Rémi Verschelde
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193324f354
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Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree
Fix CanvasLayer trying to re-stack while out of tree
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2018-11-16 15:15:48 +01:00 |
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Rémi Verschelde
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2d7fe9b298
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Merge pull request #23735 from pshe94/master
Use VScrollBar when calculating horiz. offset in ScrollContainer
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2018-11-16 15:15:23 +01:00 |
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Juan Linietsky
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bb9127a78b
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Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
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2018-11-16 10:52:31 -03:00 |
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Juan Linietsky
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256bbd3561
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Corrected some points discussed in #17491
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2018-11-16 10:07:26 -03:00 |
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Bastiaan Olij
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caf14e77db
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Adding mikkt tangent support to CSG objects
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2018-11-17 00:07:18 +11:00 |
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Juan Linietsky
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40e4f5bef4
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Proxies were being mishandled, leading to the now fixed #17651
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2018-11-16 09:33:33 -03:00 |
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Juan Linietsky
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8306d60e85
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Get rid of gridmap error due to not yet valid cursor instance, fixes #17546
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2018-11-16 09:10:44 -03:00 |
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Juan Linietsky
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0b1e93ccd4
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
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2018-11-16 08:49:26 -03:00 |
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JFonS
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fb92c7b0fa
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Use hint_color when getting shader default params
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2018-11-16 12:20:23 +01:00 |
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Kanabenki
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48166a9f3c
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Add store_csv_line method for File
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2018-11-16 11:09:05 +01:00 |
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pshe94
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554b3f77c7
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Use VScrollBar when calculating horiz. offset in ScrollContainer
Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
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2018-11-16 02:47:43 +01:00 |
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Pedro J. Estébanez
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5dac6ef486
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Fix CanvasLayer trying to re-stack while out of tree
Fixes #23718.
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2018-11-16 01:01:17 +01:00 |
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Juan Linietsky
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26d33d1c6e
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ViewportContainer was not passing unhandled input. Pass it, fixes #17326
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2018-11-15 17:29:55 -03:00 |
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Juan Linietsky
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80a90ca824
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-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
-Add ability for viewports to set input events as handled locally
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2018-11-15 13:56:57 -03:00 |
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groud
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a982531368
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Keep the SplitContainer offset value when it is shrinked
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2018-11-15 16:47:28 +01:00 |
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Juan Linietsky
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89a8f930d4
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Merge pull request #23716 from JFonS/fix_2d_particles_scale
Fix Particles2D animation regression from #23702
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2018-11-15 16:29:58 +01:00 |
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Rémi Verschelde
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14cf450b0d
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Merge pull request #23726 from ibrahn/fix-regex-double-free
Assign pointer null in RegEx::clear to avoid double free on destruction.
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2018-11-15 15:17:11 +01:00 |
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Ibrahn Sahir
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f8a1c77fcf
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Assign pointer null in RegEx::clear to avoid double free on destruction.
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2018-11-15 13:36:40 +00:00 |
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Rémi Verschelde
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35aa3301d7
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Merge pull request #23724 from ttencate/get_total_character_count_23720
Fix return value of get_total_character_count
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2018-11-15 13:08:15 +01:00 |
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Thomas ten Cate
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922f2d613f
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Fix return value of get_total_character_count
Also document that it only counts visible characters.
Fixes #23720
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2018-11-15 12:34:08 +01:00 |
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JFonS
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1267f92740
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Fix Particles2D animation regression from #23702
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2018-11-15 09:22:11 +01:00 |
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Juan Linietsky
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397b12727c
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No one seems to like the error icon, so I made it invisible. Fixes #16344
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2018-11-14 21:34:39 -03:00 |
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Juan Linietsky
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66c6dfb3fd
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Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250
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2018-11-14 21:21:51 -03:00 |
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Juan Linietsky
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5f4485d4ff
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Always use default theme for overrides, closes #13071
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2018-11-14 21:21:51 -03:00 |
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Juan Linietsky
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d2e642b2dc
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Proper validation of out arguments in built-in shader functions, closes #16244
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2018-11-14 18:56:19 -03:00 |
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Juan Linietsky
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c5656b7468
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Merge pull request #23564 from endragor/fix-remove-child-ordering
Notify node's moved children after sibling removed
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2018-11-14 20:30:41 +01:00 |
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Juan Linietsky
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16022da187
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Ensure that array passed to physics is always counter clockwise, fixes #15361.
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2018-11-14 15:55:50 -03:00 |
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Juan Linietsky
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88bfb27abf
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Show theme values from default theme always, fixes #16011, fixes #13071
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2018-11-14 18:02:21 +01:00 |
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Juan Linietsky
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7c00f0599e
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Add proper warnings when attempting to create a ViewporTexture in a resource that is not fit for it. Closes #16006.
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2018-11-14 11:33:39 -03:00 |
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Juan Linietsky
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4d88721e62
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Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
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2018-11-14 10:58:16 -03:00 |
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Juan Linietsky
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55f5f4757e
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Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
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2018-11-14 10:24:55 -03:00 |
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Juan Linietsky
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43b9ed64c8
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Merge pull request #23702 from JFonS/fix_2d_particles_scale
Make 2D particles work OOTB (again)
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2018-11-14 10:16:50 -03:00 |
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Juan Linietsky
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89a76f21ed
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Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934.
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2018-11-14 10:15:58 -03:00 |
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Rémi Verschelde
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79c2608922
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Merge pull request #23704 from ibrahn/fix-py3-x11detect
Fix gcc version check when running scons in python 3.
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2018-11-14 13:37:37 +01:00 |
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Juan Linietsky
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984063cf0b
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Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
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2018-11-14 09:32:39 -03:00 |
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Ibrahn Sahir
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4c90a66e74
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Fix gcc version check when running scons in python 3.
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2018-11-14 12:25:50 +00:00 |
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Dominique LaSalle
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6eae6247e4
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Add parameter for fog max depth and use alpha as density.
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2018-11-13 17:19:11 -08:00 |
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Juan Linietsky
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37c5aa1084
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Add a limit of previously known last element to timer timeout traversal in SceneTree, fixes #15559
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2018-11-13 20:11:22 -03:00 |
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JFonS
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cbfb7bd613
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Make 2D particles work OOTB (again)
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2018-11-13 23:25:05 +01:00 |
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Juan Linietsky
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7f347cc31a
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It is now possible to cancel on 2D polygon editor. RMB (previously close) and ESC will cancel polygon. Closes #15474
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2018-11-13 18:50:54 -03:00 |
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Juan Linietsky
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65111ba996
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Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
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2018-11-13 18:17:19 -03:00 |
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Rémi Verschelde
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5613aa489e
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Merge pull request #23299 from FlamyAT/sprite3d-floating-offset
Changed Sprite3D to float based drawing
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2018-11-13 21:28:08 +01:00 |
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Rémi Verschelde
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df5829e937
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Merge pull request #23683 from akien-mga/particles-param-scale-texture
ParticlesMaterial: Simplify PARAM_SCALE texture validation
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2018-11-13 20:45:26 +01:00 |
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Rémi Verschelde
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072aaf98e8
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doc: Sync classref with current source
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2018-11-13 11:06:50 +01:00 |
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Rémi Verschelde
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4e5ef43dbb
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ParticlesMaterial: Simplify PARAM_SCALE texture validation
Using the same helper method as other param textures.
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2018-11-13 10:31:02 +01:00 |
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Rémi Verschelde
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b2f96b2892
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Merge pull request #22940 from Faless/lws_buffers_bis
Better buffering for WebSocket
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2018-11-13 09:54:06 +01:00 |
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Rémi Verschelde
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a9f6bbe1fb
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Merge pull request #22314 from Chaosus/rng
Random number generator(remake)
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2018-11-13 09:37:31 +01:00 |
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Geoffrey Irons
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e149327be0
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Added angular restitution
Adding angular and linear springs
Added getters
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2018-11-13 09:24:00 +01:00 |
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Chaosus
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f8151a9e50
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Implement random number generator
Co-authored-by: Zirak <zirakertan@gmail.com>
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2018-11-13 10:50:07 +03:00 |
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Fabio Alessandrelli
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c066db4d59
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Convert WebSocket module to use PacketBuffer class
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2018-11-12 22:55:17 +01:00 |
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