Commit Graph

3269 Commits

Author SHA1 Message Date
ne0fhyk 0448d4e26e
Fix Android Studio builds.
(cherry picked from commit 1345e66935)
2022-01-06 00:24:42 +01:00
bruvzg d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
Marcel Admiraal 913855926d Fix tablet tilt values returning bad values 2022-01-02 12:16:04 +00:00
Rémi Verschelde 50e1764a33
Merge pull request #56059 from bruvzg/macos_gl_off_ctx 2021-12-21 09:20:03 +01:00
bruvzg ccdf1a9934
[macOS] Fix OpenGL flickering.
Fix incorrect context usage for off-screen drawing.
Remove kCGLCEMPEngine, which is causing flicker.
Disable window redraw during resize, when rendering in the separate thread.
2021-12-18 21:02:13 +02:00
Wilson E. Alvarez 1b8a9d56b3
Set default priority on PRIME detection vendor struct. 2021-12-17 15:12:17 -05:00
Sam Lantinga 9efdac2761
Fixed detecting the Valve Streaming Gamepad
Fixed the GUID, and compare the contents of the GUID, not just the pointers

(cherry picked from commit 8df0baf6f5)
2021-12-17 00:14:50 +01:00
Rémi Verschelde 62b181a4ef
Merge pull request #55967 from bruvzg/wt💩3 2021-12-16 23:05:40 +01:00
Marcel Admiraal b5d325e6ff Only rotate Android sensor values for sensors that need them rotated 2021-12-15 18:15:25 +00:00
bruvzg 9aef3a93dd
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code. 2021-12-15 20:00:35 +02:00
bruvzg 38c1706a7d
[Windows] Open a new console window for the editor instances. 2021-12-14 14:38:42 +02:00
Aaron Franke 7bf7bd70ac
[3.x] Misc build system fixes 2021-12-10 12:15:16 -06:00
Rémi Verschelde 45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x 2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio 4f6ce8a7ba
Enable configuration of the `android:excludeFromRecents` activity attribute.
(cherry picked from commit cfa81ff32a)
2021-12-09 23:03:19 +01:00
Rémi Verschelde 599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs 2021-12-09 23:01:56 +01:00
ne0fhyk 9d22ad3c9b Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:26:06 -08:00
Luis Sanchez e00d20aa5a
Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)

(cherry picked from commit 40f26cb260)
2021-12-09 12:05:44 +01:00
Fredia Huya-Kouadio 65cfa28cce Add configs to specify the min and target sdk versions. 2021-12-08 09:06:09 -08:00
bruvzg 9968d0feea
[macOS] Fix crash handler not printing function names on M1 Macs.
(cherry picked from commit c8037ef2e5)
2021-12-08 10:37:49 +01:00
Fabio Alessandrelli 53ce3f64ad
[HTML5] Fix multi-touch input handling.
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.

(cherry picked from commit 470496d8d4)
2021-11-30 12:20:19 +01:00
bruvzg f72cc71ebe
[macOS] Fix driver crash when enabling per-pixel transparency on M1 macs. 2021-11-30 11:44:13 +02:00
Fabio Alessandrelli d205d5a5c9
[HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).

This fixes externs include issues with modern emcc using the closure
compiler.

(cherry picked from commit eaedc92c61)
2021-11-29 16:11:56 +01:00
Fabio Alessandrelli bbfe054175 [HTML5] Use compatibility function for glGetBufferSubData.
The "webgl/webgl2.h" include provides that function, but it's not
available in emscripten versions < 2.0.17 .

Since we need to support emscripten 1.39.9 (mono builds), this commit
adds a JS function in library_godot_display.js as a compatibility layer
for it, and implement glGetBufferSubData by funneling the call to that
function (so we don't have name collisions JS-side with recent emcc).

All those hacks are now moved to the platform directory instead of being
ifdefs inside the drivers implementations.
2021-11-26 15:58:04 +01:00
Fabio Alessandrelli f11bed249b
[HTML5] Fix focus (again) in Firefox's iframes.
This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.

(cherry picked from commit 63e2db2499)
2021-11-26 10:42:56 +01:00
Rémi Verschelde 451bba967a
Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x 2021-11-22 10:29:49 +01:00
Marcel Admiraal 05744ee0e2 Fix Android `get_screen_orientation()` not returning valid values 2021-11-21 12:14:29 +00:00
Fredia Huya-Kouadio 9c50bcabed Add support for OpenXR export configurations. 2021-11-20 06:59:36 -08:00
Fabio Alessandrelli f56b1a5af5
[HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.

(cherry picked from commit 91dbc288cc)
2021-11-20 11:46:13 +01:00
Fabio Alessandrelli 1066b60781
[HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.

(cherry picked from commit f13c7fc83e)
2021-11-20 11:46:09 +01:00
Rémi Verschelde b0f721283d
Merge pull request #54089 from madmiraal/remove-unimplemented-methods-3.x 2021-11-18 15:51:15 +01:00
kobewi a58736f129
Fix data directory of unnamed projects
(cherry picked from commit f6d16d55c6)
2021-11-18 13:47:52 +01:00
Marcel Admiraal 4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Rémi Verschelde 2da3f80128
Windows: Use `/bigobj` only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.

Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.

(cherry picked from commit 64d7df1e5f)
2021-11-18 12:15:05 +01:00
Will Jordan 7e6bf27597
Fix crash on macOS (AS) when dualshock4 is removed
(cherry picked from commit 283e31a3e2)
2021-11-17 16:37:33 +01:00
Rémi Verschelde 3ac698750b
Merge pull request #54998 from akien-mga/3.x-cherrypicks 2021-11-15 18:13:56 +01:00
Rémi Verschelde 77416d5806
Merge pull request #54431 from RandomShaper/fix_gl3_32bits_3.x 2021-11-15 17:54:31 +01:00
Rémi Verschelde 26e582b170
Windows: Enable `/bigobj` to increase max size for obj files
Equivalent `-Wa,-mbig-obj` for GCC/Clang.

This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).

(cherry picked from commit 11d1319afd)
2021-11-15 17:22:47 +01:00
Daniel Kolesa 5fe78a3a25
Add support for PowerPC family
(cherry picked from commit 3a84a64d2f)
2021-11-15 17:22:46 +01:00
bruvzg d30b5725a3
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
(cherry picked from commit c8f3dd776b)
2021-11-15 16:09:59 +01:00
Pedro J. Estébanez 4f8bc77a4c Drop broken Android 32-bit framebuffer setting 2021-11-15 10:44:41 +01:00
Hugo Locurcio fde50db399
Fix outdated SCons macOS build message
The message incorrectly stated that the minimum supported version
is 10.9, when it is in fact 10.12.
2021-11-12 23:05:54 +01:00
Rémi Verschelde 1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
Pedro J. Estébanez abdf931832 Add off-screen GL context 2021-11-09 12:19:12 +01:00
Rémi Verschelde 98a1e4fbd7
Merge pull request #54526 from bruvzg/opengl_mt 2021-11-09 00:10:20 +01:00
Rémi Verschelde c7c592f832
Merge pull request #54314 from nekomatata/x11-events-log-3.x 2021-11-09 00:03:39 +01:00
Pedro J. Estébanez 25f01cb09d Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-11-08 22:33:54 +01:00
bruvzg f997a5f8f6 [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:34:14 +02:00
bruvzg 2e74bacf17 [iOS export] Capture and display xcodebuild output. 2021-11-07 11:06:21 +02:00
Fredia Huya-Kouadio 724ef83971 Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml file 2021-11-03 21:49:22 -07:00
bruvzg 28d7b585c9 [macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer. 2021-11-02 23:50:27 +02:00