Commit Graph

12097 Commits

Author SHA1 Message Date
MinusKube
cf46404082 Fix signal disconnect undo not working 2023-01-26 23:04:59 +01:00
MinusKube
cc7351cd10 Remove coupling between ConnectDialog and selected signal 2023-01-26 23:04:54 +01:00
kobewi
b5fda06f20 Don't change region_rect when setting texture 2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
619604093f
Merge pull request #71725 from bruvzg/mac_mpass_title
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26 22:49:38 +01:00
smix8
bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov
9b7124b49c Remove size restrictions from StyleBoxTexture 2023-01-26 17:11:37 +01:00
Rémi Verschelde
2151f23d85
Merge pull request #72113 from KoBeWi/file_a_bug_report
Add file hint to external program paths
2023-01-26 16:00:30 +01:00
kobewi
65d729e22e Add file hint to external program paths 2023-01-26 13:43:04 +01:00
Fredia Huya-Kouadio
ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
Silc Renew
17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Rémi Verschelde
f902bff9a5
Merge pull request #72085 from KoBeWi/picky_picker
Connection dialog tweaks
2023-01-26 01:11:49 +01:00
Rémi Verschelde
9b66b07c31
Merge pull request #72060 from MewPurPur/zoom-widget-click-areas-fix
Usability improvements to the Zoom Widget
2023-01-26 01:10:37 +01:00
Rémi Verschelde
04591379d0
Merge pull request #72043 from SaracenOne/animation_tree_crashfix
Fix crash when switching to a different node from AnimationTree
2023-01-26 01:08:35 +01:00
Rémi Verschelde
aeac5a80af
Merge pull request #72050 from groud/flow_tilemap_toolbar
Make TileMap toolbar a FlowContainer
2023-01-26 01:07:48 +01:00
kobewi
24134710dd Connection dialog tweaks 2023-01-26 00:35:59 +01:00
VolTer
a5479d3030 Usability improvements to the Zoom Widget 2023-01-25 20:21:51 +01:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
Gilles Roudière
156c4cbcb8 Make TileMap toolbar a FlowContainer 2023-01-25 16:27:28 +01:00
SaracenOne
f424a748ff Fix crash when switching to a different node from AnimationTree 2023-01-25 14:36:19 +00:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
cb6dea8513
Merge pull request #65419 from SaracenOne/tileset_read_only
Add read-only mode to tileset editor
2023-01-25 12:18:08 +01:00
Rémi Verschelde
5f335a7879
Merge pull request #72020 from vmedea/tile-editor-thread-fix
Fix: use the right tile_set in TilesEditorPlugin::_thread
2023-01-25 11:59:39 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. 2023-01-25 10:17:55 +00:00
SaracenOne
f5d1cf57bd Add read-only mode to tileset editor. 2023-01-25 09:50:54 +00:00
mara
655b32187f Fix: use the right tile_set in TilesEditorPlugin::_thread
Instead of using the class member, use the item's tile set, as is
the intent.

This fixes an almost immediate crash in the editor for me.
2023-01-25 10:00:25 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
1f98ed6016
Merge pull request #72011 from SaracenOne/inherited_scene_fix
Fix path for unsaved inherited scenes
2023-01-25 09:20:01 +01:00
Rémi Verschelde
5b77a0deba
Merge pull request #66313 from KoBeWi/connecting_methodically
Add method picker to signal connect dialog
2023-01-25 09:17:27 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
SaracenOne
fc74cbe835 Fix path for unsaved inherited scenes. 2023-01-25 03:06:59 +00:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
kobewi
1d062e8538 Add method picker to signal connect dialog
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com>
2023-01-24 20:11:48 +01:00
Rémi Verschelde
885cb808db
Merge pull request #65302 from KoBeWi/middle_click_of_exasperation
Remove middle click shortcut to open scene tab
2023-01-24 09:44:46 +01:00
SaracenOne
1594b6ffaf Improve editor handling of Skeleton3D nodes with zero bones.
Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
3ef8d3e4e8
Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23 22:33:24 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
Emilio Coppola
99955d72e7 Replace 1024x1024 BoneMapHuman svgs by 256x256 versions 2023-01-23 20:44:39 +01:00
David Snopek
74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
bruvzg
15dafc49d3
[TextServer] Fix ICU data loading and exporting with internationalization/locale/include_text_server_data setting. 2023-01-23 21:13:32 +02:00
Gilles Roudière
a3b431b09d Add gesture to ViewPanner and simplify a bit its API 2023-01-23 16:43:53 +01:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
kobewi
0d90b46b97 Fix plugins over not working 2023-01-23 14:19:42 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Yuri Rubinsky
6713e0fa5b Add handling of script creation/deletion for custom visual shader nodes 2023-01-23 15:30:17 +03:00
Rémi Verschelde
9937915ad7
Merge pull request #70548 from MewPurPur/fix-some-gradient-jank
Fix Gradient Editor bugs
2023-01-23 12:26:45 +01:00
Rémi Verschelde
d065281bc0
Merge pull request #59081 from Sauermann/fix-cursorshape-canvasitemeditor
Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor
2023-01-23 12:26:35 +01:00
VolTer
b7b4133429 Fix Gradient Editor bugs 2023-01-23 12:05:14 +01:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
37205964b6
Merge pull request #71441 from KoBeWi/warp_2_scan
Improve performance of imported file scan
2023-01-23 11:07:44 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde
db23d7a47c
Merge pull request #71885 from KoBeWi/NullItemEditor
Fix handling of nulls in some editors
2023-01-23 10:24:46 +01:00
Rémi Verschelde
7d604535e1
Merge pull request #71828 from geowarin/geowarin/master
Add keyboard shortcut for "Open in External Program" action
2023-01-23 10:24:28 +01:00
kobewi
80723d2537 Fix handling of nulls in some editors 2023-01-23 09:59:48 +01:00
PrecisionRender
38fb8259d0 Use selected node type for choosing editor tab
Use selected node type for choosing editor tab

Update editor/editor_node.cpp

Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22 16:24:52 -06:00
kobewi
b8493dca82 Reselect signal after tree update 2023-01-22 19:24:11 +01:00
Rémi Verschelde
eaf306e0b1
Merge pull request #71864 from KoBeWi/drag_and_fail
Fix script editor drag and drop
2023-01-22 17:54:11 +01:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
d9bac56f6f
Merge pull request #71859 from KoBeWi/nullptr.is_class()
Fix potential crash in EditorPlugin.edit()
2023-01-22 17:52:00 +01:00
kobewi
80b9d9537c Fix script editor drag and drop 2023-01-22 17:07:55 +01:00
Rémi Verschelde
0440b3cf0e
Merge pull request #71783 from Bartkk0/parse-check-deleted
Check if file was removed when parsing documentation
2023-01-22 16:08:05 +01:00
Rémi Verschelde
84aaa1e90e
Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 16:07:14 +01:00
kobewi
82f06542a5 Fix potential crash in EditorPlugin.edit() 2023-01-22 15:54:42 +01:00
Eric M
6fa4f43dee Fix 'run specific scene' shortcut on Windows/non-Mac 2023-01-22 20:31:31 +10:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
Silc Renew
8b04f58604 Expose fading_from_node from StateMachine 2023-01-22 15:50:53 +09:00
Geoffroy Warin
38ba085116 Add keyboard shortcut for "Open in External Program" action 2023-01-22 01:40:48 +01:00
kobewi
4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
Rémi Verschelde
c3539b4561
Merge pull request #70773 from KoBeWi/lector
Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde
c781537742
Merge pull request #68489 from KoBeWi/open_in_extraterrestrial_program
Add "Open in External Program" option
2023-01-21 20:53:04 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde
229c82690d
Merge pull request #70294 from KoBeWi/treedulate
Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
kobewi
60ed7c5004 Add "Open in External Program" option 2023-01-21 18:33:32 +01:00
Rémi Verschelde
a6ddee9c00
Merge pull request #71814 from mihe/binary-resources-setting
Remove redundant definition of `convert_text_resources_to_binary`
2023-01-21 16:55:17 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
5551eed499
Merge pull request #71806 from EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency
Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21 16:53:53 +01:00
Mikael Hermansson
760d3ea085 Remove redundant definition of convert_text_resources_to_binary 2023-01-21 15:22:37 +01:00
Juan Linietsky
dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Eric M
4074c647e4 Fix 3D editor Perspective/Ortho shortcut inconsistency 2023-01-21 23:18:13 +10:00
Rémi Verschelde
c02572d3d0
Merge pull request #71683 from reduz/fast-script-class-inheritance-check
Implement a quick script inheritance check
2023-01-21 11:31:05 +01:00
Rémi Verschelde
adf109d806
Merge pull request #71345 from reduz/support-metadata-multi-node-edit
Support metadata in MultiNodeEdit
2023-01-21 11:28:59 +01:00
Bartkk
292b24bae0 Check if file was removed when parsing documentation 2023-01-21 04:42:44 +01:00
Rémi Verschelde
0b141e107f
Merge pull request #70913 from Maran23/4-x-some-more-missing-properties-to-godot-converter
Added more missing properties/methods to the Godot converter
2023-01-20 23:59:58 +01:00
Rémi Verschelde
9891aea85e
Merge pull request #71752 from vnen/no-gdc-export
Remove references to compiled GDScript in export
2023-01-20 23:59:07 +01:00
Rémi Verschelde
34851764a7
Merge pull request #71753 from Maran23/4-x-input-map-converter
Add InputMap conversion to Project Converter
2023-01-20 23:58:43 +01:00
Marius Hanl
e27695e927 Add more missing properties/methods to the converter.
icon_align -> icon_alignment
rect_min_size -> custom_minimum_size
get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
_unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
And C# equivalents
2023-01-20 23:33:52 +01:00
Marius Hanl
61f9f4d2be Add InputMap conversion
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project.

This includes:
- alt -> alt_pressed
- shift -> shift_pressed
- control -> ctrl_pressed
- meta -> meta_pressed
- scancode -> keycode
- physical_scancode -> physical_keycode
- doubleclick -> double_click
2023-01-20 19:26:13 +01:00
George Marques
7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Rémi Verschelde
9f74f0f6c5
Merge pull request #71738 from akien-mga/remove-array-dict-propertyedit
Remove unused obsolete Array/DictionaryPropertyEdit
2023-01-20 17:52:07 +01:00
Rémi Verschelde
fa3c4c8b2b
Remove unused obsolete Array/DictionaryPropertyEdit
This were long superseded by EditorPropertyArray/Dictionary.
2023-01-20 16:10:55 +01:00
Marius Hanl
99507d734c Grouped all 'New XXX...' operations in a 'New...' sub menu
This will reduce the height of the rather large context menu and gives us the possibility to add more 'New XXX...' operations in the future without cluttering the menu and thus making it taller.
2023-01-20 13:08:55 +01:00
Rémi Verschelde
bebd76954c
i18n: Sync editor translations with Weblate (3.5 branch)
(cherry picked from commit b06d93aec6)
2023-01-20 12:32:03 +01:00
bruvzg
4b2323e030
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title. 2023-01-20 12:47:05 +02:00