Fabio Alessandrelli
ec4abf421a
Disable NetSocket reuse address on Windows.
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It actually means reuse port -.- ...
(cherry picked from commits cae0d8853d
and 19ef28a614
)
2020-02-20 07:57:50 +01:00
Rémi Verschelde
0ad54edeae
Merge pull request #36354 from madmiraal/appveyor-3.2-cache
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Enable Appveyor cache on 3.2 branch.
2020-02-19 14:41:43 +01:00
Marcel Admiraal
1affc25395
Enable Appveyor cache on 3.2 branch.
2020-02-19 11:53:02 +01:00
Dominik 'dreamsComeTrue' Jasiński
eb22bcead7
RichTextLabel: proper handling of internal key events
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Fixes #36211
(cherry picked from commit ff030afc93
)
2020-02-19 10:09:28 +01:00
Rémi Verschelde
1c9132540f
i18n: Sync translations with Weblate
2020-02-19 10:09:14 +01:00
Tomasz Chabora
15162906e4
Allow for continuous deletion/duplication of lines
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(cherry picked from commit b23f141ba4
)
2020-02-18 14:22:05 +01:00
Hugo Locurcio
884dcdcd20
Add a fish shell completion file for the Godot editor
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(cherry picked from commit 4d8dce1606
)
2020-02-18 14:21:49 +01:00
Haoyu Qiu
dcf158703e
Fixes crash when pressing enter in ConnectDialog with nothing selected
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(cherry picked from commit cf8eedb2f5
)
2020-02-18 14:21:01 +01:00
Fabio Alessandrelli
50763ecac4
Fix EMWSClient::get_connection_status(), try catch
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(cherry picked from commit ebeeb67224
)
2020-02-18 14:20:34 +01:00
Hugo Locurcio
06344ac10d
Increase the width of the "Connections to method" dialog
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This closes #36245 .
(cherry picked from commit 5c659dd399
)
2020-02-18 14:20:18 +01:00
Michael Alexsander
18eba898f8
Fix hiding ColorPicker's presets not fully hiding its controls
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(cherry picked from commit 5f5ccfc361
)
2020-02-18 14:20:04 +01:00
WARIO-MDMA
707d1a38ec
Reduce AudioStreamPlayer's pitch_scale max value
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(cherry picked from commit 61d20b1f56
)
2020-02-18 14:19:51 +01:00
SkyJJ
9091e8d839
Fix script icon not showing at startup bug
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(cherry picked from commit 032b0e5899
)
2020-02-18 14:19:25 +01:00
Michael Alexsander
f6d2bbdeab
Fix multiple issues with the "Import" dock
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(cherry picked from commit bdd4d28081
)
2020-02-18 14:18:09 +01:00
Hugo Locurcio
a083fcc109
Improve error explanations related to NetworkedMultiplayerENet
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(cherry picked from commit 61bf5bf73f
)
2020-02-18 14:16:53 +01:00
janglee
5948530332
Fixed random force on vehicle wheel
2020-02-15 20:30:17 +05:30
Rémi Verschelde
245ecb6684
Merge pull request #36215 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.1) - 2nd batch
2020-02-14 22:04:19 +01:00
Rémi Verschelde
fbaf3c26bf
doc: Only encode version branch (x.y) in class header
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This avoids a big diff on patch version updates.
(cherry picked from commit dacfdd8f33
)
2020-02-14 20:20:12 +01:00
Rémi Verschelde
3dfedc0b4c
i18n: Sync translation template with current source
2020-02-14 17:52:59 +01:00
Rémi Verschelde
74738806f3
i18n: Sync translations with Weblate
2020-02-14 17:51:56 +01:00
Haoyu Qiu
762578e7bc
Fixes range hint for default_float_step
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(cherry picked from commit dfe9825e00
)
2020-02-14 16:32:33 +01:00
Hugo Locurcio
30ca4a32a8
Export and reference the icon as favicon when exporting to HTML5
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This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
(cherry picked from commit 4492cf856b
)
2020-02-14 16:15:40 +01:00
Hugo Locurcio
6edb5ac9e9
Optimize the editor icon generation
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Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.
When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
(cherry picked from commit 9e3393a624
)
2020-02-14 16:14:56 +01:00
bitstopper
7cb3a20418
Fixes broken CPUParticles2D AtlasTextures usage
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(cherry picked from commit 36d9906d6a
)
2020-02-14 16:14:13 +01:00
Yuri Roubinsky
e10b0c9eaa
Added missing '\n' in visual shader expression node code generation
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(cherry picked from commit 6e1187ad2f
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1930c79364
Added missing '\n' in visual shader fresnel node code generation
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(cherry picked from commit c8639a0013
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
5579eb823b
Few extra formatting fixes for visual shader node generation
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For 'If' and 'Switch' nodes
(cherry picked from commit b0f166f0c5
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1f4885fe49
Added missing '\n' in visual shader custom node code generation
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(cherry picked from commit 9d8b59e86a
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
fb56d93163
Better visual shader code generation
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(cherry picked from commit bfec48abf1
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
74f3fbf7ef
Fix VisualScriptClassConstant to be updated properly
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(cherry picked from commit 386d0fe988
)
2020-02-14 16:12:09 +01:00
Yuri Roubinsky
61901bd7cc
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
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(cherry picked from commit c19933eec4
)
2020-02-14 16:11:54 +01:00
Hugo Locurcio
b90a5d4c80
Tweak the editor help comment color for better readability
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(cherry picked from commit 99bfaa6c60
)
2020-02-14 16:11:11 +01:00
Relintai
34a16ae239
Fix startGame's logic in engine.js.
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(cherry picked from commit cb29ce8a3b
)
2020-02-14 16:10:41 +01:00
Rémi Verschelde
57de8397b2
Fix Mono check for unsafe object references
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(cherry picked from commit 09534e2922
)
2020-02-14 16:10:06 +01:00
geequlim
57151c5e31
Fix hover symbol content position
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(cherry picked from commit 03d2d01082
)
2020-02-14 16:08:14 +01:00
Michael Alexsander
ba15e5355b
Fix problems with concave shapes in the TileSet editor
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(cherry picked from commit eeb972faef
)
2020-02-14 16:07:58 +01:00
Haoyu Qiu
c81241e6c0
Fixes crash when resource file is corrupted
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(cherry picked from commit 832a5c860b
)
2020-02-14 16:07:41 +01:00
Tomasz Chabora
f0c89048d8
Allow to use arrow keys with TOOL_MOVE
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(cherry picked from commit 18918b4efa
)
2020-02-14 16:07:17 +01:00
muiroc
50727d7b22
Allow per pixel transparency in javascript platform
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(cherry picked from commit e51c6a0d28
)
2020-02-14 16:07:03 +01:00
Rémi Verschelde
636093784b
Travis: Use Python 3 for SCons
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(cherry picked from commit 83ec7cc425
)
2020-02-14 16:06:49 +01:00
Pedro J. Estébanez
541251dff7
Add ConfigFile::parse()
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(cherry picked from commit e5bd3b707f
)
2020-02-14 16:06:36 +01:00
Pedro J. Estébanez
edb70682d5
Fix VariantParser::StreamString EOF determination
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(cherry picked from commit 521da75380
)
2020-02-14 16:06:07 +01:00
Pedro J. Estébanez
a8ae52e998
Ignore hidden files and directories in find in files
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(cherry picked from commit aeff876868
)
2020-02-14 16:05:50 +01:00
Pedro J. Estébanez
59b8f9b2da
Make file system scan more robust
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Previously, a change was missed if it happened while the scan was in progress and already past the affected location.
Also:
- Consider the scan changes thread on termination, in addition to the full scan one
- Add FS-reported hidden to the check for hidden by the editor file system
(cherry picked from commit 3017bdb7ce
)
2020-02-14 16:05:36 +01:00
Hugo Locurcio
e834e35ea8
Change the Pick Tile and Select default shortcuts in the TileMap editor
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The new default keys were chosen to match common graphics editing
software. A modifier is no longer required to use the Select tool,
making it faster to use.
This closes #34170 .
(cherry picked from commit 88213b54ba
)
2020-02-14 16:04:39 +01:00
Haoyu Qiu
c018d02cda
Fixes broken scene created via New Resource
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(cherry picked from commit 9cff286de1
)
2020-02-14 16:04:23 +01:00
zxcvdev
6380943831
Fix GPU Particles
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The special case atan(y,0) of the built-in shader function atan(y,x)
returns different results on different devices. So this commit will add
checks when the atan(y,x) function is used in ParticlesMaterial to set
the direction of GPU Particles to make sure the desired values are
returned (act as atan2(y,x)).
(cherry picked from commit 3580ad6005
)
2020-02-14 16:04:07 +01:00
Hugo Locurcio
93b99f2c89
Update the zoom percentage when using Frame Selection in the 2D editor
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This closes #36019 .
(cherry picked from commit 3e95b79b65
)
2020-02-14 16:03:49 +01:00
Raul Santos
0fb35401d4
Avoid going out of bounds in IsSubsequenceOf
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Closes #35598
(cherry picked from commit 4b79ef5ebe
)
2020-02-14 16:03:18 +01:00
Haoyu Qiu
be34e45233
Uses split cursor for SplitContainer
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(cherry picked from commit 206b9f2d23
)
2020-02-14 16:02:56 +01:00