Commit Graph

6181 Commits

Author SHA1 Message Date
Yuri Roubinsky
8dfe6716ec Adds warning to the uniform name in visual shader if its equal to keyword 2020-04-06 12:29:50 +03:00
Rémi Verschelde
e14464caeb
Merge pull request #37447 from ThakeeNathees/text-replace-empty-string-fix
replace selected text with empty string bug fixed
2020-04-06 11:28:42 +02:00
Rémi Verschelde
32d9d6e7ff
Merge pull request #37621 from dankan1890/autoslice_fix
Fixed TextureRegion autoslice issue.
2020-04-06 11:28:18 +02:00
dankan1890
671e97d254 TextureRegion: fixed Autoslice not created/updated properly. 2020-04-06 10:36:59 +02:00
Rémi Verschelde
6b07c72d76
Merge pull request #37556 from KoBeWi/kill_get_index
Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
Rémi Verschelde
11f31a7329
Merge pull request #37613 from pycbouh/linkbutton-missing-colors
Add missing LinkButton colors in Editor Theme
2020-04-06 09:17:50 +02:00
Thakee Nathees
2144eb05df replace selected text with empty string bug fixed
Fix: #37416
2020-04-06 07:30:20 +05:30
Tomasz Chabora
c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Yuri Sizov
0671d7b276 Added missing LinkButton colors in Editor Theme 2020-04-05 22:57:12 +03:00
Michael Alexsander
6d6af0ea06 Fix changing the import type of multiple files at once 2020-04-05 15:13:29 -03:00
unknown
600f7cb97c Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings. 2020-04-05 14:10:30 +05:30
Michael Alexsander
a1a096eb09 Remove unnecessary Panel in "Features" section in the Export dialog 2020-04-05 00:08:53 -03:00
Rémi Verschelde
da887714be
Merge pull request #37570 from reduz/implement-sss
Re-implement subsurface scattering.
2020-04-04 17:14:48 +02:00
Juan Linietsky
c54f80d35c Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.

Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
Michael Alexsander
ae34c53590 Take borders into account with floating dock initial position/size 2020-04-04 09:48:59 -03:00
Hugo Locurcio
ac210e196c
Warn about built-in script limitations in the script creation dialog
This partially addresses #31758.
2020-04-04 13:44:13 +02:00
Vasiliy
48b144afb7 Add "preview_on_sphere" setting of material editor plugin 2020-04-04 12:36:05 +03:00
Rémi Verschelde
9abb415d92
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
Dominik 'dreamsComeTrue' Jasiński
7af84d7213 Expose 'Embedded Windows Mode' as Editor and Project Settings 2020-04-03 21:15:22 +02:00
qarmin
7d19939203 Removed duplicated add_child 2020-04-03 19:48:40 +02:00
Rémi Verschelde
4a0e99f197
Merge pull request #37363 from YeldhamDev/floating_dock_enhancements
General enhancements to floating docks
2020-04-03 17:39:30 +02:00
Rémi Verschelde
59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
Rémi Verschelde
b50387c8bf
Merge pull request #37521 from akien-mga/more-nullptr
Replace more occurrences of NULL with nullptr
2020-04-02 17:37:09 +02:00
Rémi Verschelde
6a38ce1b31
Merge pull request #37512 from reduz/implement-ssr
Re-Added screen space reflection.
2020-04-02 17:17:27 +02:00
Rémi Verschelde
f1e943f6ce
Merge pull request #35720 from Calinou/remove-request-docs-button
Remove Request Docs button in the script editor due to various issues
2020-04-02 16:45:01 +02:00
Juan Linietsky
87c658b304 Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
PouleyKetchoupp
4c8173af0f Add style for highlighted Slider grab area 2020-04-02 15:05:46 +02:00
Rémi Verschelde
ea7b497065 Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
Hugo Locurcio
2f6f029a75 Remove Request Docs button in the script editor due to various issues
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133.

It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.
2020-04-02 14:07:03 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Michael Alexsander
0c6851ae53 Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
Rémi Verschelde
3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
Register SubViewport class
2020-03-31 16:29:41 +02:00
Rémi Verschelde
8dd58a6157
Merge pull request #37153 from neikeq/mono_ios-4.0
[master] Mono/C#: Add iOS support
2020-03-31 14:17:27 +02:00
Rémi Verschelde
0a2fa4d892 Fix more -Wmaybe-uninitialized warnings with target=release_debug
I have no idea why those don't get triggered in target=debug builds.

Fixes #37461.
2020-03-31 13:52:42 +02:00
Ignacio Etcheverry
77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Michael Alexsander
46a6751302 Register SubViewport class 2020-03-30 16:43:55 -03:00
Rémi Verschelde
f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde
eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Juan Linietsky
89e1263117 Move glow upscale quality to a global setting, for consistency 2020-03-30 10:46:03 -03:00
Rémi Verschelde
cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Tomasz Chabora
37ffb40047 Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
Michael Alexsander
805ee0ee6c General enhancements to floating docks 2020-03-27 16:49:41 -03:00
Juan Linietsky
a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Juan Linietsky
307b1b3a58
Merge pull request #37340 from reduz/rename-3d-nodes
Make 2D and 3D node names more explicit
2020-03-27 13:47:15 -03:00
Rémi Verschelde
d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
Juan Linietsky
eaae4b6408 Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
2020-03-27 14:54:04 +01:00
bruvzg
21c2116744
Fix default editor font.
Fix popup_centered_clamped definition typo.
2020-03-27 14:13:01 +02:00
Michael Alexsander
d15e1dafbd Updade dialog node's icons 2020-03-26 22:44:49 -03:00
bruvzg
15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00
Mateo Kuruk Miccino
f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
Juan Linietsky
047e0b7de5 Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
Juan Linietsky
b3080bc2f4 Popups have also been converted to windows
Controls using the old modal API have been replaced to use popups.
2020-03-26 15:49:44 +01:00
Juan Linietsky
c7b4dcae2f Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
Juan Linietsky
441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky
8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky
f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Juan Linietsky
4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
Rémi Verschelde
24fa0d871d
Merge pull request #37294 from akien-mga/scons-drop-python2
SCons: Drop support for Python 2
2020-03-26 09:28:11 +01:00
Yuri Roubinsky
1358febfa1
Merge pull request #37287 from Chaosus/vs_sky
Added sky shader mode to visual shaders
2020-03-26 08:38:19 +03:00
Yuri Roubinsky
898b843718 Added sky shader mode to visual shaders 2020-03-25 19:04:42 +03:00
Rémi Verschelde
3d2dd79ecd SCons: Drop support for Python 2
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Rémi Verschelde
13a9bfbca7 Style: Harmonize header guards to style guide [Core] 2020-03-25 11:22:19 +01:00
Rémi Verschelde
5fede4a81c
Merge pull request #37272 from AndreaCatania/fix_ik_rot
Fixed IK rotation issue
2020-03-25 08:25:44 +01:00
Andrea Catania
277696d6c5 Fixed IK rotation issue 2020-03-24 10:06:24 +01:00
Rémi Verschelde
cfd84625f0 Move DocData and Collada out of their subfolders
Now that the unused DocDump was removed, the `editor/doc` subfolder is
redundant.

Similarly, there's no reason for Collada to have a subfolder for itself
when glTF or OBJ don't.
2020-03-24 09:56:04 +01:00
Rémi Verschelde
9d24541597 Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
Rémi Verschelde
ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Implement Sky Shaders
2020-03-22 20:03:35 +01:00
clayjohn
61a74739ca Working sky shader implementation 2020-03-21 20:43:44 -07:00
Rémi Verschelde
7ed9da0a54
Merge pull request #37161 from simpuid/positon-gizmo-fix
Fixes transform gizmo position when node has default transform
2020-03-21 15:31:47 +01:00
simpuid
19825436d4 Fixes transform gizmo position when node has default transform
Changes made:
* Added dirty bit for SpatialEditorSelectedItem's last_xform
* SpatialEditorViewport checks that dirt bit too before skipping the selection
2020-03-21 18:31:46 +05:30
Rémi Verschelde
aca1971a12 i18n: Add header strings to translation catalog 2020-03-20 12:35:22 +01:00
Rémi Verschelde
4857648a16 i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.
2020-03-20 08:48:11 +01:00
Fabio Alessandrelli
10dd73c868
Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix
Fix editor crash when stopping game with F8.
2020-03-19 16:51:41 +01:00
Rémi Verschelde
500086587a
Merge pull request #35712 from KoBeWi/theheme_spy
Show theme property descriptions in the inspector
2020-03-19 14:50:59 +01:00
Thakee Nathees
76fd073f58 stop game process with KEY_F8 crash fixed
Fix: #37121
2020-03-19 19:13:19 +05:30
johan
1c02906a6f Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor.

This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18 12:37:14 -04:00
Rémi Verschelde
194d2ccb72
Merge pull request #37116 from neikeq/issue-12917
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 16:07:49 +01:00
Ignacio Etcheverry
fe0b783e70 Expose FileSystemDock to the scripting API and fixed signals
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.
2020-03-18 15:06:07 +01:00
Rémi Verschelde
faca5bafe8
Merge pull request #36993 from van800/editor_metadata
For third-party tools - editor_path is stored in project's editor settings
2020-03-18 10:39:06 +01:00
Rémi Verschelde
b8577ecce1
Merge pull request #37106 from akien-mga/clang-format-cpp11
Style: Set clang-format Standard to Cpp11
2020-03-17 08:42:39 +01:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
alvaroHernandez
e47d5691e4 prevent joypad button input dropdown going out of dialog 2020-03-16 21:44:50 -03:00
Rémi Verschelde
2aa832f415 i18n: Sync translations with Weblate
(cherry picked from commit 0e36b11f9d)
2020-03-16 10:49:03 +01:00
Rémi Verschelde
47eb28a919
Merge pull request #36184 from volzhs/plugins-checkbox
Use checkbox for plugin status instead of option list
2020-03-16 10:47:32 +01:00
Rémi Verschelde
2a49798c7b
Merge pull request #36970 from JFonS/fix_viewports_update
Update all editor viewports after settings changes
2020-03-14 23:46:58 +01:00
JFonS
55b478afd9 Update all editor viewports after settings changes 2020-03-14 20:47:12 +01:00
Hugo Locurcio
e90beade15 Tweak the built-in script naming for resources with custom names
This makes the script name appear before the scene file name,
which ensures it's always visible even if the list of scripts is too
narrow to display the full name.

This only impacts built-in scripts with custom resource names.
Unnamed resources will still use `<scene_file>::<id>` naming
in the list of scripts.
2020-03-13 15:20:42 +01:00
Pedro J. Estébanez
98326d88bb Fix bad uses of mutex causing deadlocks 2020-03-13 11:13:58 +01:00
Rémi Verschelde
951ecc4f79
Merge pull request #36518 from Janglee123/no-underlined-keywords
Removed underlining of not clickable symbols
2020-03-12 22:24:43 +01:00
Rémi Verschelde
36a414eb03
Merge pull request #36994 from akien-mga/typedefs-cleanup
typedefs: Cleanup unused macros and unnecessary checks
2020-03-12 22:02:18 +01:00
Ivan.Shakhov
2f151068b5 for third-party tools - editor_path is stored in project's editor settings 2020-03-12 13:59:48 +01:00
Rémi Verschelde
676fcca988
Merge pull request #36963 from JFonS/fix_rotation_gizmo_update
Fix rotation gizmo for empty Spatials
2020-03-12 12:35:18 +01:00
Rémi Verschelde
1c2f2a805d typedefs: Cleanup unused macros and unnecessary checks
We now require a compiler with C++17 support, so we don't need to
check for features added to GCC 5 or Clang 3.2.

Clang builtin availability checks were unused anyway as Clang defines
`__GNUC__` as it's also a GNU C implementation.

Fixes #36986.
2020-03-11 21:44:56 +01:00
luz.paz
7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
janglee
50a570c9c1 Removed underlining for not clickable symbols 2020-03-11 08:57:21 +00:00
JFonS
a0af3094b4 Fix rotation gizmo for empty Spatials
The AABB for an empty Spatial has 0 size, since the stored and
compared Transform was scaled by the AABB size, it would completely
destroy the rotation information. If there is no rotation
information, the gizmo doesn't update when the rotation changes.
2020-03-10 16:23:22 +01:00
Rémi Verschelde
1500e40ccf
Merge pull request #36887 from MCrafterzz/relativeSnap
Made snap relative work on rotation as well
2020-03-10 10:17:42 +01:00
Fabio Alessandrelli
95c4ba80c5 Fix "deploy with remote debug" editor option.
The line to update the option was missing (rendering it useless).
Of course the only one I didn't know how to test was broken.
2020-03-10 04:06:19 +01:00