reduz
84d734da0e
Refactored 2D shader and lighting system
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-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Gilles Roudière
f7a8cd882a
Allow sorting files by type
2020-10-19 23:22:08 +02:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
Fabio Alessandrelli
410b324740
EditorNode now copies all drag and dropped files.
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The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
2020-10-14 12:40:18 +02:00
reduz
26f5bd245c
Implement GPU Particle Collisions
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-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Rémi Verschelde
4b3a566cf1
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
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Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24 15:21:01 +02:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
Leleat
8cf9d09d61
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
2020-09-13 14:51:29 +02:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
reduz
a674da4eec
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
Rémi Verschelde
a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
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Revert #41164 , add subsystem build option.
2020-09-03 11:52:29 +02:00
clayjohn
8da3c739bf
Add high quality glow mode
2020-08-31 23:16:41 -07:00
Rémi Verschelde
5e4ccc56d8
Merge pull request #38580 from aaronfranke/import-dock
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Make the Import dock depend on the FileSystem dock for editor feature profiles
2020-08-31 11:44:03 +02:00
Rémi Verschelde
d30c3d06dd
Merge pull request #39440 from simpuid/custom-profilers
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Debugger Plugins in Godot
2020-08-27 11:35:39 +02:00
Rémi Verschelde
6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
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Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Aaron Franke
de6f8f9d21
Make the Import dock depend on the FileSystem dock
2020-08-27 02:01:14 -04:00
simpu
ea2eaf8c27
Added debugger plugin support
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Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
bruvzg
03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
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This reverts commit 4f7a49db53
.
2020-08-17 19:05:48 +03:00
Juan Linietsky
079ca220e1
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one.
2020-08-11 13:02:50 +03:00
SkyJJ
0e54ba0486
Fix EditorTranslationParser leak
2020-07-27 17:02:53 +02:00
Yuri Sizov
e2b85b74a2
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:49:56 +03:00
Tomasz Chabora
9c84e34fd4
Fix run project when current scene was never saved
2020-07-23 18:51:32 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Josh Chandler
79e44f4033
fixed camera2D showing incorrect bounds in editor
2020-07-18 18:01:37 -04:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
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Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
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Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Stijn Hinlopen
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
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Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Rémi Verschelde
c5d02fdffc
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
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This reverts commit 08bbb3f161
.
2020-07-11 19:05:48 +01:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
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The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
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Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
coldragon
f2a01b0c6b
Fix crash on editor without a feature profile
2020-07-07 17:45:12 +02:00
Rémi Verschelde
b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
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Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
Yuri Sizov
6c8a9b7690
Improve scene preview generation for empty scenes and disabled features
2020-07-06 18:55:24 +03:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Rémi Verschelde
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
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Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Rémi Verschelde
d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
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Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
Rémi Verschelde
938e2c53ec
Merge pull request #32428 from willnationsdev/script-var-order
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Add script class categories to EditorInspector.
2020-07-02 16:06:24 +02:00
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
Stijn Hinlopen
c3d9f12a10
Remove unused class PaneDrag
2020-07-02 13:50:31 +02:00
willnationsdev
644de52ca9
Add script class categories to EditorInspector.
2020-07-01 14:51:21 -05:00
Rémi Verschelde
8a484756de
Merge pull request #39076 from rileylyman/editor_tab_names
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Implement filename disambiguation for scene tabs and script names
2020-07-01 16:46:32 +02:00
Rémi Verschelde
117e0106ea
Merge pull request #39928 from hinlopen/qo-open-scene
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Open scene selected from Quick Open dialog
2020-07-01 16:44:54 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
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- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00