Remove some unused variables 2016-08-13 13:21:35 +02:00
Rémi Verschelde 5d9967ef00 Merge pull request #6055 from eska014/native-bind-rettype
Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Rémi Verschelde 38cbf69e24 Merge pull request #6045 from bojidar-bg/extends-on-placeholders
Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08 10:22:13 +02:00
Juan Linietsky 72748d1363 -Show proper node name in subcall
-Implemented Ctrl-F to focus script type search
2016-08-08 01:41:57 -03:00
Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky cfbdeeffec Added ability to create custom nodes from script. 2016-08-07 21:22:14 -03:00
Juan Linietsky 0b8f0670c5 Automatically turn on process callbacks if relevant callbacks in node exists 2016-08-07 20:08:15 -03:00
Juan Linietsky b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky 6671c6bdc7 Added yield() signal smart autocompletion. 2016-08-06 22:11:03 -03:00
Juan Linietsky 9714a36e65 Reverted printable null object, seems to cause bugs around and not sure why.
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
eska 4cd246898e Allow documenting unexposed return types in bind_native_method
Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Bojidar Marinov 76ea995228
Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well
2016-08-05 13:44:12 +03:00
Juan Linietsky 6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky cd25624667 More work on visual scripting.. 2016-08-03 22:07:03 -03:00
Juan Linietsky d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Rémi Verschelde e51f4725fe Fix translatable strings in VisualScript 2016-08-03 07:26:36 +02:00
Juan Linietsky 3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
eska b80c42ef4e Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
Juan Linietsky 9151eb591d Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
Juan Linietsky f51a816253 Set proper line into operators when parsing GDScript, fixes #5822 2016-07-22 09:23:26 -03:00
Juan Linietsky 33cc480350 Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
Juan Linietsky 5218f35b7f Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 -03:00
George Marques 8113ba8bef
Allow semicolon after 'pass' keyword 2016-07-10 12:20:53 -03:00
George Marques 4bf31b3f3d
Revert removing of function call in gd_parser
The function call was removed in #5538 because of the unused return value,
but the function itself has side effects and the absence of the call was
causing crashes.
2016-07-08 22:12:59 -03:00
Rémi Verschelde b6ac91c0e6 Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
Juan Linietsky 48959f0590 Merge pull request #5407 from RandomShaper/opt-self-indexing
Optimize member access with self
2016-07-01 12:25:26 -03:00
Juan Linietsky e49b73e93a Only check for constants when parsing constants, should close #5497 2016-06-30 10:40:13 -03:00
Juan Linietsky cf0fbe493f Ability to put constants in constant expressions, closes #5264 2016-06-29 22:17:55 -03:00
Juan Linietsky 36e754457f Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
Juan Linietsky 3754f6cd75 Properly show the source:line even in inner clases, closes #3766 2016-06-28 11:49:57 -03:00
Juan Linietsky cf6450043d Fix bug in inner class reference, closes #1411 2016-06-28 11:15:55 -03:00
Juan Linietsky f4c6640827 Fixed bug related to resolving constants in a class, closes #1110 2016-06-28 11:02:53 -03:00
Juan Linietsky 565bb3afcc Fix extends issue, closes #4026 2016-06-28 10:44:38 -03:00
George Marques dc2ec3140a
Fix cscript module syntax errors for MSVC compiler 2016-06-26 14:19:46 -03:00
Juan Linietsky f31a6d26f1 missing files 2016-06-26 11:02:15 -03:00
Juan Linietsky 3813160ea0 -Fix crashes with thread_exit()
-Added draft of C script API (still disabled and unused)
2016-06-26 10:54:45 -03:00
Pedro J. Estébanez d306b9bea5 Optimize member access with self
Let the compiler take the fast path when a member is superfluously accessed with `self.`.
2016-06-25 15:59:39 +02:00
Andreas Haas c871cf6801 Add "bool" to GDScript reserverd keywords
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24 17:47:19 +02:00
Juan Linietsky 95e3279d34 Properly report a valid error instead of reporting as a bug, closes #3841 2016-06-24 10:30:36 -03:00
Juan Linietsky 5e816fd8c8 Property reporty base type when a function fails, fixes #4581 probably also closes other issues 2016-06-20 01:15:02 -03:00
Rémi Verschelde e76f744c36 Merge pull request #5283 from djrm/remove_prints
Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde 1923733ec8 Merge pull request #5268 from brakhane/fix-floating-bug
correctly parse floats in scientific notation (Fix #5267)
2016-06-19 13:05:00 +02:00
Daniel J. Ramirez 422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
Rémi Verschelde b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Dennis Brakhane c246931f03 correctly parse floats in scientific notation
GDScript incorrectly parsed float values in scientific notation
when no decimal point was given. "1e-5" was parsed as "15".

Fix this by not requiring a decimal point when we found an exponent
for the number to be considered a float.

Fixes #5267
2016-06-18 13:20:45 +02:00
Geequlim 71245995a4 Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
Juan Linietsky 57c67fb0f7 reverted to ==, if a line is missing a statement, we'll have to make sure to add it 2016-06-17 21:57:46 -03:00
Juan Linietsky dcd50f8838 changed == for >= since some statements may not store a line (if line is empty)
this is added to #5204
2016-06-17 21:19:09 -03:00
Juan Linietsky 3ddce309f4 Merge pull request #5204 from vnen/fix-completion-crash
Fix crash in code completion
2016-06-17 21:09:18 -03:00
Rémi Verschelde 7723579237 Fix type hint for the seed argument
Closes #5260.
2016-06-18 01:18:06 +02:00
George Marques 17b6cebcfe
Fix crash in code completion
Fix #4641
2016-06-13 22:19:39 -03:00
George Marques 7127f0943d Merge pull request #5139 from zaps166/init_navigation_pointer
GridMap: Initialize "navigation" pointer
2016-06-13 12:16:00 -03:00
Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
Juan Linietsky 4667f9e61e Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907 2016-06-12 16:52:22 -03:00
Juan Linietsky ceeb5453a8 gdscript tokenizer will dislike use of case, closes #4991 2016-06-11 21:45:37 -03:00
Juan Linietsky fea9511bc6 remove unnecesary found bug? print, closes #5028 2016-06-11 20:36:28 -03:00
Juan Linietsky f860915ae0 Made many built-in gdscript functions return more descriptive errors, closes #5150 2016-06-11 19:43:38 -03:00
Juan Linietsky 9ddc13a5cc -All variables from script are visible through get_property_list(), not just those with export()
-Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script
-closes #5146
2016-06-11 18:34:49 -03:00
Błażej Szczygieł 3d931f3353 GridMap: Initialize "navigation" pointer 2016-06-10 12:47:38 +02:00
Juan Linietsky f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
punto- 86253cbdfe Revert "Fix implicit GDScript Reference inheritance" 2016-06-06 23:40:50 -03:00
eska 3acbf8e71f Fix implicit GDScript Reference inheritance 2016-06-05 19:17:33 +02:00
George Marques 43dad78209
Fix Color8 constructor using wrong value range
Fix #5015
2016-06-03 14:59:40 -03:00
Juan Linietsky cc0a7b24e7 missed ifdef that broke android build 2016-06-01 20:44:34 -03:00
Juan Linietsky 9e745b920f Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
Juan Linietsky df139f57b3 Some cleanup to GDScript
separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Armenteros 7caabd9398 Fix #4748: proper call to base class function 2016-05-23 11:49:51 +02:00
Juan Linietsky a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde b58e261d41 GDScript: Fix method info for is_nan and is_inf
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17 14:59:48 +02:00
Juan Linietsky 0c57a58056 ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
Rémi Verschelde 8259c46707 GridMap: Fix backwards rotate hotkeys (#4498)
Fixes #1237
2016-05-01 11:38:08 +02:00
Rémi Verschelde c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid b03a892f95 manually fix indent 2016-04-20 21:21:51 +03:00
Anarchid 73ca831848 Implement GridMap support for navigation meshes 2016-04-20 21:19:05 +03:00
Saracen d643a40f95 Subclasses can now extend from other subclasses contained in scripts derived from relative paths. 2016-04-09 03:23:33 +01:00
Rémi Verschelde 2f12c2dd90 Merge pull request #4169 from slapin/ik
InverseKinematics node, basic features
2016-04-06 18:32:38 +02:00
Rémi Verschelde 0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Sergey Lapin eae5169dfd Now parameters can be changed real time 2016-03-31 12:44:35 +03:00
Sergey Lapin e4fea5d5f9 Added speed setting 2016-03-31 12:44:25 +03:00
Sergey Lapin 8d7a94389a InverseKinematics node, basic features
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Rémi Verschelde 002ff3cc9a Revert "Merge pull request #3814 from est31/iterators_for_for"
This reverts commit adf5056889, reversing
changes made to ee2bc87c0e.
2016-03-01 18:09:48 +01:00
Juan Linietsky 210d332def -wip on addon editor
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
est31 5f66692395 Use xrange for common "for i in range(...)" use case
Make the parser eliminate a wasteful allocation and initialisation
of a possibly large array.
2016-02-28 22:47:48 +01:00
est31 f81153eb69 Add xrange builtin function
Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
Juan Linietsky 6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Rémi Verschelde c8071dfce8 Merge pull request #3812 from est31/master
Fix typo in error
2016-02-24 00:15:53 +01:00
est31 cea8e97c11 Fix typo in error 2016-02-24 00:08:53 +01:00
Juan Linietsky 70cdfa681a -Change link to new documentation
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Rémi Verschelde 285c400288 Merge pull request #3658 from Hinsbart/doc_joyevent
doc: use correct identifiers for InputEventJoystick{Motion, Button}
2016-02-11 07:17:43 +01:00
hondres 6de2b9d864 doc: use correct identifier for InputEventJoystick{Motion, Button} 2016-02-10 23:37:25 +01:00
Juan Linietsky 61f03c98c8 -Added missing functions to the doc, fixes #3583 2016-02-09 16:58:03 -03:00
Rémi Verschelde 6ea0863ed3 Merge pull request #3587 from akien-mga/pr-reserved-keyords
Fix missing comma
2016-02-04 18:57:25 +01:00
Rémi Verschelde ade7329625 Fix missing comma 2016-02-04 18:56:41 +01:00
George Marques 0f41a18344 Merge pull request #3582 from akien-mga/pr-reserved-keyords
Add preload and PI to GDScript reserved keywords
2016-02-04 14:52:44 -02:00
Rémi Verschelde 99d9188da8 Add preload and PI to GDScript reserved keywords
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them.
2016-02-04 10:26:10 +01:00
Rémi Verschelde 8151110002 Reorder reserved words by categories
They were previously kind of sorted with a mix between alphabetical and logical ordering, which made it hard to spot duplicates or missing words.
2016-02-04 10:17:23 +01:00
Juan Linietsky 817fd1ab71 -Added method flags to global constants for script
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489
2016-01-31 15:40:51 -03:00
Rémi Verschelde 7af864f467 Merge pull request #3445 from akien-mga/master
Add missing return for typeof() MethodInfo
2016-01-26 00:03:33 +01:00
Rémi Verschelde e38b797c97 Add missing return for typeof() MethodInfo 2016-01-25 10:55:50 +01:00