Ralf Hölzemer
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4b70bc1f35
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Fix visual glitch in Progressbar
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2015-01-15 13:29:55 +08:00 |
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Ralf Hölzemer
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ae70108883
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New iteration of the theme
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
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2015-01-15 13:29:54 +08:00 |
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Ralf Hölzemer
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7b9f5e65c9
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New neutral default theme
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
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2015-01-15 13:29:53 +08:00 |
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Nathan Warden
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7d2f359a0c
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File path in save dialog automatically appended with correct extension if not manually added by the user.
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2015-01-14 18:05:57 -05:00 |
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Wim Vander Schelden
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3d3b1937dd
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Cleaned up formating in gd_compiler.h
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2015-01-14 16:37:24 +01:00 |
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Juan Linietsky
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04af74596d
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-fix shader param names broken issue on code completion
-fix z order issue in new 2D engine
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2015-01-14 09:05:33 -03:00 |
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Juan Linietsky
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250188e1aa
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Merge pull request #1215 from Qwertie-/PR-GUI
Fixed typo in error message
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2015-01-14 08:25:18 -03:00 |
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hurikhan
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07b8d9136a
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demo window set to resizeable (need a bugfix her)
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2015-01-14 15:44:47 +08:00 |
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sanikoyes
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b882836184
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Fix canvas shader not registered when disabled_3d=yes
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2015-01-14 14:49:54 +08:00 |
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hurikhan
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cc49c86516
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Merge branch 'x11-window-management' of https://github.com/hurikhan/godot into x11-window-management
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2015-01-14 14:41:56 +08:00 |
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MSC
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1576dc5215
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Update README.md
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2015-01-14 13:49:10 +08:00 |
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hurikhan
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8a30feebbe
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Merge remote-tracking branch 'upstream/master' into x11-window-management
Conflicts:
platform/x11/detect.py
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2015-01-14 13:31:16 +08:00 |
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hurikhan
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2203ba5fe3
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don't start demo in fullscreen mode
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2015-01-14 13:27:03 +08:00 |
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hurikhan
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7222e195e5
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minor cleanup
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2015-01-14 13:19:27 +08:00 |
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hurikhan
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790d8ecbb9
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get_screen() + set_screen() added
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2015-01-14 12:02:59 +08:00 |
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Luke Picciau
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b734c838db
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Fixed typo in message
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2015-01-14 12:02:55 +10:30 |
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Juan Linietsky
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9012cd408e
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-Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
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2015-01-13 21:19:11 -03:00 |
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Juan Linietsky
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a327eee762
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Merge pull request #1210 from sanikoyes/Pr-shader-refract
Pr-shader-add-missing-function-refract
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2015-01-13 13:49:18 -03:00 |
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sanikoyes
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ffe53061cd
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Add missing shader function: refract
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2015-01-14 00:28:18 +08:00 |
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Juan Linietsky
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823d7ae3b5
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-01-13 11:23:05 -03:00 |
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Juan Linietsky
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7c7ab30c4e
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fixes
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2015-01-13 11:22:56 -03:00 |
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Juan Linietsky
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869f400179
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-01-13 10:50:33 -03:00 |
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Juan Linietsky
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2ef5a342e3
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-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
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2015-01-13 10:49:26 -03:00 |
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Lukas Sägesser
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aa242beb73
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- how to use PolygonPathFinder from GD Script
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2015-01-13 14:17:51 +01:00 |
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hurikhan
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f55c0e9285
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Using Xinerama extension for getting screen info
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2015-01-13 21:01:24 +08:00 |
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Juan Linietsky
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ab0c79aaf1
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Merge pull request #1203 from marynate/PR-fix-textedit-totalrows
Total rows of text edit was calculated wrong, fixed issue #842
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2015-01-13 08:13:21 -03:00 |
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hurikhan
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ce7c7a862e
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get_screen_position() added
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2015-01-13 17:25:50 +08:00 |
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marynate
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3a0f665c90
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Total rows of text edit was calculated wrong, fixed issue #842
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2015-01-13 17:16:56 +08:00 |
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hurikhan
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1445b6806b
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Merge branch 'master' into x11-window-management
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2015-01-13 15:56:27 +08:00 |
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hurikhan
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c0d3632667
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introduced the scons experimental_wm_api switch:
================================================
Usage:
scons p=x11 experimental_wm_api=yes
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2015-01-13 15:44:39 +08:00 |
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hurikhan
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928e068f71
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-try fixing LLVM color diagnostic on osx
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2015-01-13 12:54:23 +08:00 |
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Juan Linietsky
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30d3658110
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-fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
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2015-01-12 20:44:02 -03:00 |
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Juan Linietsky
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544ce2a1db
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-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
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2015-01-12 10:19:09 -03:00 |
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hurikhan
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067a0d0e64
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osx support for llvm coloring added
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2015-01-12 14:04:25 +08:00 |
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hurikhan
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f9a4e6890b
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SCons: colored compilation
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2015-01-12 12:54:17 +08:00 |
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hurikhan
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6b6c526048
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Merge branch 'master' into x11-window-management
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2015-01-12 11:30:19 +08:00 |
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reduz
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f3dc51fc69
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2D shader progress
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2015-01-11 20:52:42 -03:00 |
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Juan Linietsky
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66afddb3e8
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
-fixed issue of opacity not working
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2015-01-11 11:43:31 -03:00 |
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hurikhan
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c464cd4460
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Merge branch 'master' into x11-window-management
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2015-01-11 22:22:30 +08:00 |
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hurikhan
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16cf16da7e
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Update README.md
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2015-01-11 22:02:18 +08:00 |
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hurikhan
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107d2a373a
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Demo misc/window_management added
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2015-01-11 20:30:57 +08:00 |
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Juan Linietsky
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336d9ce5d7
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Merge pull request #1184 from sketchyfun/master
Fixes #1160 - Path2D curve handle drag issue
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2015-01-11 09:30:52 -03:00 |
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BenH
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fc4d6765f1
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Fixes #1160
Fixed curve handles not taking current zoom level into consideration
when being dragged
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2015-01-11 12:18:10 +00:00 |
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hurikhan
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f9d0de0d2a
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get_screen_size() added
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2015-01-11 19:35:53 +08:00 |
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hurikhan
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3c8b047b11
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get_screen_count() added
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2015-01-11 18:52:42 +08:00 |
|
hurikhan
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466e251abe
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get_window_size() + set_window_size() added
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2015-01-11 17:36:56 +08:00 |
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hurikhan
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ac558c15ea
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get_window_position() + set_window_position() added
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2015-01-11 15:47:27 +08:00 |
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Dana Olson
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9bbc3f0c94
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fix naming of duplicated nodes, closes #1161, adds separator character preferences
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2015-01-11 00:08:32 -05:00 |
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marynate
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bb6daaa02e
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Fix compile compile error on windows platform
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2015-01-11 11:05:45 +08:00 |
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hurikhan
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291d7992ce
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Merge branch 'master' into x11-fullscreen
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2015-01-11 08:06:31 +08:00 |
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