Commit Graph

52717 Commits

Author SHA1 Message Date
Ryan Roden-Corrent 9a474fb99f
Move tool declarations to top in 3to4.
In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.
2023-03-06 06:34:56 -05:00
Rémi Verschelde 2267646bf4
Merge pull request #74476 from bruvzg/js_phy_keycode
[Web] Fix some missing keycode mappings.
2023-03-06 10:59:01 +01:00
Rémi Verschelde 0b98b470cc
Merge pull request #73716 from bruvzg/improve_locale_selection
Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
Rémi Verschelde 45738d078a
Merge pull request #74472 from bruvzg/ime_single_pos
Fix IME position in the single window mode sub-windows.
2023-03-06 10:57:25 +01:00
bruvzg 0b0587af97
[Web] Fix some missing keycode mappings. 2023-03-06 11:55:49 +02:00
Rémi Verschelde 6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Rémi Verschelde 7b31c7b72a
Merge pull request #74470 from m4gr3d/configure_snapshot_publish_version_main
Configure maven central snapshot versions for the Godot Android library
2023-03-06 10:53:46 +01:00
Rémi Verschelde 9fa320852e
Merge pull request #74460 from KoBeWi/undo_mergundo
Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:53:22 +01:00
Rémi Verschelde f408e7a387
Merge pull request #74444 from akien-mga/windows-mingw-fix-missing-dwrite-font-weight
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
2023-03-06 10:52:59 +01:00
Rémi Verschelde 90b516e803
Merge pull request #74474 from bruvzg/win_ime_release_mod
[Windows] Update modifier key status during IME input.
2023-03-06 10:52:27 +01:00
Rémi Verschelde d35aa6a39b
Merge pull request #74433 from smix8/fix_server_free_error_msg_4.x
Fix NavigationServer free error print
2023-03-06 10:52:04 +01:00
Rémi Verschelde 19a51467af
Merge pull request #74398 from necrashter/android-vk-height
Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 10:50:14 +01:00
Rémi Verschelde 2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
Rémi Verschelde a18820a5da
Merge pull request #74287 from hakro/gltf-import-export-unlit-extension
Set the unlit / unshaded extension when importing / exporting GLTF
2023-03-06 10:48:47 +01:00
Rémi Verschelde cf1739fcc6
Merge pull request #74193 from Maran23/project-converter-comments
Project Converter: Do not convert lines that start with a comment
2023-03-06 10:48:23 +01:00
kobewi 38c50b4ed3 Fix EditorUndoRedoManager's handling of MERGE_ENDS 2023-03-06 10:40:45 +01:00
Fredia Huya-Kouadio a5fdc95515 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:30:19 -08:00
bruvzg ba995c6ea1 [Windows] Update modifier key status during IME input. 2023-03-06 10:31:23 +02:00
Marius Hanl 8cf7ac3a45 Project Converter: Do not convert lines that start with a comment
Lines that start with # or // are ignored
2023-03-06 09:12:40 +01:00
bruvzg 3ca3ee36ab
Fix IME position in the single window mode sub-windows. 2023-03-06 10:08:55 +02:00
Rémi Verschelde ad9302bafc
Merge pull request #74473 from godotengine/ci-scons-pin-4.4.0
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken
2023-03-06 08:56:16 +01:00
Rémi Verschelde 85bb561713
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2023-03-06 08:42:51 +01:00
Hakim e14fa5532b Get the unlit / unshaded extension when importing GLTF and set it when exporting 2023-03-05 22:34:04 +01:00
necrashter 61549edef0
Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:18:39 +03:00
Rémi Verschelde b7ecb9584a
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
Fixes #74339.
2023-03-05 18:18:04 +01:00
Danil Alexeev ea5fd3d732
Fix GDScript code style regarding colon 2023-03-05 17:03:20 +03:00
smix8 73dc680fc1 Fix NavigationServer free error print
Fixes error print for NavigationServer free when a RID can not be found.
2023-03-05 14:11:35 +01:00
Rémi Verschelde 5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde 9ab52d8773
Merge pull request #74367 from webair/increase-max-touches-ios
iOS: Increase max simultaneous touches to 32
2023-03-05 13:30:13 +01:00
Rémi Verschelde 22ae1e499d
Merge pull request #74354 from rcorre/3to4-init
Correct superclass constructors in 3to4.
2023-03-05 13:29:49 +01:00
Rémi Verschelde b2622218f9
Merge pull request #74330 from aleksrutins/csharp-identifier-validation
Ensure that C# script names (and therefore class names) are valid identifiers
2023-03-05 13:29:26 +01:00
Rémi Verschelde fd6910a743
Merge pull request #74320 from bruce965/normal_roughness_texture_error_message
Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
2023-03-05 13:29:02 +01:00
Rémi Verschelde 6c018860b3
Merge pull request #74315 from clayjohn/GL-canvas-default
Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
2023-03-05 13:28:38 +01:00
Rémi Verschelde afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Rémi Verschelde 3f522f1b50
Merge pull request #74283 from Calinou/doc-shell-open-uri-encode
Document using `String.uri_encode()` with `OS.shell_open()`
2023-03-05 13:27:09 +01:00
Rémi Verschelde a01e8be417
Merge pull request #74282 from timothyqiu/news-anchor
Notify child controls when `BackBufferCopy`'s rect changed
2023-03-05 13:26:45 +01:00
Rémi Verschelde dd1b158ff3
Merge pull request #74280 from RedworkDE/net-get-singleton-core-name
C#: Get singleton instances using the Core name
2023-03-05 13:26:21 +01:00
Rémi Verschelde 24d4719ac1
Merge pull request #74258 from KoBeWi/do_not_fricking_reuse_tweens
Discourage reusing Tweens
2023-03-05 13:25:57 +01:00
Rémi Verschelde b7c02007fb
Merge pull request #74251 from MarcusElg/positiongroup
Fix Camera2D position smoothing properties not being grouped
2023-03-05 13:25:33 +01:00
Rémi Verschelde 2832ef434d
Merge pull request #74248 from Chaosus/randfn_fix
Fix randfn to prevent generating of nan values
2023-03-05 13:24:20 +01:00
Rémi Verschelde a0134f7fbc
Merge pull request #74147 from vonagam/fix-call-await-check-in-compiler
GDScript: Fix checking if a call is awaited in compiler
2023-03-05 13:23:27 +01:00
Raul Santos f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters 2023-03-04 23:33:30 +01:00
kobewi 9785b23a0a Discourage reusing Tweens 2023-03-04 19:51:52 +01:00
Raul Santos 0372bd56b6
C#: Ignore explicit interface implementations 2023-03-04 19:16:48 +01:00
Chris Weber 54bd204377 increased max touches to 32 for ios 2023-03-04 17:24:00 +01:00
Aleks Rutins ae8752a731 Validate that C# class names are valid identifiers 2023-03-04 10:30:40 -05:00
Ryan Roden-Corrent 53a00abb11
Correct superclass constructors in 3to4.
Fixes #70542.

The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:

```gdscript
func _init(a,b,c).(a,b,c):
    pass

func _init(a,b,c):
    super(a,b,c)
```

Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589.
As that was resolved by #53366, I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.

Here's a sample diff from my own project:

```diff
@@ -103,10 +105,11 @@ class Real:
 class Text:
        extends Setting

-       var choices: PoolStringArray
-       var value: String setget set_value, get_value
+       var choices: PackedStringArray
+       var value: String : get = get_value, set = set_value

-       func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+       func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+               super(section, key, default)
                choices = choice_list

        func normalize(val):
@@ -129,9 +132,10 @@ class Text:
 class Boolean:
        extends Setting

-       var value: bool setget set_value, get_value
+       var value: bool : get = get_value, set = set_value

-       func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+       func _init(section: String, key: String, default: bool) -> void:
+               super(section, key, default)
                pass
```
2023-03-04 08:03:24 -05:00
Fabio Iotti 528e0d095e Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader 2023-03-03 21:36:48 +01:00
clayjohn 46b416f3b1 Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer 2023-03-03 10:58:57 -08:00
Marcus Elg a835dfd96d Fix Camera2D position smoothing properties not being grouped 2023-03-03 19:28:39 +01:00