Commit Graph

33327 Commits

Author SHA1 Message Date
lawnjelly ad9b2b3794 Physics Interpolation - add helper warnings
When physics interpolation is active on a node, it is essential that transforms are updated during "_physics_process()" rather than "_process()" calls, for the interpolation to give the correct result.

This PR adds optional warnings for instances, cameras and multimeshes which can flag updates being incorrectly called, and thus make these problems much easier to fix.
2022-04-26 13:56:02 +01:00
Haoyu Qiu 76343f4055 Validate theme type/item names 2022-04-26 20:09:18 +08:00
kobewi e1c74ae83f Implement Scene Unique Nodes 2022-04-26 13:55:48 +02:00
Marcel Admiraal ec2270b88f Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
Rémi Verschelde d063bc4277
Merge pull request #60381 from clayjohn/3.x-sorting
[3.x] Sort based on camera position when using perspective camera
2022-04-26 12:26:31 +02:00
Rémi Verschelde ab4bbdde90
Merge pull request #60421 from AndreaCatania/bvo_3x 2022-04-26 11:35:03 +02:00
Rémi Verschelde 22d040dfb4
Merge pull request #60484 from timothyqiu/x11-memleak
[3.x] Fix several `OS_X11` memory leaks
2022-04-26 08:12:18 +02:00
Haoyu Qiu 95d861694a Fix several OS_X11 memory leaks 2022-04-26 08:39:55 +08:00
Rémi Verschelde d60e432575
Merge pull request #60435 from Scony/fix-map-get-path-crash-3.x
[3.x] Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-25 23:19:04 +02:00
Rémi Verschelde 82e375d0a2
Merge pull request #60451 from timothyqiu/pool-array-doc
Remove `Array` link in description of `Pool*Array`
2022-04-25 23:05:45 +02:00
Rémi Verschelde 5e4358eb73
Merge pull request #60426 from timothyqiu/array-fill
[3.x] Add fill method to `Array` and `Pool*Array`
2022-04-25 23:00:17 +02:00
Rémi Verschelde 8d8a512712
Merge pull request #60514 from akien-mga/3.x-fix-multimesh-fuzzying-crash
MultiMesh: Fix potential crash found by fuzzing
2022-04-25 19:03:48 +02:00
Rémi Verschelde 4c68304e2f i18n: Sync classref translations with Weblate 2022-04-25 17:16:41 +02:00
Rémi Verschelde 1e61fb1e37 i18n: Sync editor translations with Weblate 2022-04-25 17:14:49 +02:00
Rémi Verschelde 24307bd074 MultiMesh: Fix potential crash found by fuzzing
Fixes #58293.
2022-04-25 16:55:54 +02:00
Rémi Verschelde 4fc1a57295
Merge pull request #60347 from lawnjelly/interpolation_cpuparticles_process
Fix CPUParticles emission updating using physics interpolation
2022-04-25 16:29:55 +02:00
Rémi Verschelde 40ad013afb
Merge pull request #60294 from timothyqiu/label-cjk-wrap
[3.x] Fix `Label` autowrap for CJK text
2022-04-25 16:21:57 +02:00
Rémi Verschelde 71d50af4ab
Merge pull request #60437 from Calinou/doc-gltf-editor-only 2022-04-25 16:19:55 +02:00
Rémi Verschelde 9260dd3ac1
Merge pull request #60427 from lawnjelly/rid_handles_safer_locks 2022-04-25 15:50:00 +02:00
Rémi Verschelde ba21c76b46
Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x 2022-04-25 15:42:06 +02:00
Rémi Verschelde 4c47e407a7
Merge pull request #60502 from timothyqiu/sem-api 2022-04-25 15:31:18 +02:00
Haoyu Qiu 8f0f98ffab Bind Semaphore.try_wait() 2022-04-25 20:47:09 +08:00
Rémi Verschelde 795fcc4081
Merge pull request #60505 from m4gr3d/fix_low_processor_mode_rendering_after_resume_3x 2022-04-25 12:32:45 +02:00
Fredy Huya-Kouadio 7a88d5bf28 Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:20:44 -07:00
Haoyu Qiu 77b6f7595a Add fill method to Array and PoolArrays
Co-authored-by: Matheus Lima Cunha <matheus.limacunha@hotmail.com>
2022-04-23 19:29:17 +08:00
lawnjelly 130cc36a88 Improve locking safety for RID handles builds
Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation.
2022-04-23 09:09:50 +01:00
Haoyu Qiu 4fda4f31c2 Remove Array link in description of PoolArrays 2022-04-23 11:07:55 +08:00
Marcel Admiraal b5402818d7 Remove superfluous Android InputManager interface and implementation 2022-04-22 19:10:01 +02:00
Hugo Locurcio 3a8104289d
Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00
Pawel Lampe 41d788375a Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413 2022-04-22 18:19:11 +02:00
AndreaCatania 62e9044837 Backported the oa_hashmap lookup_ptr function 2022-04-22 10:00:55 +02:00
AndreaCatania 6f24727916 Backported the Vector function to_byte_array and slice 2022-04-22 10:00:55 +02:00
Haoyu Qiu f33dec8084 Improve RayCast2D debug shape
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2022-04-20 17:28:35 +08:00
clayjohn 76ff41cad1 Sort based on camera position when using perspective camera 2022-04-19 14:54:51 -07:00
Clay John 3ba980379d
Merge pull request #60334 from twobitadder/mesh_array_graceful_fail
`mesh_surface_get_format_offset` and `mesh_surface_get_format_stride` should now print an error message instead of silently crashing
2022-04-18 23:39:53 -07:00
tdetoy 8e57aae57d mesh_surface_get_format_offset and mesh_surface_get_format_stride will now provide an error with an invalid array index 2022-04-19 00:36:59 -04:00
lawnjelly fbbb208a35 Fix CPUParticles emission updating using physics interpolation
When switching emission on and off, processing was always being switched on and off using internal_process, which was incorrect for using physics interpolation (where physics_process is the relevant one).

This PR correctly updates the process mode according to whether physics interpolation is being used.
2022-04-18 15:30:37 +01:00
Haoyu Qiu d43b4039db Fix Label autowrap for CJK text 2022-04-18 21:54:46 +08:00
Hugo Locurcio 90044d6ac9
Add a property hint for AspectRatioContainer's `ratio` property
Zero or negative ratios are not valid, so the property hint prevents
choosing such values.

The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-04-17 22:04:39 +02:00
Rémi Verschelde 494876e3d8
Merge pull request #60183 from RandomShaper/fix_async_hidden_3.x
[3.x] Fix handling of async hidden render mode
2022-04-17 12:59:44 +02:00
Michael Alexsander b6c501f9b0 Draw relationship lines for items offscreen 2022-04-15 16:31:15 -03:00
Rémi Verschelde 2d03d06ad3
Merge pull request #60276 from Calinou/project-manager-fix-scale-window-position-3.x
Fix project manager window position when editor scale is above 100%
2022-04-15 21:20:54 +02:00
Rémi Verschelde 64eb2ebf40
Merge pull request #54629 from Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor-3.x
Fixes copy-paste issue in the visual script editor
2022-04-15 21:19:09 +02:00
Hugo Locurcio c3da5228a3
Fix project manager window position when editor scale is above 100%
This backports a fix from `master` to `3.x` (with simplified code).
2022-04-15 18:05:32 +02:00
RedHeadphone b6968ab060 validate input in Time.get_datetime_string_from_dict()
format fix

better fix to handle ERR_FAIL_COND_V_MSG return data type

(cherry picked from commit 7e35af3dc3)
2022-04-14 21:38:27 +02:00
FireForge 8aa30eee2f Fix EditorProperty text and icon overlap bugs
(cherry picked from commit dbc380af59)
2022-04-14 21:38:06 +02:00
Michael Alexsander 21bdadbf79 Fix `GridContainer` not ignoring toplevel children
(cherry picked from commit 506d8ba526)
2022-04-14 21:36:07 +02:00
KingCakeTheFruity 198d147f8e Added p_shape check to avoid engine crush
(cherry picked from commit 29a2809d21)
2022-04-14 21:35:32 +02:00
Rémi Verschelde 8182a754d2
Merge pull request #59827 from ConteZero/fix_right_menu 2022-04-14 21:29:57 +02:00
Rémi Verschelde 73d77bc1f5
Merge pull request #60242 from kleonc/navmap-reset-least_cost_id-3x 2022-04-14 21:28:26 +02:00