volzhs
990c88f24c
Fix typo 'previus_selected'
2021-03-25 20:08:38 +09:00
volzhs
1bdc14acea
Fix drawing boxselection on GraphEdit
2021-03-25 13:21:34 +09:00
Rémi Verschelde
07f076fa4f
Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations
...
FBX Import: Normalize rotation quaternions
2021-03-21 08:48:53 +01:00
Rémi Verschelde
48ee9cd690
Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division
...
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21 01:19:23 +01:00
Rémi Verschelde
1e6ef9ae6e
Merge pull request #47206 from nathanfranke/add-root-null-check
...
[4.0] Add Root Null Check
2021-03-21 01:18:43 +01:00
Nathan Franke
3c921ba801
Add Root Null Check
2021-03-20 18:48:41 -05:00
Hugo Locurcio
3472c3f6ea
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
...
Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
2021-03-21 00:41:12 +01:00
Rémi Verschelde
7e86b4c0e4
Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition
...
Improve Completion Panel Position in Shader Editor
2021-03-21 00:17:35 +01:00
Rémi Verschelde
28ff1e2d96
Merge pull request #46938 from dreamsComeTrue/pick-track-improv
...
Make Animation's SceneTreeDialog filter nodes properly
2021-03-21 00:16:52 +01:00
Rémi Verschelde
17f77a74e1
Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer
...
Add additional index checks to COLLADA importer
2021-03-21 00:15:07 +01:00
Rémi Verschelde
6d13bfc914
Merge pull request #47191 from Faless/js/4.x_force_mime
...
[HTML5] Fix loading when mime-type is missing.
2021-03-20 23:09:45 +01:00
Rémi Verschelde
9febc206fe
Merge pull request #46740 from KoBeWi/ 🎵 🎵 🎵
...
Fix audio player not resetting after wav finishes
2021-03-20 22:47:19 +01:00
Rémi Verschelde
fcddd8c53a
Merge pull request #46966 from qarmin/faster_release
...
Allow to not optimize release build
2021-03-20 22:44:47 +01:00
Rémi Verschelde
992de9c053
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
...
Fix GodotPhysics solver with kinematic body set to report contacts
2021-03-20 21:53:01 +01:00
Rémi Verschelde
900b28f6d8
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
...
Fix kinematic angular velocity calculations
2021-03-20 21:46:02 +01:00
Rémi Verschelde
fa681d04b7
Merge pull request #46937 from nekomatata/soft-body-support
...
SoftBody support in GodotPhysics 3D
2021-03-20 21:45:20 +01:00
Rémi Verschelde
793000c6a9
Merge pull request #47139 from nekomatata/concave-backface-collision
...
Disable backface collision with ConcavePolygonShape by default
2021-03-20 21:43:57 +01:00
Rémi Verschelde
e48f0ee497
Merge pull request #47195 from W4RH4WK/fbx-check-bone-map-access
...
FBX Import: Check bone map access for valid cluster target node id
2021-03-20 21:41:19 +01:00
kobewi
daa62ccaa3
Fix audio player not resetting after wav finishes
2021-03-20 20:16:53 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
...
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
Alex Hirsch
d03f4cefea
FBX Import: Check bone map access for valid cluster target node id
...
fix #47184
2021-03-20 18:07:51 +01:00
Rémi Verschelde
c655ed7926
Merge pull request #47193 from jmb462/prevent-resizing-minimap-bigger-than-GraphEdit
...
Prevent resizing minimap bigger than GraphEdit (Fix #47189 )
2021-03-20 17:51:50 +01:00
Rémi Verschelde
08a0a935da
Merge pull request #47186 from timothyqiu/project-icon-size
...
Fix project icon size in Project Manager
2021-03-20 17:48:52 +01:00
Rémi Verschelde
91b51a2d32
Merge pull request #47192 from Faless/js/4.x_editor_version
...
[HTML5] Fix editor version numbering.
2021-03-20 17:46:57 +01:00
Alex Hirsch
72d3bfc88c
FBX Import: Normalize rotation quaternions
...
fix #47174
2021-03-20 17:46:25 +01:00
jmb462
045f55ec00
Prevent resizing minimap bigger than GraphEdit ( Fix #47189 )
...
Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit.
This commit prevents resizing minimap bigger than GraphEdit and fix this issue.
2021-03-20 15:09:50 +01:00
Fabio Alessandrelli
60f2166c27
[HTML5] Fix editor version numbering.
...
Should not write patch version when it's `0`.
2021-03-20 14:35:28 +01:00
Fabio Alessandrelli
778ef4e217
[HTML5] Fix loading when mime-type is missing.
...
`WebAssembly.instantiateStreaming` requires the mime-type to be
`application/wasm`, but some servers (including most debug servers) do
not provide the content-type header.
This commit forces it via JavaScript, by creating a `Response` object
with the `wasm` content, and explicitly defined `content-type` header.
2021-03-20 13:41:44 +01:00
Haoyu Qiu
30842b2efe
Fix project icon size in Project Manager
2021-03-20 17:32:38 +08:00
Rémi Verschelde
62e134a0c0
Merge pull request #46818 from BastiaanOlij/fix_android_vulkan
...
Working on fixes for Android and Vulkan
2021-03-20 00:05:00 +01:00
Dominik 'dreamsComeTrue' Jasiński
08a45ebfba
Make Animation's SceneTreeDialog filter nodes properly
2021-03-19 22:30:32 +01:00
e344fde6bf
1c123aaf2b
Fix some angular velocity calculations
...
The angular velocity estimate for kinematic bodies was calculated
incorrectly. Also, fixes its use in some kinematic/rigid collision
calculations.
This fixes #47029 .
2021-03-20 07:21:37 +10:00
Rémi Verschelde
ec3f220098
Merge pull request #47140 from paulloz/class-reference
...
class reference proofreading
2021-03-19 13:43:53 +01:00
Rémi Verschelde
655247f28d
Merge pull request #47162 from AndyBarcia/FixTileMapEditorPaste
...
Fixes TileMap editor copy bug.
2021-03-19 13:28:35 +01:00
Paul Joannon
8455e901f3
class reference proofreading
2021-03-19 13:21:20 +01:00
andybarcia
558b08e6d9
Fixes TileMap editor copy bug.
2021-03-19 12:09:28 +01:00
Rémi Verschelde
3b380f4cdc
Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0
...
Enable zooming in graph_edit with Ctrl + scrollwheel
2021-03-19 09:19:41 +01:00
Rémi Verschelde
f5008843fd
Merge pull request #47155 from W4RH4WK/gdscript-fix-quote-in-multiline-string
...
Fix missing quote in multiline GDScript string
2021-03-19 09:01:54 +01:00
Rémi Verschelde
67dc067970
Merge pull request #47151 from nekomatata/soft-body-attachment-error
...
Fix spamming errors when SoftBody pinned nodes have no attachment
2021-03-19 08:38:27 +01:00
Lightning_A
d752482e7a
Enable zooming graph_edit with scrollwheel
2021-03-18 18:34:29 -06:00
Alex Hirsch
d7ac5ba1c6
Fix missing quote in multiline GDScript string
...
fix #47117
2021-03-19 01:24:18 +01:00
PouleyKetchoupp
195eda244f
Fix spamming errors when SoftBody pinned nodes have no attachment
...
There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.
It could cause lots of error log noise in both editor and game.
2021-03-18 16:26:42 -07:00
Rémi Verschelde
47cf9985eb
Merge pull request #47128 from ArdaE/master
...
GLTF importer: Prevent quick accumulation of significant numerical errors in keyframe times
2021-03-19 00:14:51 +01:00
ArdaE
6770a9413b
GLTF import: Prevent significant numerical errors in keyframe times
...
Keyframe times shift slowly in imported animations, starting with a zero shift
at the beginning and increasing and becoming erratic slowly farther into an
animation, reaching significant levels at times after about 3 minutes into an
animation. This commit fixes the issue by increasing the precision of the
floating point numbers used for keyframe time calculations. Only the most
significant cases that cause fast accumulation of errors over a short animation
duration are fixed. Other cases that would have a marginal benefit from
switching to double precision numbers are left for another PR/further analysis.
Note that this change has no impact on the runtime performance of games/apps
created using Godot. It only affects the GLTF importer.
Fixes #47127 .
2021-03-18 15:55:31 -07:00
Rémi Verschelde
217d9d1b30
Merge pull request #47147 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix
...
Fix for regression in SkeletonIK code
2021-03-18 23:45:37 +01:00
TwistedTwigleg
c15e23396d
Fix for regression in SkeletonIK code
2021-03-18 17:52:59 -04:00
Rémi Verschelde
d0f0fdb6ad
Merge pull request #47141 from bruvzg/mac_export_force_sign
...
Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18 22:23:20 +01:00
bruvzg
9e18fce943
Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18 23:00:05 +02:00
Rémi Verschelde
8a7e503337
Merge pull request #47115 from jcsho/fix-tree-null-stylebox
...
Check for null pointer in get_column_width(0)
2021-03-18 20:34:08 +01:00
PouleyKetchoupp
7bbd545432
Disable backface collision with ConcavePolygonShape by default
...
Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00