Commit Graph

497 Commits

Author SHA1 Message Date
Mariano Javier Suligoy
a19a653e2c Compile shaders using default values. 2015-08-30 02:44:49 -03:00
Mariano Javier Suligoy
ea448cb779 Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Mariano Javier Suligoy
cbf05355ed Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-25 18:33:21 -03:00
Juan Linietsky
eff2931b2a Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
Mariano Javier Suligoy
54291c655d Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-24 21:33:00 -03:00
Juan Linietsky
0d77277a86 missing type icon 2015-08-24 09:40:48 -03:00
Juan Linietsky
5850b6b58a beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
Juan Linietsky
4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Mariano Javier Suligoy
3a83337420 Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-09 16:33:02 -03:00
Juan Linietsky
b3dff195e0 Merge pull request #2316 from StraToN/clearconsole
Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
Juan Linietsky
9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
8280bb0de0 more debugger fixes
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
d1da2c2995 error debugger
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Mariano Javier Suligoy
c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00
Juan Linietsky
cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Julian Murgia - StraToN
e6a711282a Damnit, forgot one more debug line >< 2015-07-30 00:10:21 +02:00
Julian Murgia - StraToN
6e608bd499 forgot to remove a method declaration... 2015-07-30 00:08:11 +02:00
Julian Murgia - StraToN
c5941ab57a include not necessary anymore 2015-07-30 00:05:37 +02:00
Julian Murgia - StraToN
4ad590b92f Added automatic clear output on Play in Godot Settings 2015-07-30 00:03:25 +02:00
Julian Murgia - StraToN
f46e340ab5 Added "Clear" button top right of output debug console in editor 2015-07-29 00:41:24 +02:00
Juan Linietsky
ed85339bcb Merge pull request #2248 from romulox-x/colladaImagePath
fixed image path problem in bettercollada
2015-07-27 22:21:53 -03:00
Mariano Javier Suligoy
d7279ddaf2 Delete selected nodes with the Delete key 2015-07-26 21:57:27 -03:00
Juan Linietsky
07c99e11f5 QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy
add0105c4e Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode 2015-07-25 22:05:45 -03:00
Mariano Javier Suligoy
5ffd818fb1 Duplicate GraphNode(s) [Control+D] 2015-07-25 21:16:07 -03:00
Juan Linietsky
d50ebbb441 -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
Mariano Javier Suligoy
2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
Mariano Javier Suligoy
bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy
5b71fc45b7 Use popup menu to add new nodes to the shader graph editor in the last clicked location. 2015-07-16 22:38:12 -03:00
romulox_x
1efeb8b956 when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time. 2015-07-09 17:34:12 -07:00
Juan Linietsky
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
29b2e811f6 added a tiny bit more space to docks and script tab 2015-06-24 18:57:14 -03:00
Juan Linietsky
30a94bcc9f fix connection dialog bug 2015-06-24 18:26:34 -03:00
Juan Linietsky
48f1d02da4 added ability to define signals in script
closes #2175
2015-06-24 13:29:45 -03:00
Franklin Sobrinho
5688b6157f CollisionShape2D visual editor 2015-06-23 12:20:34 -03:00
Juan Linietsky
8b61a3c358 Merge pull request #1907 from tommy3/show-hidden-files
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky
5092cc46b4 Merge pull request #2070 from Krzycho666/AnimationPlayer_fix
Animation player set_steps fix
2015-06-22 23:57:28 -03:00
Juan Linietsky
6154cff93f Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state
Pr-Script editor
2015-06-22 23:54:04 -03:00
Juan Linietsky
8f9f03e374 Merge pull request #2132 from gber/master
Fix typo that produced invalid markup for images
2015-06-22 23:45:21 -03:00
Juan Linietsky
29e644c20a Merge pull request #2144 from Krzycho666/UndoRedo_fix
added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
Franklin Sobrinho
0159cecd69 Small fixes for Grid/Tile map editor palette 2015-06-22 11:10:13 -03:00
Franklin Sobrinho
d68a33b473 Grid/Tile map editor new item palette 2015-06-22 10:05:03 -03:00
Juan Linietsky
e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho
d65455185a - added GDscript bidings for UndoRedo class mechanizm
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Guido Berhoerster
acbaefcc02 Fix typo that produced invalid markup for images 2015-06-20 14:47:06 +02:00
Juan Linietsky
37af8b4136 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-16 16:39:20 -03:00
Juan Linietsky
669f5c994b fix "v" pivot adjust function 2015-06-16 16:15:01 -03:00