tagcup
9d41161596
Fixed Basis -> Quat conversions, added a few safety checks.
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Fixes #19027 .
2018-05-27 14:15:47 -04:00
volzhs
9d5e1228ea
Fix updating mesh when reimporting
2018-05-22 19:58:28 +09:00
Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Yaakuro
9a50a4442d
Use mimetype according to glTF spec.
2018-05-10 23:21:05 +02:00
Juan Linietsky
6244b9e2e1
Add option to renormalize mipmaps when generating them for normalmaps.
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Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Juan Linietsky
b67bfa3328
Merge pull request #16297 from lpn/master
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Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Juan Linietsky
829c455a48
Merge pull request #17840 from Dimonasdf/master
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Fix Collada material roughness import function
2018-04-07 16:19:11 -03:00
Pedro J. Estébanez
d8765dd103
Fix skeleton import from glTF
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For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.
Fixes #17808 .
2018-04-06 22:22:59 +02:00
Dmitriy Romanov
0812468d05
Fix Collada material roughness import function 4
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Made import conversion linear.
2018-04-03 22:05:13 +03:00
Dmitriy Romanov
0e844f6c91
Fix Collada material roughness import function 3
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Improved readability and further tweaking of function
2018-03-31 13:44:46 +03:00
Dmitriy Romanov
3b29e85257
Fix Collada material roughness import function 2
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Fix minus space.
2018-03-29 12:47:24 +03:00
Dmitriy Romanov
89f4e71679
Fix Collada material roughness import function
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Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Pedro J. Estébanez
1f26da0ad1
Fix animation length from glTF not correctly set
2018-03-19 00:27:14 +01:00
Pedro J. Estébanez
adbe749513
Fix glTF not accepting VEC3 colors
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Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-19 00:27:14 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Florian Zwoch
1abf464b59
gltf: improve embedded data discovery
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Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde
691d5d807c
Merge pull request #16583 from ShyRed/obj-import-scale
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Add import option "scale_mesh" to obj file importer
2018-02-19 20:55:23 +01:00
George Marques
95f7879923
Fix infinite recursion with editor import plugins
2018-02-18 16:24:50 -03:00
George Marques
c68948fdfa
Expose priority and order for custom import plugins
2018-02-13 11:59:56 -02:00
ShyRed
291c1d0f45
Add import option "scale_mesh" to obj file importer
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The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
2018-02-12 11:36:40 +01:00
L. Nikko
51d0f630d9
Fixed wave file importer's broken resampling.
2018-02-02 00:12:36 +02:00
Juan Linietsky
1322ca6fb2
Ability to import .escn files, which is just a .tscn but with forced import.
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This works together with the new Blender to Godot exporter.
2018-01-30 11:04:22 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
0edca99361
Merge pull request #15377 from mrcdk/wav_correct_loop
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Fixed loop mode values when importing a wav file.
2018-01-08 14:52:19 +01:00
Poommetee Ketson
3c6dfbfea5
Fix imported BitMap dimension flip
2018-01-08 16:43:47 +07:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
MrCdK
864b064def
Fixed loop mode values when importing a wav file.
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Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05 22:29:37 +01:00
Juan Linietsky
bb2341e813
Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315
2018-01-05 17:30:29 -03:00
Juan Linietsky
380ee87e80
Fixed problem with missing uninitialized last byte on waveform trip, closes #15316
2018-01-05 16:28:08 -03:00
Juan Linietsky
a8a3d5c835
Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow..
2018-01-05 09:53:40 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
2017-12-28 16:07:45 -03:00
Juan Linietsky
3de20641f5
Property install export templates when downloaded from http
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added a scale parameter for scene import
2017-12-17 15:48:24 -03:00
Juan Linietsky
fa8a1fc420
Fixes how transform is applied to geometry in UV unwrap
2017-12-17 12:04:54 -03:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Rémi Verschelde
58e8da57de
Merge pull request #14479 from Web-eWorks/gltf-fixes
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Fix importing GLTF meshes as external files.
2017-12-10 00:13:01 +01:00
Webster Sheets
74b68d2e71
Fix importing GLTF meshes as external files.
2017-12-09 17:40:48 -05:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Juan Linietsky
209cb3830c
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
Juan Linietsky
5614902611
ability to keep user tracks when importing animations, closes #12801
2017-12-07 10:19:35 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
9738ebcda0
-Fixed height fog (was broken)
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-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Juan Linietsky
66a8a07c2c
Add importer option to make meshes bakeable by default.
2017-11-25 01:29:35 -03:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
91349290dc
Merge pull request #12717 from NathanWarden/material_import_fix
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Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-20 09:13:36 +01:00
Daniel J. Ramirez
5e56366eba
Fix import obj as scene.
2017-11-19 13:51:05 -06:00