iwek7
9bf2e54ca5
Fixes color picker in code editor - now it only changes one color
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(cherry picked from commit e7b07e1e58
)
2019-11-12 13:09:36 +01:00
Yuri Roubinski
b5d8154d17
Added link to docs for shader editor
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(cherry picked from commit 770ce20ea3
)
2019-11-12 13:09:35 +01:00
santouits
7ebfb73a4a
Hopefully fix the random crashes with threads
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(cherry picked from commit 13efc1bb06
)
2019-11-12 13:09:35 +01:00
clayjohn
0e76f2cc95
fix contact shadows appearing when shading casting is off
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(cherry picked from commit b1839e5e85
)
2019-11-12 13:09:35 +01:00
Bojidar Marinov
794bfe8aaa
Fix invalid write in AudioStreamSample::save_to_wav
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Fixes #29955
(cherry picked from commit ea949ab873
)
2019-11-12 13:09:35 +01:00
SonerSound
20822ee87d
Fix inconsistent lighting in GLES2
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Issue was possibily being caused by duplicating a light even when that
light was not in the render_light_instances array.
(cherry picked from commit 545bf86d39
)
2019-11-12 13:09:35 +01:00
Shiqing
c9422b9c23
Fix #29478 multiple modals possibly freeze
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(cherry picked from commit c16e764bb2
)
2019-11-12 13:09:35 +01:00
Bojidar Marinov
e17a57d88a
Fix some issue with TileMap's and other nodes' boundaries
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Fixes #30348
Addresses a small part of #30012
(cherry picked from commit ebf2a4d553
)
2019-11-12 13:09:35 +01:00
zwostein
0f0016bb75
Explicitly set a channel map when initialising the Pulseaudio stream.
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(cherry picked from commit 9fa2e07588
)
2019-11-12 13:09:35 +01:00
santouits
1c8984c433
Free server id pools directly.
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When closing the game, we flush the command queue but after we are pushing the freeing calls of the id pool to the
command queue and they are never being run. Now we free them directly.
(cherry picked from commit 7aa4622222
)
2019-11-12 13:09:35 +01:00
Tomasz Chabora
0fc4c3a308
Allow to remove 2D editor limits
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(cherry picked from commit c81525ec05
)
2019-11-12 13:09:35 +01:00
Marcus Brummer
aa08c7c418
Check if autoload nodes are != NULL before deleting them.
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This fixes #27854
(cherry picked from commit 0716c59f14
)
2019-11-12 13:09:35 +01:00
Gwyneth Lowe
7a9eb587fd
Correct typo that broke custom selected font color
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Change several font_selected_color to font_color_selected; the actual name of the override
(cherry picked from commit 7142064110
)
2019-11-12 13:09:35 +01:00
Rémi Verschelde
e7e7d17f6b
Display invalid value keys in AnimationTrackEdit
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Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
(cherry picked from commit b3d772ed83
)
2019-11-12 13:09:35 +01:00
Rémi Verschelde
229892c40b
GDScript: Improve error on Object to Object invalid argument calls
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Fixes #27804 .
(cherry picked from commit 6750e1b3cd
)
2019-11-12 13:09:35 +01:00
Rémi Verschelde
cfd9121fa6
glTF: Fix import of animations with INTERPOLATION_LINEAR
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Bug found thanks to GCC 8's -Wduplicated-branches.
Slight refactor for readability.
(cherry picked from commit b486f5dde0
)
2019-11-12 13:09:35 +01:00
Paulb23
8148732bd1
Fix TextEdit cursor.column having a negative value
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(cherry picked from commit 1d55207fd2
)
2019-11-12 13:09:35 +01:00
Hein-Pieter van Braam-Stewart
7592b3b9ee
Fix a random SSL crash I saw once.
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I don't know why this happened, I was debugging another issue. This
should take care of it though.
(cherry picked from commit 64626f682e
)
2019-11-12 13:09:35 +01:00
Leonardo Giovanni Scur
19f132b368
Fix pointer position in hidpi-corrected resolutions on web
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(cherry picked from commit 31cc1bdb58
)
2019-11-12 13:09:35 +01:00
bruvzg
9e2f76f17d
[X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen.
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(cherry picked from commit 2a950f3a7c
)
2019-11-12 13:09:35 +01:00
Rémi Verschelde
e23bde4358
Always pass script path to external editor
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Previously you had to set the Exec Flags manually, reading the documentation
to find out what placeholders to use. As most editors should support having
the file path passed as the last argument, we default to doing this if no
custom {file} flag is defined. We also default the Exec Flags to "{file}" and
the placeholder text gives some documentation.
Fixes #29662 .
(cherry picked from commit 4a757a2d96
)
2019-11-12 13:09:35 +01:00
Toshiwo
656f23fde9
when doing Vector3 slerp it is not necessary to have it normalized.
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(cherry picked from commit 3aff645114
)
2019-11-12 13:09:35 +01:00
Toshiwo
b56fa43090
Fix Vector3 slerp method normalizing cross product
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(cherry picked from commit 416a7d06de
)
2019-11-12 13:09:35 +01:00
qarmin
1d2aaa447e
Fix RichLabelText::_process_line crash
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(cherry picked from commit 685451967c
)
2019-11-12 13:09:35 +01:00
SamSindt
df2a809aae
Reversed operator in SortLifetime fixing #29440
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(cherry picked from commit 6a23eff748
)
2019-11-12 13:09:35 +01:00
qarmin
03a1570a74
Fix 2D Line crash
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(cherry picked from commit 2621131549
)
2019-11-12 13:09:35 +01:00
qarmin
1f5f2d3ce8
Fix ARVRAnchor and ARVRController error spam
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(cherry picked from commit 3de3f87657
)
2019-11-12 13:09:35 +01:00
qarmin
8423d98e1c
Fix crash with get_keywords_color
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(cherry picked from commit 8d993f6357
)
2019-11-12 13:09:35 +01:00
Hugo Locurcio
d871ac670d
Use uppercase for all hexadecimal constants in the editor help
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(cherry picked from commit 6516098d12
)
2019-11-12 13:09:35 +01:00
bruvzg
dce7311aa5
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit.
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(cherry picked from commit 63d8dc0920
)
2019-11-12 13:09:35 +01:00
qarmin
cb394082ef
Fix memory leak after closing files
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(cherry picked from commit 53c0a29fb0
)
2019-11-12 13:09:35 +01:00
Michael Alexsander Silva Dias
1804a726b4
Fix error spam when typing in the TileMap editor's search box while having no results
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(cherry picked from commit 412a0b73e9
)
2019-11-12 13:09:35 +01:00
Hein-Pieter van Braam-Stewart
ef6d414e6e
Fix moving and renaming files
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This commit fixes several issues related to moving scenes and resources
in an open project.
* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
(cherry picked from commit 0ac7715a27
)
2019-11-12 13:09:35 +01:00
Michael Alexsander Silva Dias
02ccd4d78c
Remember selected subtile when updating the TileMap editor
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Fixes #29444 .
(cherry picked from commit 0a03ed7544
)
2019-11-12 13:09:35 +01:00
Bojidar Marinov
22abeff592
Escape node names when saving to .tscn
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Fixes #29401
(cherry picked from commit cc004485bc
)
2019-11-12 13:09:35 +01:00
Rémi Verschelde
4d6517fad3
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
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Fixes #29419 .
(cherry picked from commit a3462c97ad
)
2019-11-12 11:51:52 +01:00
Tomasz Chabora
e66122e0bf
Fixed get_item_at_position being weird
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(cherry picked from commit 59f403de0b
)
2019-11-12 11:47:55 +01:00
Rémi Verschelde
f11588e5a5
Fix wrong property binding for NavigationPolygon::vertices
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(cherry picked from commit 586539d867
)
2019-11-12 11:45:29 +01:00
Rémi Verschelde
9591e2950a
Node::duplicate: Don't set name if original node is nameless
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In practice this only happens when duplicating a node which is not in
the scene tree yet, as nameless nodes get assigned a generated name
when added to the scene tree.
Fixes #27319 .
(cherry picked from commit 0823ae7ae4
)
2019-11-12 11:45:10 +01:00
Rémi Verschelde
88cccfb796
Print engine version to stdout when starting Godot
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Also include website URL and make it configurable via version.py
together with the rest of the engine branding.
Add mention to MIT license in --help output.
(cherry picked from commit b10dd110e5
)
2019-11-12 11:44:46 +01:00
Nils ANDRÉ-CHANG
6afcc72465
Fix Segmentation fault and reduce memory consumption
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(cherry picked from commit a156b7976d
)
2019-11-12 11:44:04 +01:00
Geequlim
6c71289432
Fix parse error when extends from subclass of named classes
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(cherry picked from commit ebcfe28475
)
2019-11-12 11:43:11 +01:00
WiggleWizard
4444bd1fcb
Fixed virtual method not showing up in autocomplete and docs
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(cherry picked from commit aebca30c43
)
2019-11-12 11:42:45 +01:00
Tomasz Chabora
7431d3c3c0
Don't modulate canvas on invisible color change
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(cherry picked from commit 5e9400b2e3
)
2019-11-12 11:42:25 +01:00
Pedro J. Estébanez
aacefcb7dc
Fix 2D bones ignored by onion skinning
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Fixes #27819 .
(cherry picked from commit 88153fbb61
)
2019-11-12 11:41:51 +01:00
Pedro J. Estébanez
340f542e49
Remove ghost of canvas zoom controls during onion skinning
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(cherry picked from commit 3b17e6de33
)
2019-11-12 11:41:06 +01:00
Pedro J. Estébanez
f040f7c283
Fix canvas zoom controls lazy position update
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After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.
(cherry picked from commit 4dd9efe757
)
2019-11-12 11:41:02 +01:00
thomas.herzog
2514594a45
[GDNative] fix godot_variant_evaluate function
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Fixes #28984
(cherry picked from commit c1e733466b
)
2019-11-12 11:40:17 +01:00
Michael Alexsander Silva Dias
b01ef197a6
Fix bottom panel visibility behaviour in the theme editor
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Fixes #29034 , fixes #29056
(cherry picked from commit b5c8205312
)
2019-11-12 11:39:53 +01:00
Rémi Verschelde
8dce0ce022
i18n: Skip unsupported locales for editor translations
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Godot currently can't properly render scripts that require Right-To-Left
and font shaping support, so we skip those.
This is a temporary measure until these features are supported.
Fixes #28577 .
(cherry picked from commit 92f67ceef3
)
2019-11-12 11:39:30 +01:00