acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde
08d599d89b
Merge pull request #80463 from aaronfranke/gltf-center-of-mass
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GLTF: Add center of mass property
2023-08-18 09:31:17 +02:00
Rémi Verschelde
8a02cd0883
Merge pull request #80419 from Faolan-Rad/fix-multi_actionsets
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Properly load multiple action sets in XR
2023-08-18 09:30:52 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
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Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Rémi Verschelde
5282974c61
SCons: Fix ThorVG build option in TextServers with #80095
2023-08-17 13:40:19 +02:00
Rémi Verschelde
08690d6af5
Merge pull request #80095 from capnm/update_thorvg_0.10.0
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Update ThorVG to v0.10.0
2023-08-17 12:29:06 +02:00
Rémi Verschelde
4332a798f9
Merge pull request #79922 from Auburn/cellular-jitter-fix
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FastNoiseLite: Fix cellular jitter using incorrect default value
2023-08-17 12:28:41 +02:00
pidogs
f476b74ecf
Make CSGShape follow curve's tilt in Path mode
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Fixes #65634 .
2023-08-17 12:01:29 +02:00
Rémi Verschelde
e71ec0b5eb
Merge pull request #80365 from dalexeev/gds-allow-mix-indent-on-blank-lines
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GDScript: Allow mixed indentation on blank lines
2023-08-17 11:25:04 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
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Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde
1fda5ea324
Merge pull request #79529 from geowarin/gridmap_shortcuts
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Make gridmap shortcuts editable and not conflict with other plugins
2023-08-17 11:21:22 +02:00
Rémi Verschelde
4f00f925b3
Merge pull request #78552 from dalexeev/gds-check-get-node-in-static-func
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GDScript: Check `get_node()` shorthand in static functions
2023-08-17 11:20:32 +02:00
Danil Alexeev
00ad9e484e
GDScript: Allow mixed indentation on blank lines
2023-08-17 10:54:43 +03:00
Rémi Verschelde
c3fd8752d2
Merge pull request #80612 from akien-mga/scons-disable-exception-handling
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SCons: Disable C++ exception handling
2023-08-16 16:56:07 +02:00
Rémi Verschelde
6203f56875
Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX
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Improve the top docs sections of VFX classes
2023-08-16 16:54:32 +02:00
A Thousand Ships
f7fa72c808
Add function `ZIPReader::file_exists`
2023-08-16 15:10:32 +02:00
Rémi Verschelde
3907e53ff6
SCons: Disable C++ exception handling
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Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Rémi Verschelde
3d1e135bc7
Merge pull request #80656 from konczg/fix_extension_wrapper_extension_casts
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Fix casts of XR handles in OpenXRExtensionWrapperExtension
2023-08-16 09:17:48 +02:00
Rémi Verschelde
f8aa7caf1d
Merge pull request #80642 from dsnopek/text_server_adv_gdextension-2
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Use `String::resize()` and `CharString` in `text_server_adv` again
2023-08-16 09:16:38 +02:00
Rémi Verschelde
1d852cb75e
Merge pull request #80631 from Repiteo/C#-delegate-docstring
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C#: Fixed delegate docstring logic
2023-08-16 09:15:50 +02:00
Rémi Verschelde
db1a5dc41a
Merge pull request #80630 from Repiteo/C#-paramref
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C#: paramref now properly tagged in documentation
2023-08-16 09:15:27 +02:00
Rémi Verschelde
8c3d79ac65
Merge pull request #80628 from Repiteo/C#-CS1574
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C#: Implement `proxy_name` for EnumInterface
2023-08-16 09:15:04 +02:00
Rémi Verschelde
b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
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Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
Gabor Koncz
61455ff87e
Fix casts of XR handles in OpenXRExtensionWrapperExtension
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On 32-bit systems, XR handles are defined as uint64_t, so conversion from XR handles to uint64_t requires C-style casts.
2023-08-15 14:55:19 +02:00
David Snopek
d585ca546b
Use `String::resize()` and `CharString` in text_server_adv again
2023-08-14 18:12:05 -05:00
Thaddeus Crews
10cc46196b
C#: paramref now properly tagged in documentation
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• If part of a signal, the old documentation style is used, as it points to a delegate & doesn't have actual parameters to reference
2023-08-14 15:16:52 -05:00
Thaddeus Crews
4d7c07a132
C#: Fixed delegate docstring logic
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• No longer produces double-summaries
2023-08-14 11:17:47 -05:00
Thaddeus Crews
51154a86a1
Implement proxy_name for EnumInterface
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• Fixes generated CS1574 warnings
2023-08-14 10:47:14 -05:00
Rémi Verschelde
6b5e44f3ca
Merge pull request #80510 from dalexeev/gds-fix-access-inner-class-from-inside
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GDScript: Fix "Identifier not found" error when accessing inner class from inside
2023-08-14 15:28:57 +02:00
Rémi Verschelde
06eaa8c95c
Merge pull request #80543 from mandryskowski/csgmesh_docs
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Clarify the behavior of CSGMesh using ArrayMesh
2023-08-14 09:37:22 +02:00
Rémi Verschelde
8a9e04bc94
Merge pull request #80521 from scgm0/master
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C#: Fix exporting for Android
2023-08-14 09:36:58 +02:00
Rémi Verschelde
e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
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Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
MewPurPur
93318d2dd5
Optimize and fix up some SVGs
2023-08-13 17:48:17 +03:00
Markus Sauermann
fa8fec2cc1
Fix superfluous `"` in error message
2023-08-13 00:38:10 +02:00
sakrel
80a36ff985
Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`)
2023-08-12 14:56:49 +02:00
mandryskowski
378f835a9c
Clarify the behaviour of CSGMesh3D using ArrayMesh
2023-08-12 13:21:27 +02:00
scgm0
05bc070f7c
C#: Fix exporting for Android
2023-08-12 09:22:49 +08:00
MewPurPur
57d05ffc66
Improve the top docs sections of VFX classes
2023-08-11 21:17:04 +03:00
Aaron Franke
d12b0787af
GLTF: Add center of mass property
2023-08-11 11:27:01 -05:00
Septian
793cc080cb
Fix `get_method` from named lambda
2023-08-11 20:31:08 +07:00
Danil Alexeev
fb45cab133
GDScript: Fix "Identifier not found" error when accessing inner class from inside
2023-08-11 11:22:01 +03:00
Geoffroy Warin
f80f4eb390
Make gridmap shortcuts editable and not conflict with other plugins
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Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-10 16:55:59 +02:00
Faolan
a60cf6ed6c
Properly load multiple action sets in XR
2023-08-09 21:40:16 -04:00
Martin Capitanio
ac9e259d3e
Update ThorVG to v0.10.0
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- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0
- API change ARGB8888_STRAIGHT -> ARGB8888S
- SVG-SCsub: Enable static ThorVG object linking
- SVG-SCsub: avoid building unused ThorVG parts
- update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
2023-08-09 17:15:59 +02:00
Danil Alexeev
0f27c4ad80
GDScript: Check `get_node()` shorthand in static functions
2023-08-09 17:11:38 +03:00
Yuri Sizov
951ea2415b
Make EditorInterface accessible as a singleton
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- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
f7bc653cbe
Merge pull request #80408 from AThousandShips/nav_fix
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Fix missing include for `NavigationMesh`
2023-08-08 17:01:34 +02:00
Rémi Verschelde
ff1f50f952
Merge pull request #80407 from clayjohn/NoiseTexture3D-format
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Remove GPU readback from NoiseTexture3D.get_format()
2023-08-08 17:01:10 +02:00
Ninni Pipping
740e2f3f62
Fix missing include for `NavigationMesh`
2023-08-08 11:12:20 +02:00
clayjohn
60d5571d6c
Remove GPU readback from NoiseTexture3D.get_format
2023-08-08 10:56:54 +02:00