Rémi Verschelde
1513d76cb9
Fix some errors affecting the Web editor
...
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702 .
2022-09-12 16:29:45 +02:00
Fabio Alessandrelli
cdc57a7f58
[Multiplayer] Fix crash in spawner get_spawnable_scene.
2022-09-12 14:55:55 +02:00
Yuri Rubinsky
213bd4199b
Fix last_modified_time on scripts
2022-09-12 09:35:46 +03:00
Voylin
e5814c3f81
Fix for recurring check in gdscript_cach.cpp
2022-09-11 16:56:49 +09:00
Jummit
899b73e01d
Remove outdated assert example
2022-09-11 07:55:03 +02:00
Sarfraz
177f2a8419
Fix gltf 8 bone weights condition to check for the second joint array
...
size.
2022-09-10 23:54:20 +05:30
Rémi Verschelde
24ce46e2a1
Merge pull request #64938 from YuriSizov/editor-scaled-icons
2022-09-09 16:52:32 +02:00
Rémi Verschelde
047801693c
Merge pull request #65533 from neikeq/issue-65522
2022-09-09 09:11:38 +02:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty
2022-09-09 09:07:53 +02:00
Raul Santos
f63cfc12c5
Fix MacOS compiler flags in .NET module
2022-09-08 23:29:01 +02:00
Ignacio Roldán Etcheverry
8199a209c2
C#: Fix module builds for Windows 32-bit with mingw-w64
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The lambda was giving issues, so I re-wrote it as a static function.
2022-09-08 20:57:28 +02:00
Michael Alexsander
c4c9e41073
Make Vector2i
values paired with EDSCALE
be just Vector2
2022-09-08 14:46:32 -03:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
207c747ac0
Merge pull request #64193 from smix8/navigation_gridmap_navmap_change_4.x
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Add GridMap function to change navigation map for baked navigation regions
2022-09-08 09:19:19 +02:00
smix8
41c529a94d
Add GridMap function to change navigation map for baked navigation regions
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Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
2022-09-08 06:43:02 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
Yuri Sizov
817d4db21f
Allow images to be imported "for editor use" and respect editor settings
2022-09-07 23:31:31 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
6b92dbfce2
Merge pull request #65438 from neikeq/replace-libnethost-dependency
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Replace libnethost dependency to find hostfxr
2022-09-07 17:55:07 +02:00
Ignacio Roldán Etcheverry
f784fb2000
C#: Replace libnethost dependency to find hostfxr
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We want to replace libnethost as it gives us issues with some compilers.
Our implementation tries to mimic libnethost's hostfxr_resolver search
logic. We try to use the same function names for easier comparing in
case we need to update this in the future.
2022-09-07 16:36:36 +02:00
Rémi Verschelde
61644f1dbe
Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
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[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde
c1150428c6
Merge pull request #65449 from YuriSizov/editor-main-control-screen-container-node
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Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
2022-09-07 08:59:37 +02:00
Rémi Verschelde
80dacac90c
Merge pull request #65437 from YuriSizov/theme-gui-renames
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Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Rémi Verschelde
5c5079b398
Merge pull request #65197 from Mickeon/rename-connect-one-shot
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Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Fabio Alessandrelli
528e791a5f
[Net] Rename StreamPeerSSL to StreamPeerTLS.
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SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Yuri Sizov
1459507ed2
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
2022-09-07 03:01:58 +03:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Rémi Verschelde
432c4c40a9
Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypearg
2022-09-06 21:41:53 +02:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Ignacio Roldán Etcheverry
3666e9fcd0
C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument
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Fixes assertion error in the analyzer.
2022-09-06 18:51:45 +02:00
Ignacio Roldán Etcheverry
5628ab9215
Merge pull request #65410 from magian1127/4.0UnifiedMemberName
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C# Modify the MemberName generated for the user script
2022-09-06 18:49:48 +02:00
Rémi Verschelde
5fb84e5702
Merge pull request #64661 from Mickeon/rename-tilemap-world
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Magian
4448859ead
C# Modify the MemberName generated for the user script
2022-09-06 20:43:40 +08:00
Micky
b6daad8d4b
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
Micky
694190a354
Rename TileMap/GridMap.world_to_map
and opposite to local_to_map
...
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
Rémi Verschelde
6c818da55e
Merge pull request #65321 from rburing/physics_server_2d_extension
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Create GDExtension classes for PhysicsServer2D
2022-09-05 12:44:58 +02:00
Rémi Verschelde
785ce4208d
Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
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Create script instance of reloaded scripts even if they're not tools
2022-09-05 08:27:16 +02:00
Rémi Verschelde
99430dc4cd
Merge pull request #65346 from aaronfranke/cs-fix-vec4
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Fix some bugs with Vector4 in C#
2022-09-05 08:26:53 +02:00
Aaron Franke
7c2f0a82f0
Replace AABB/Rect2(i) HasNo* methods in C#
2022-09-04 23:03:36 -05:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
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Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Aaron Franke
39521f9c8e
Fix some bugs with Vector4 in C#
2022-09-04 19:55:30 -05:00
Raul Santos
a91a3d01f8
C#: Create script instance of reloaded scripts even if they're not tools
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Scripts that are instantiated at some point will always be recreated
if they ever become placeholders to prevent non-tool scripts
instantiated manually by users to become placeholders, if they
do become placeholders due to errors that prevent instantiation
(such as a missing parameterless constructor) these scripts
will also be recreated replacing the temporary placeholder.
If a script is marked as a tool but becomes a non-tool script
in a rebuild, the script will become a placeholder and will
no longer be considered applicable to be replaced by an instance
since the user explicitly removed the Tool attribute.
2022-09-04 20:39:37 +02:00
Aaron Franke
133e5d197b
Don't try to read values from null cameras and lights in GLTF
2022-09-04 09:52:25 -05:00
Ricardo Buring
d22ff48b3d
Create GDExtension classes for PhysicsServer2D
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This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-04 12:04:08 +02:00
Ignacio Roldán Etcheverry
8a928bf465
Merge pull request #65296 from raulsntos/dotnet/signal-once
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C#: Connect only once for each signal of a script
2022-09-03 23:12:36 +02:00
Raul Santos
281ccc7e1b
C#: Connect only once for each signal of a script
...
Since the list of signals in `CSharpScript::event_signals` retrieved
from calling `ScriptManagerBridge.UpdateScriptClassInfo` already
includes the signals from base scripts there is no need to iterate the
hierarchy again on `CSharpInstance::connect_event_signals`.
2022-09-03 20:39:01 +02:00
Almighty Laxz
c71b78bbb8
Add float arg to build_assemblies.py
2022-09-04 04:02:39 +09:30
Rémi Verschelde
e64eb120a8
Merge pull request #65264 from MewPurPur/all-hail-icon-annotation
2022-09-02 23:15:31 +02:00
Rémi Verschelde
77ca96fd73
Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint
2022-09-02 23:13:20 +02:00
VolTer
126901cfce
Remove old syntax for custom class icon
2022-09-02 22:06:47 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser
range property hint to or_less
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Almighty Laxz
2c1593f7e4
Fixed build failing when REAL_T double and dotnet enabled
2022-09-03 00:24:14 +09:30
Rémi Verschelde
3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Rémi Verschelde
4cca7bd977
Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings
2022-09-01 23:51:35 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5
Merge pull request #65135 from reduz/export-customization-plugins
2022-09-01 23:43:39 +02:00
Fabio Alessandrelli
fbbd3950c8
Simplify network GDExtension bindings using EXBIND macros.
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Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.
Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Ignacio Roldán Etcheverry
00058bb0ea
Merge pull request #65168 from raulsntos/dotnet/float64
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C#: Assume 64-bit types when type has no meta
2022-09-01 18:05:33 +02:00
Rémi Verschelde
9a368eca43
Merge pull request #64173 from smix8/navigation_debug_gridmap_edgeconnections_4.x
2022-09-01 17:57:58 +02:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
Juan Linietsky
ef17c4668a
Add support for scene/resource customization in export plugins
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EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Raul Santos
9a10701c69
C#: Assume 64-bit types when type has no meta
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When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00
Rémi Verschelde
73021d491a
Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs
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Fix a case in global function highlighting
2022-09-01 09:18:39 +02:00
Rémi Verschelde
8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
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Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
Rémi Verschelde
d111ca4afc
Merge pull request #65175 from bruvzg/fix_lcd_gl_idx
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[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01 08:18:30 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
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Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
d83b6b1e1c
[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01 08:10:33 +03:00
Ignacio Roldán Etcheverry
0e63185651
C#: Fix Vector4 in godot_variant and missing marshaling
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Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).
Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31 23:43:28 +02:00
VolTer
54bb9c3dd5
Fixed a case for global function highlighting
2022-08-31 23:12:23 +02:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
...
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
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Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Rémi Verschelde
818af96189
Merge pull request #64130 from A-Lamia/root_uri_decode
2022-08-31 17:06:55 +02:00
Rémi Verschelde
6843a484ff
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up
2022-08-31 16:51:53 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
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- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
2022-08-31 15:31:49 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Lamia
2ff69d6181
fix: add uri_decode to root_uri #63388
2022-08-31 13:48:37 +10:00
Rémi Verschelde
8fa9d1ae46
Merge pull request #65098 from bruvzg/msdf_modulate
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Fix MSDF fonts color modulation.
2022-08-30 23:57:19 +02:00
Rémi Verschelde
87f9038ca0
Merge pull request #65094 from Faless/web/4.x_templates_refactor
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[Web] Require threads, rtti, allow optimize=speed.
2022-08-30 23:57:02 +02:00
Atlinx
6b5640c88c
Fix inferred GDScript enum values not appearing in inspector
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"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
2022-08-30 17:40:38 -04:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
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"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Fabio Alessandrelli
f958f00283
[Web] Require threads, rtti, allow optimize=speed.
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Update export names (web[_dlink]_[release|debug].zip).
The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
bruvzg
fbcb98855d
Fix MSDF fonts color modulation.
2022-08-30 20:28:53 +03:00
Ignacio Roldán Etcheverry
706d988baa
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field
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C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30 18:01:00 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case
methods
2022-08-30 12:36:24 +03:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Rémi Verschelde
2a4c1bd7c1
Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup
2022-08-30 09:17:41 +02:00
Rémi Verschelde
523bac1ff4
Merge pull request #64977 from aaronfranke/gltf
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Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-30 08:44:26 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Paul Joannon
b783be59a2
C#: godot_variant should always have a valid type
2022-08-30 00:32:53 +02:00
VolTer
1342b8ccd6
Follow-up fixes to number highlighting
2022-08-29 20:54:56 +02:00
Ignacio Roldán Etcheverry
051f24b067
Merge pull request #65049 from paulloz/dotnet/win10-export
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C#: Fix .NET export template compilation on Windows
2022-08-29 18:34:02 +02:00
Ignacio Roldán Etcheverry
a5218989a2
Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-callbacks
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C#: Fix exported game crash because of uninitialized callbacks
2022-08-29 18:14:04 +02:00
Ignacio Roldán Etcheverry
70c0774e70
Merge pull request #64987 from raulsntos/dotnet/linux-export
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Fix .NET exporting in Linux
2022-08-29 18:13:20 +02:00
Paul Joannon
ab5807d722
Fix .NET export template compilation on Windows 10
2022-08-29 17:49:37 +02:00
Ignacio Roldán Etcheverry
8d9ff955b7
C#: Fix exported game crash because of uninitialized callbacks
...
This was a regression from 2c180f62d9
,
where I forgot to update the source generator.
2022-08-29 17:37:56 +02:00
Rémi Verschelde
c3332018fb
Merge pull request #65003 from MewPurPur/fix-number-coloring
2022-08-29 15:20:32 +02:00