allkhor
37c43154fe
Make BaseButton not emit press when container is scrolled [2.1]
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This fixes the problem described in #13996 in a proper way.
This also adds "deadzone" property to ScrollContainer.
It can be usedon mobile, where taps are not as precise as mouse clicks.
Player couldslightly move their finger when tapping, in which case we still wantthe button to be pressed rather than the container to be scrolled.
(cherry picked from commit dcf5be9
)
2018-07-16 04:41:01 +06:00
Xavier Sellier
d7c349fea4
Bugfix: Godot engine crashes due to _clear function
2018-02-16 15:08:05 -05:00
Xavier Sellier
d0641a7528
Clear function made godot crashing because line_number is below 0
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- Adding a MAX(0, index) in order to have at least 0 inserted in the history
2018-02-14 23:53:47 -05:00
Xavier Sellier
9b5bf3602e
Bugfix: It allows to Undo the Clear Action
2018-02-01 10:49:02 -05:00
Jakub Grzesik
17850b7b26
AnimationTree nodes sliders fixes
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(cherry picked from commit 0fc4b04f51
)
2018-01-02 11:51:18 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
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Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
sersoong
bcfe3dcd35
Add 'uppercase' and 'lowercase' to script editor
2017-12-10 09:17:40 +08:00
Rémi Verschelde
5ac1348523
Merge pull request #11911 from Paulb23/line_edit_caret_resetting_2_1
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Fixed caret settings resetting (2.1)
2017-10-09 14:52:44 +02:00
Paulb23
dcaa7ba2b8
Fixed carret settings resetting (2.1)
2017-10-07 14:54:10 +01:00
Paulb23
8cc56c16cf
Added members overview (2.1)
2017-10-07 14:41:46 +01:00
volzhs
3cd5f73a02
LineEdit in Tree is located vertically center
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This is made separated commit to cherry-pick easily on another branch
2017-09-04 21:25:15 +09:00
Rémi Verschelde
e59bb87fb6
Merge pull request #10690 from volzhs/editor-font
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Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Rémi Verschelde
f48f6cea06
Revert "Fixed not being able to scroll to eof"
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This reverts commit 802fab11e4
,
it was not relevant for the 2.1 branch.
Fixes #10738 .
2017-08-30 15:58:34 +02:00
volzhs
110da7f816
Replace default editor font to NotoSansUI
2017-08-29 17:42:55 +09:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Andreas Haas
f9ad5c3c4f
TextEdit: Copy whole line if not having selection.
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The functionality was already there but hidden behind a bogus return statement.
Fixes #10485
(cherry picked from commit 5d25f6397f
)
2017-08-27 12:58:25 +02:00
Paulb23
802fab11e4
Fixed not being able to scroll to eof
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(cherry picked from commit a0457341fc
)
2017-08-27 12:48:33 +02:00
Andreas Haas
e41b44747c
TextEdit: Fix line padding.
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off-by-one error in the line count calculation.
Fixes #10411
(cherry picked from commit 58b2f441a7
)
2017-08-27 12:40:27 +02:00
Andreas Haas
2ab7a6feb0
TextEdit: Moving between words now works across lines.
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Fixes #10403
(cherry picked from commit 3f2d806b02
)
2017-08-27 12:36:33 +02:00
Jakub Grzesik
9e57957f78
'tab_changed' signal after using 'set_current_tab'
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closes #10051
(cherry picked from commit 63ddad98f5
)
2017-08-13 18:03:02 +02:00
Poommetee Ketson
4f3abf48d3
MenuButton: defer grab_click_focus until button_up
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(cherry picked from commit 49ec6c4380
)
2017-08-13 17:57:52 +02:00
Rémi Verschelde
c1f54e1a45
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
AlexHolly
c1c29b1820
fix missing DEFVAL
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(cherry picked from commit 4062456c41
)
2017-07-30 21:41:47 +02:00
Poommetee Ketson
33bdd92f1e
LineEdit: don't undo uneditable LineEdit
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(cherry picked from commit 9be034a8cd
)
2017-07-30 21:14:13 +02:00
alexholly
0cc1ba947f
removed floor so that global pos works with scale
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(cherry picked from commit 3b5ac579a9
)
2017-07-14 22:10:41 +02:00
TwistedTwigleg
41b8a28c5f
Added additional functions to RichTextLabel:
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* Added set_text function to RichTextLabel
* Added percent_visible attributes and functions to RichTextLabel
This should make switching from Label to RichTextLabel easier.
(cherry picked from commit d649140b9b
)
2017-07-14 22:09:42 +02:00
Poommetee Ketson
4a0dc529ce
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
geequlim
82224d0b80
Add type statements for RichTextLabel
2017-06-24 14:10:44 +08:00
Rémi Verschelde
7c3b3e0a80
Revert "Fix text warp in color blocks with CJK"
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This reverts commit b93fce1c18
.
That commit introduced regressions for non-CJK languages are discussed
in #8952 . Fixes #9078 .
2017-06-07 07:40:06 +02:00
Rémi Verschelde
6fb97d9898
Merge pull request #8952 from GodotExplorer/pr-fix-richtextlabel-warp-CJK
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[2.1] Fix text warp in color blocks with CJK
2017-05-27 11:34:31 +02:00
Rémi Verschelde
7b286b06da
Merge pull request #8919 from pixelpicosean/fix-item-list-scroll
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[2.1] Fix item list scroll speed
2017-05-27 11:20:47 +02:00
Rémi Verschelde
680b905ae4
Merge pull request #8918 from GodotExplorer/pr-expose-texturebutton-resize-model-consts
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Expose texturebutton resize model constants
2017-05-27 11:19:24 +02:00
Geequlim
cd778e00dc
Fix text warp in color blocks with CJK
2017-05-27 14:07:18 +08:00
yanorax
06ca73c6f8
Add column_title_pressed signal to Tree node
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The Tree node column/table form is missing the ability to
capture column title clicks easily.
Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.
https://godotengine.org/qa/7699
(cherry picked from commit 7b00ad22b9
)
2017-05-27 00:42:58 +02:00
AlexHoratio
3cd1185b25
Fixed #8526 , popup menu width now responds to submenu icon
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(cherry picked from commit 69359f2220
)
2017-05-27 00:42:58 +02:00
Andreas Haas
4a1c9de869
Tree: Clear search string on selection.
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The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
(cherry picked from commit def41b9856
)
2017-05-26 23:45:11 +02:00
Poommetee Ketson
e06fa5a089
LineEdit: fix placeholder text affected by secret
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(cherry picked from commit e64c473bc9
)
2017-05-26 23:44:24 +02:00
Andreas Haas
66a1e049b0
Tree: Ability to add tooltips to TreeItem buttons.
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Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
(cherry picked from commit 29999942a2
)
2017-05-26 19:05:09 +02:00
Sean Bohan
064dce7a4c
Fix item list scroll speed.
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Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
2017-05-26 17:25:44 +08:00
Geequlim
166d4cb40c
Expose constants of TextureButton
2017-05-26 17:07:38 +08:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Rémi Verschelde
d8ae244d51
Revert "Respect style boxes for Button states other than "normal""
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This reverts commit 98f01f9143
.
This made icons in the editor "jumpy" on hover.
2017-04-11 19:45:39 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
CrazyGuy108
10119f7b04
List Control::has_point as a virtual method
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According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
(cherry picked from commit 9589936d6e
)
2017-03-19 00:42:34 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00
Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
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(cherry picked from commit f44ee891be
)
2017-03-18 21:14:33 +01:00
volzhs
5ac097a035
Fix wrong TreeItem reference after reconstructing
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(cherry picked from commit 66b7586fb0
)
2017-03-18 20:21:05 +01:00