smix8
8686e84b44
Add multi-threaded NavMesh baking to NavigationServer
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Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
0422e9e2a2
Merge pull request #80314 from lyuma/gltf_source_images_array
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Use image index instead of texture index for `source_images`
2023-08-07 14:54:45 +02:00
Rémi Verschelde
750f1a66b6
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
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C#: Fix typo in parameter name in documentation
2023-08-07 14:53:58 +02:00
Rémi Verschelde
e43ae7c039
Merge pull request #80293 from Faless/mp/fix_enet_flags_with_channels
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[ENet] Properly set transfer flags when using custom channels
2023-08-07 14:53:34 +02:00
Rémi Verschelde
40363a88bd
Merge pull request #80283 from ajreckof/fix-completion-option-location-not-found
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Fix completion option location not found
2023-08-07 14:53:10 +02:00
Rémi Verschelde
87c91dc452
Merge pull request #79761 from dalexeev/gds-hl-comment-markers
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GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.)
2023-08-07 14:49:09 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
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Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde
8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
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C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde
524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
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Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Danil Alexeev
54231682ba
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.)
2023-08-07 11:33:51 +03:00
Raul Santos
23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Lyuma
f67b6c158c
Use image index instead of texture index for source_images
2023-08-05 16:54:35 -07:00
Raul Santos
6b713b1682
C#: Generate instance types for singletons
2023-08-06 00:48:22 +02:00
Raul Santos
958a6cd953
C#: Fix typo in parameter name in documentation
2023-08-05 20:00:49 +02:00
Fabio Alessandrelli
b96d247ba2
[ENet] Properly set transfer flags when using custom channels
2023-08-05 12:27:02 +02:00
ajreckof
4b724c9252
Fix completion option location not found
2023-08-05 02:15:45 +02:00
Yuri Sizov
c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
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C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
MewPurPur
3510b6e02c
Add icons for 3D texture classes
2023-08-04 19:38:27 +03:00
Rémi Verschelde
cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
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libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde
c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
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Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Rémi Verschelde
e605a1d984
Merge pull request #79636 from aaronfranke/gltf-file-name-path
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Set `base_path` and `filename` during GLTF export when writing to a file
2023-08-04 16:59:19 +02:00
Rémi Verschelde
2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 14:57:21 +02:00
Ivan Shakhov
7f8e3ab5cd
Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344
2023-08-04 10:31:33 +02:00
Aaron Franke
2970839085
Set base_path and filename during export
2023-08-03 16:49:22 -05:00
Aaron Franke
101442ced9
Expose filename in GLTFState
2023-08-03 16:38:10 -05:00
smix8
744fa87da2
Move navigation mesh baking to NavigationServer
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Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Ben Rog-Wilhelm
d0564f2466
Fix NavMesh `map_update_id` returning 0 results in errors
2023-08-03 18:57:35 +02:00
Rémi Verschelde
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
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Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Rémi Verschelde
2e59878201
Merge pull request #79533 from aaronfranke/gltf-image-keep-bytes
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GLTF: Preserve the original bytes when extracting a texture while importing
2023-08-03 18:33:45 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
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- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Aaron Franke
2d13a9651c
GLTF: Preserve the original bytes when importing a texture
2023-08-03 10:30:33 -05:00
Rémi Verschelde
0606ba7c50
Merge pull request #80212 from raulsntos/dotnet/check_api_assemblies_dir_exists
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Show alert if .NET assemblies dir does not exist
2023-08-03 14:47:02 +02:00
Rémi Verschelde
d191a2fddb
Merge pull request #80205 from aaronfranke/gltf-cosmetic-2-electric-boogaloo
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More cosmetic improvements in the GLTF code
2023-08-03 14:46:59 +02:00
Rémi Verschelde
95d71dbad1
Merge pull request #80165 from dalexeev/gds-fix-native-signal-not-found
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GDScript: Fix regression with native signal not found
2023-08-03 14:46:48 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
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C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde
5e1671afd9
Merge pull request #78540 from anvilfolk/gdresloaderr
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GDScript: Add error message when a GDScript resource fails to load.
2023-08-03 14:46:33 +02:00
Raul Santos
ef0e279fbb
Show alert if .NET assemblies dir does not exist
2023-08-03 13:52:13 +02:00
Raul Santos
b9f1136d03
C#: Add platform name to the exported data directory
2023-08-03 13:12:45 +02:00
Aaron Franke
bc68fa368d
More cosmetic improvements in the GLTF code
2023-08-03 02:05:41 -05:00
Yuri Sizov
0a9006a5aa
Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
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C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Yuri Sizov
d7f07820aa
Merge pull request #79228 from smix8/fix_funnel_4.x
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Fix pathfinding funnel adding unwanted point
2023-08-02 21:36:46 +02:00
Danil Alexeev
f19377160c
GDScript: Fix regression with native signal not found
2023-08-02 15:42:36 +03:00
Rémi Verschelde
6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
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Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
Rémi Verschelde
3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
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Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
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C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
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Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
Rémi Verschelde
ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
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C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Yuri Sizov
f37d192860
Merge pull request #80109 from timothyqiu/not-markdown
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Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
79e28e0914
Merge pull request #80020 from dalexeev/gds-pot-gen-const-string
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GDScript: Add constant string support for POT generator
2023-08-01 20:03:56 +02:00
Yuri Sizov
02f04a3c1a
Merge pull request #80047 from AbeniMatteo/dev-colors
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Mono: Avoid dictionary lookup for common colors
2023-08-01 17:25:56 +02:00
Yuri Sizov
f6e02dc437
Merge pull request #79990 from vnen/gdscript-assume-op-types
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GDScript: Optimize operators by assuming the types
2023-08-01 17:25:52 +02:00
Yuri Sizov
68a49c4959
Merge pull request #79935 from dalexeev/gds-validate-node-path-annotation
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GDScript: Add validation for `@export_node_path` annotation arguments
2023-08-01 17:25:44 +02:00
Haoyu Qiu
c4b5161ed1
Fix invalid use of markdown syntax in classref
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Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
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GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
Yuri Sizov
efbff1369a
Merge pull request #78254 from dalexeev/gds-fix-property-group-name-conflict
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GDScript: Fix conflict between property and group names
2023-07-31 21:01:03 +02:00
Yuri Sizov
62b4643d85
Merge pull request #73226 from AThousandShips/gdscript_tok_improvement
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Improve GDScript identifier tokenization
2023-07-31 21:00:57 +02:00
ocean (they/them)
cca57171c1
Add error message when a GDScript resource fails to load.
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Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230 .
2023-07-31 13:16:29 -04:00
Ignacio Roldán Etcheverry
54ba3cf768
Merge pull request #73257 from RedworkDE/net-android-support
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C#: Support exporting for Android
2023-07-31 17:07:48 +02:00
Aaron Franke
955104385c
Cosmetic changes in GLTF node generation code
2023-07-30 13:51:25 -05:00
AbeniMatteo
e5d8ac4020
Avoid dictionary lookup for common colors
2023-07-30 09:17:59 +02:00
Danil Alexeev
ae42c23e09
GDScript: Add constant string support for POT generator
2023-07-29 19:24:48 +03:00
Raul Santos
77e5e195f5
C#: Print error when MethodBind/Callable call fails
2023-07-28 19:18:08 +02:00
George Marques
c1bca65d09
GDScript: Optimize operators by assuming the types
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This assumes that operators are called usually with the same type of
operands as the first time. So it stores the types of the first run and
if matched it uses an optimized path by calling the validated operator
function directly. Otherwise it uses the regular untyped evaluator.
With this change, if operators do use the same type they run quite
faster. OTOH, if the types mismatch it takes longer to run than they
would with the previous code.
2023-07-28 13:08:21 -03:00
Yuri Sizov
da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
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Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio
bc58a8a34e
Fill in descriptions for import options in the class reference
2023-07-27 19:18:27 +02:00
Yuri Sizov
4e22ce827a
Merge pull request #79953 from RandomShaper/revert_wtp_for_range
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Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov
37c3e2e55b
Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
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Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Pedro J. Estébanez
f34d580861
Revert "Implement parallel foreach() for easier multithreading"
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This reverts commit e28868e30c
.
2023-07-27 13:41:27 +02:00
Jordan Peck
8649ab831d
FastNoiseLite Fix cellular jitter using incorrect default value
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Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
2023-07-26 19:44:48 +02:00
Danil Alexeev
5b4403c9a5
GDScript: Add validation for `@export_node_path` annotation arguments
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Co-authored-by: George Marques <george@gmarqu.es>
2023-07-26 20:36:47 +03:00
Yuri Sizov
8367152723
Merge pull request #79916 from smix8/navobstacle_mutex_4.x
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Update NavObstacle creation to new Mutex style
2023-07-26 18:40:45 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
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Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
smix8
a8f5bd6d43
Update NavObstacle creation to new Mutex style
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Updates NavObstacle creation to new Mutex style.
2023-07-26 12:56:27 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
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* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz
d600e6eb1b
Add GDExtension support for OpenXR extension wrappers
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This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).
Developed by Migeran (https://migeran.com )
2023-07-26 10:27:14 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-26 11:26:57 +03:00
smix8
69fad39cf5
Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Yuri Sizov
000bf3733e
Merge pull request #79748 from Repiteo/dotnet-documentation-fixes
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Fix issues in C# documentation comments
2023-07-25 21:51:28 +02:00
Yuri Sizov
b78fe83ed4
Merge pull request #79239 from raulsntos/dotnet/document-generated-members
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C#: Document generated members
2023-07-25 21:51:20 +02:00
Yuri Sizov
8dc193173f
Merge pull request #79257 from DeeJayLSP/sharpp
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Lossy WebP: Enable sharp RGB to YUV conversion
2023-07-25 21:25:54 +02:00
Yuri Sizov
0e1c9531b5
Merge pull request #75620 from jpcerrone/fix_shadow_warnings_not_going_away_after_ignoring
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Fix for not being able to ignore shadowing warnings on class scope
2023-07-25 21:25:45 +02:00
jpcerrone
13c73500ab
Fix for not being able to ignore shadowing warnings on class scope
2023-07-24 17:22:12 -03:00
Yuri Sizov
feb85943e6
Merge pull request #79807 from timothyqiu/what-does-the-blend-thing-say
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Make blend file importer warnings translatable
2023-07-24 19:33:38 +02:00
Yuri Sizov
9a7d8dc274
Merge pull request #79614 from BastiaanOlij/macos_openxr
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Compile OpenXR into MacOS build
2023-07-24 19:32:57 +02:00
Yuri Sizov
74d20fe17e
Merge pull request #75216 from rune-scape/rune-dependancy-errors
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Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
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Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
Aaron Franke
8da45d9e16
Improve GLTF export logic for scene root nodes
2023-07-22 23:45:27 -05:00
Haoyu Qiu
b35a847109
Make blend file importer warnings translatable
2023-07-23 11:19:21 +08:00
smix8
c51e264446
Fix pathfinding funnel adding unwanted point
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Fixes pathfinding funnel adding unwanted point due to precision issues.
2023-07-23 03:24:14 +02:00
Yuri Sizov
818d90f1e5
Merge pull request #79353 from sepTN/fix-docs-for-consistency
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Fix documentation for consistency
2023-07-21 17:54:26 +02:00
Thaddeus Crews
0bfc52b02b
Fixes to existing C# documentation
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• changes instances of `see paramref` to `paramref name`
• specifies `real_t` for ambiguous methods
2023-07-21 10:34:42 -05:00
Yuri Sizov
de0f7935dd
Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
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Change GDScript tests to use InstancePlaceholder as the example abstract class
2023-07-21 17:15:32 +02:00
Aaron Franke
e8906b5b80
Add export_preserialize to the GLTF export process
2023-07-18 15:20:24 -05:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Bastiaan Olij
a9c8feeba0
Compile OpenXR into MacOS build
2023-07-19 00:02:47 +10:00
Yuri Sizov
c528f1fc27
Merge pull request #79489 from smix8/navmap_cell_size_errors_4.x
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Add more hints to navigation map cell size errors
2023-07-18 13:15:27 +02:00