Fabio Alessandrelli
9a2f848855
Merge pull request #45171 from Calinou/doc-enet-udp-only
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Mention that NetworkedMultiplayerENet uses UDP only
2021-01-15 15:52:29 +01:00
Rémi Verschelde
011d201046
Merge pull request #43923 from madmiraal/fix-43588
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Fix cast_motion sometimes failing
2021-01-14 20:44:19 +01:00
Fabian Stiewitz
934277bad2
fix gltf not importing files w/o bufferViews or accessors
2021-01-14 19:13:47 +01:00
Hugo Locurcio
7b33498995
Mention that NetworkedMultiplayerENet uses UDP only
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This is important to clarify for those doing port forwarding.
2021-01-14 17:15:20 +01:00
Rémi Verschelde
8d4698db36
Merge pull request #45159 from madmiraal/fix-45145
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Only remove Bullet's body constraints when removing body from space
2021-01-13 17:15:45 +01:00
Rémi Verschelde
0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
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CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Marcel Admiraal
797a7fc6cc
Only remove Bullet's body constraints when removing body from space
2021-01-13 13:32:46 +00:00
Marcel Admiraal
3ee860e3d1
Update Mono module to use new execute method.
2021-01-13 09:34:14 +00:00
Aaron Franke
ddd6fb37e8
Update PolyPartition / Triangulator library
2021-01-12 13:46:16 -05:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
K. S. Ernest (iFire) Lee
59b61a1f64
Scale error in mesh optimizer so it uses absolute scale.
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Switch to simplify sloppy for another try.
Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Rémi Verschelde
51992250e6
Merge pull request #43176 from mateosss/crash-uninit-const
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Fix crash by adding nullcheck for uninitialized constants
2021-01-11 14:00:54 +01:00
Rémi Verschelde
6d48943768
Merge pull request #43980 from gvekan/fix-missing-function-hints
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Fix missing function hints
2021-01-11 13:54:22 +01:00
Rémi Verschelde
c17413f159
Merge pull request #44104 from nekomatata/coroutine-await-fix
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Fix error when calling coroutine with await in _ready
2021-01-11 13:54:04 +01:00
Rémi Verschelde
813bdb4941
Merge pull request #44005 from RandomShaper/gds_needless_check
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Remove useless check in GDScript
2021-01-11 13:53:52 +01:00
Rémi Verschelde
3e9a40cdc0
Merge pull request #44604 from lyuma/gdscript_dictionary_crash
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GDScript: Fix crash when iterating through empty dictionary.
2021-01-11 13:53:12 +01:00
Rémi Verschelde
8363c44265
Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixed
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GDScript assert message parsing bug fixed
2021-01-11 13:51:44 +01:00
Rémi Verschelde
a2021588ca
Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fix
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Array/Dictionary marked as not safe to const fold
2021-01-11 13:51:31 +01:00
Rémi Verschelde
bcfb698fb4
Merge pull request #44818 from ThakeeNathees/const-crash-fix
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GDScript crash at incomplete const bug fix
2021-01-11 13:51:18 +01:00
Rémi Verschelde
aaf6725150
Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fix
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GDScript invalid method call on built-in crash fix
2021-01-11 13:51:07 +01:00
Rémi Verschelde
0dba21a4d1
Merge pull request #45076 from ThakeeNathees/gdscript-operator-precedence-bug-fix
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GDScript operator `+` `-` precedence bug fix
2021-01-11 13:50:00 +01:00
Rémi Verschelde
29db5bd25e
Merge pull request #45075 from VedatGunel/reserved-keyword
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Change reserved keyword in Regex documentation code
2021-01-11 12:01:54 +01:00
Rémi Verschelde
c3b23f0203
Merge pull request #45054 from dsnopek/webxr-yaxis-master
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Invert the Y-axis on thumbsticks and trackpads in WebXR
2021-01-10 20:25:14 +01:00
Thakee Nathees
0889f14af9
GDScript operator `+` `-` precedence bug fix
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Fix : #43265
2021-01-10 18:33:05 +05:30
Vedat Günel
446a3f8ff2
Change reserved keyword in Regex documentation code
2021-01-10 15:56:51 +03:00
Fabio Alessandrelli
eb5304842a
Fix WebXR module.
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Some functions and enums were renamed in 4.0 but not updated in the
WebXR code.
2021-01-10 12:04:09 +01:00
David Snopek
7a0d4275a2
Invert the Y-axis on thumbsticks and trackpads in WebXR
2021-01-09 15:02:22 -06:00
NutmegStudio
fba23f5475
make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR
2021-01-08 12:01:53 +07:00
Rémi Verschelde
efdca23f87
Merge pull request #44918 from Chaosus/vs_assign_default_value
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Auto-assign default value for variable in visual script on type changing
2021-01-07 16:51:01 +01:00
Rémi Verschelde
cf4c58838f
Merge pull request #44986 from aaronfranke/audiostream
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Descriptive error message when using AudioStream(OGG/MP3) incorrectly
2021-01-07 11:42:40 +01:00
Rémi Verschelde
55e876777c
Merge pull request #44832 from nathansmith339/opensimplex-optimization
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OpenSimplex data optimization
2021-01-07 10:51:30 +01:00
Aaron Franke
193564d83e
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
2021-01-07 03:24:30 -05:00
nevarek
041fe20f64
Optimize data format for OpenSimplex images
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The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.
The Docs have been updated to reflect the format changes.
2021-01-06 19:01:21 -08:00
Rémi Verschelde
a3b76e26f3
doc: Sync classref with current source
2021-01-06 15:23:58 +01:00
Gordon MacPherson
74a72cf85e
Preliminary Blender FBX support [4.0]
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limitations:
- always has to use generated normal's.
- some animations won't be compatible (yet)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05 21:58:58 +00:00
Rémi Verschelde
7f98e663d1
Merge pull request #44939 from akien-mga/gltf-external-images
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glTF: Fix loading external images as buffer
2021-01-05 20:45:27 +01:00
reduz
446618cf94
Change the light attenuation formulas.
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-Much better looking, physically based.
-Almost negligible extra cost.
2021-01-05 14:44:05 -03:00
Rémi Verschelde
e268a8e523
glTF: Fix loading external images as buffer
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We should first attempt loading as external files, thus creating a dependency.
Loading as a buffer should only be used as fallback to support manually loading
as PNG or JPEG depending on the defined mimeType.
Fixes #44309 , was a regression from #42504 .
2021-01-05 16:26:48 +01:00
zero13cool
9f3d7d9709
Changed type to make it work on x32 architecture.
2021-01-05 01:44:52 +00:00
Rémi Verschelde
c13bb0b541
Merge pull request #44154 from dsnopek/webxr-master
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Add WebXR support (for Godot 4.0)
2021-01-05 00:19:50 +01:00
David Snopek
a54a2d65e1
Add support for WebXR
2021-01-04 17:02:37 -06:00
Rémi Verschelde
0b49e5de12
Merge pull request #44914 from swarnimarun/master-visualscript-refactor
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Fix doc for the VisualScript class after #39649 PR
2021-01-04 21:19:00 +01:00
Swarnim Arun
35b8fc2d85
Fix doc for the VisualScript class.
2021-01-05 00:15:53 +05:30
Yuri Roubinsky
8d240f467d
Auto-assign default value for variable in visual script on type changing
2021-01-04 21:10:04 +03:00
Rémi Verschelde
add3a825f0
Merge pull request #39649 from swarnimarun/master-visualscript-refactor
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Visual Script Refactor
2021-01-04 15:02:23 +01:00
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Thakee Nathees
01c11ec29b
GDScript builtin invalid function call crash fix
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Fix : #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde
3e10962dbb
Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define
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Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01 22:26:50 +01:00
Hugo Locurcio
7a65375b7a
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
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This closes #44860 .
2021-01-01 21:32:50 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00