Rémi Verschelde
e3658a6464
Fix broken APK expansion due to missed option renames
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Command line options were refactored for 3.0 to follow the common usage
of double-dashed long options, but `--main-pack` went through the cracks.
Fixes #16533 .
2018-02-13 22:41:19 +01:00
Hugo Locurcio
55a2bffac9
Always detect and use hiDPI in the project manager if needed
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This makes its hiDPI behavior consistent with the editor.
2018-02-13 22:35:20 +01:00
George Marques
da69a06253
Add a function to remove controls from containers
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Closes #5968
2018-02-13 19:35:10 -02:00
Rémi Verschelde
8944773934
Merge pull request #16422 from synasius/fixed-line-edit-text-changed-signal
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Fixed #15082 : line edit emits two "text_changed" signals when pasting while text is selected
2018-02-13 22:14:25 +01:00
Rémi Verschelde
e8763ef130
Merge pull request #16518 from Paulb23/fix_members_overview_offset
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Fixed members overview not scrolling to correct line
2018-02-13 22:12:48 +01:00
George Marques
9f0cce840d
Remove unused variable from plugin settings update
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Fix #16199
2018-02-13 18:33:51 -02:00
Rémi Verschelde
95ac0bdf09
Merge pull request #16551 from sctincman/xbuild_fallback-fix
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Add and use mono build variables with cloned environment.
2018-02-13 20:11:00 +01:00
Rémi Verschelde
2099f7bc41
Merge pull request #16474 from robfram/fix-compile-freebsd-websocket
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Fix compilation errors with FreeBSD and libwebsocket
2018-02-13 19:37:07 +01:00
robfram
59baf3da92
Add FreeBSD and OpenBSD #defines to skip LWS_HAVE_SYS_PRCTL_H
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compiling libwebsocket, as it would fail otherwise. Fix #16472 .
2018-02-13 18:12:39 +01:00
Rémi Verschelde
a8edad2128
Merge pull request #16463 from Noshyaar/pr1
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3DEditor: fix selecting node in viewport not update inspector
2018-02-13 17:06:49 +01:00
Rémi Verschelde
8cfe798877
Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints
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Remove debugging prints related to the asset library
2018-02-13 15:47:47 +01:00
Rémi Verschelde
8d75b27405
Merge pull request #16432 from Ovnuniarchos/master
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SpinBoxes calculate correctly their width before first redraw.
2018-02-13 15:46:39 +01:00
Rémi Verschelde
eefb58a892
Merge pull request #16424 from AndreaCatania/phyj
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-13 15:26:04 +01:00
Rémi Verschelde
fd871b4d4f
Merge pull request #16383 from binbitten/issue_16335
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Fix spaces and quotes in external editor flags
2018-02-13 15:21:37 +01:00
George Marques
c68948fdfa
Expose priority and order for custom import plugins
2018-02-13 11:59:56 -02:00
Rémi Verschelde
427077a5f6
Merge pull request #16410 from bcr3ative/issue_16406
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Fix timeline track name overlapping keyframe area
2018-02-13 14:11:52 +01:00
Rémi Verschelde
448076edb6
Merge pull request #16402 from Calinou/fix-camera-gizmo
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Draw the Camera gizmo more accurately
2018-02-13 13:10:33 +01:00
Rémi Verschelde
d0a3bd82c1
Merge pull request #16401 from YeldhamDev/json_example_fix
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Fixed wrong example in JSONParseResult
2018-02-13 12:00:09 +01:00
Rémi Verschelde
dff0c41fe8
Merge pull request #16374 from ianb96/drop_at_mouse
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Drop path text at mouse pos
2018-02-13 11:25:55 +01:00
Rémi Verschelde
81dee310e0
Merge pull request #16373 from ianb96/scene_shortcut_disable
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Disable scene tree shortcuts when in a text field
2018-02-13 11:23:58 +01:00
Rémi Verschelde
6179770700
Merge pull request #16321 from JFonS/master
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Fix gizmo solid box mesh being added twice
2018-02-13 11:01:10 +01:00
Brandon DeRosier
ae579a256e
Add Xbox One Elite and Xbox 360 Afterglow pads
2018-02-13 00:43:54 -08:00
Rado'sPC\aRaGaR
f38e819fc1
Fix quotation in string
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fix for #16404
2018-02-12 23:01:36 +02:00
Marcelo Fernandez
ea1d726a46
Added OS::center_window to center the window precisely on desktop platforms
2018-02-12 15:45:41 -03:00
Poommetee Ketson
45ab9cdfb5
Merge pull request #16499 from sudoio/master
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Deselect text when jumping to function
2018-02-12 23:09:19 +07:00
ShyRed
291c1d0f45
Add import option "scale_mesh" to obj file importer
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The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
2018-02-12 11:36:40 +01:00
Rémi Verschelde
f961ba004b
Merge pull request #16332 from YeldhamDev/capitalize_view_menu
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Capitalized "View" menu options
2018-02-12 09:00:36 +01:00
Rémi Verschelde
889b9b6dce
Merge pull request #16306 from mhilbrunner/mhilbrunner-docs-json-keyorder
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[DOCS] parse_json: Objects do not keep key order
2018-02-12 08:03:53 +01:00
Rémi Verschelde
6e4106ace6
Merge pull request #15525 from YeldhamDev/recent_scenes_changes
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Small changes to the "Recent Scenes" menu
2018-02-12 08:02:06 +01:00
Rémi Verschelde
c3cfc951c7
Merge pull request #15499 from YeldhamDev/recent_scripts_fix
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Changes for the "Recent Scripts" menu
2018-02-12 08:01:08 +01:00
Rémi Verschelde
5b58040d11
Merge pull request #16328 from bcr3ative/issue_16278
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Fix UX with project settings search functionality
2018-02-12 07:59:27 +01:00
Thomas Herzog
c8b2122b33
Merge pull request #16558 from tilpner/gdnative-variant-new-bool
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gdnative_api.json: Change argument name to r_dest
2018-02-11 18:25:25 +01:00
tilpner
a75a7e594e
gdnative_api.json: Change argument name to r_dest
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This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
2018-02-11 17:19:17 +01:00
Jonathan Tinkham
70d281b946
Add and use mono build variables with cloned environment.
2018-02-10 20:48:46 -07:00
Thomas Herzog
31dd21a8d9
Merge pull request #16539 from eska014/gdnative-macwarn
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Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:36:57 +01:00
Leon Krause
8e39cdd5d5
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:19:16 +01:00
Paulb23
4d92c5e1c3
Fixed members overview not scrolling to correct line
2018-02-09 17:35:28 +00:00
Thomas Herzog
68f277477b
Merge pull request #16514 from karroffel/nativescript-extension-1
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add NativeScript extension 1
2018-02-09 16:33:12 +01:00
karroffel
0b2afa24b8
add initial NativeScript 1.1 extension
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This commit adds new functionality to NativeScript, namely:
- ability to set and get documentation for classes, methods,
signals and properties
- ability to set names and type information to method arguments
- ability to set and get type tags for nativescripts
- ability to register instance binding data management functions
- ability to use instance binding data
2018-02-09 15:04:41 +01:00
karroffel
2fb66df669
generate proper API structs for GDNative extension extensions
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The GDNative C API gets passed to libraries in a struct of function
pointers. To provide stable binary compatibility, each extension not
part of the core API is separated into its own sub-struct.
These structs aren't meant to be changed in order to keep binary
compatibility.
In case of an API extension, the structs include a `next` pointer
which can point to a new struct with additional function pointers.
Godot's build system generates the API structs automatically at
build time, but so far there has no support for the mentioned `next`
pointers.
This commit changes the API struct generation in such a way that code
that used previous headers will compile without problem with the new
headers.
The new extension-extensions (weird name, but that's what it is) get
generated recursively and include the version in the struct-name.
2018-02-09 11:44:54 +01:00
Artem Varaksa
3094e89782
Fix #16479 (deselect text when jumping to function)
2018-02-08 21:12:08 +03:00
Marcin Zawiejski
b4f1a035e3
download templates to a file using separate thread
2018-02-07 16:18:14 +01:00
karroffel
bb655856e2
using TIME in light shader enables uses_fragment_time
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The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).
If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.
The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.
2018-02-07 11:56:52 +01:00
Rémi Verschelde
cbdd410a6f
Merge pull request #15899 from karroffel/stringbuffer-template-arg
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add template argument for size in StringBuffer
2018-02-07 11:37:10 +01:00
Poommetee Ketson
cfac160f9f
3DEditor: fix selecting node in viewport not update inspector
2018-02-07 13:27:39 +07:00
Poommetee Ketson
776568fc9e
Merge pull request #16460 from ronroniv/patch-1
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Update an outdated method name in error message
2018-02-07 11:04:21 +07:00
ronroniv
5e8f7c9782
Update an outdated method name in error message
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set_enable_monitoring -> set_monitoring
2018-02-07 12:32:05 +09:00
Rémi Verschelde
b0a73077cb
Merge pull request #14888 from Faless/websocket
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Websocket module
2018-02-07 01:05:04 +01:00
Fabio Alessandrelli
f3abd4a065
Travis builds use builtin_openssl for X11
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1.0.2 is now the minimum version of openssl to build against
2018-02-06 14:10:13 +01:00
Fabio Alessandrelli
658d71c3b9
Relicense module to the wondeful Godot community!
2018-02-06 14:10:13 +01:00