Cameron Reikes
a5547ac3c7
Button object used after pressed is called
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- by queueing for deletion node can call own cleanup methods
(cherry picked from commit c69ff6833c
)
2019-11-08 15:48:19 +01:00
Cameron Reikes
781006e25a
Expression before 'is' may be null
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(cherry picked from commit 2339e85b78
)
2019-11-08 15:48:19 +01:00
Cameron Reikes
204f21909b
Show that identifier found in function names
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(cherry picked from commit 9f7a166c35
)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
e83754b6ed
Fixed vertex color initialization with default value in gles3
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Fixes #30275 , #31250
(cherry picked from commit e852b3a271
)
2019-11-08 15:48:19 +01:00
RaphaelHunter
22c31016c8
fix gles2 canvas shader uniform error,close #31201
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(cherry picked from commit 48f28c68bc
)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
1649848a81
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
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(cherry picked from commit 09e3905c06
)
2019-11-08 15:48:19 +01:00
Carl Drougge
cd538d23cc
OS_X11::set_window_maximized gives up after 0.5s
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Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
(cherry picked from commit deb73001ab
)
2019-11-08 15:48:19 +01:00
PouleyKetchoupp
cdd63b8d12
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
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Fixes #31300
(cherry picked from commit 927a7916f6
)
2019-11-08 15:48:19 +01:00
Bojidar Marinov
8112025573
Re-allow indexing on "self" and object types in GDScript
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Fixes #25081
(cherry picked from commit e3d05fa42d
)
2019-11-08 15:48:19 +01:00
RaphaelHunter
5e8edf9c5d
fix gles3 shader uniform vec3 error, close #30930
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(cherry picked from commit b8bb5e90ea
)
2019-11-08 15:48:19 +01:00
George Marques
c9a5ca7ca5
GDScript: Add _ prefix on class name in type compatibility check
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This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.
(cherry picked from commit 05465b9693
)
2019-11-08 15:48:19 +01:00
Marcel Admiraal
37f7dcf3bc
Call activate function when setting RigidBodyBullet activation state.
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(cherry picked from commit 0539023fd4
)
2019-11-08 15:48:19 +01:00
Bojidar Marinov
fe90b69e0f
Fix "Make Scene Root" deleting previous root whenever focusing another scene
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Hopefully fixes #24484 and fixes #27222 .
(cherry picked from commit cfc779ccf0
)
2019-11-08 15:48:19 +01:00
Michael Alexsander Silva Dias
b7e644bd26
Make 'break' and 'continue' be marked as safe
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(cherry picked from commit a8826ad3b8
)
2019-11-08 15:48:19 +01:00
Xenoamor
90abe89662
Fix GridMap list text not expanding when palette is resized
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This is to close #31304
(cherry picked from commit 69438149f5
)
2019-11-08 15:48:19 +01:00
Max Hunt
9e96e1f1c0
Improve documentation of EditorPlugin.add_tool_submenu_item method
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(cherry picked from commit 45767fe5f6
)
2019-11-08 15:48:18 +01:00
Bastiaan Olij
ea3a42c500
Fix self reference issue in core structures for GDNative plugins
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(cherry picked from commit bf9a97c2cb
)
2019-11-08 15:48:18 +01:00
Ignacio Etcheverry
ef92c9740f
Make git no longer ignore solution files inside the mono module
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(cherry picked from commit 33c0d47273
)
2019-11-08 15:48:18 +01:00
ternvein
82f65f5b92
FIX: Tabs text translation
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(cherry picked from commit 118940e7c5
)
2019-11-08 15:48:18 +01:00
Michael Alexsander Silva Dias
5d1697b78f
Fix 'TabContainer' not updating its tab titles when locale is changed
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(cherry picked from commit a242bf464a
)
2019-11-08 15:48:18 +01:00
ternvein
605dbffe93
FIX: WindowDialog title translation
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(cherry picked from commit efc8314516
)
2019-11-08 15:48:18 +01:00
Michael Alexsander Silva Dias
f915d69e05
Update WindowDialog title when translation changes
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(cherry picked from commit 06a890f7a3
)
2019-11-08 15:48:18 +01:00
Rémi Verschelde
b70788b4ad
PopupMenu: Fix missing text/xl_text when using add_shortcut
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Use macros to ensure that `text`, `xl_text` and `id` are always set
using the same logic.
Fixes #25519 .
Also fixes up #26914 when `p_id == -1` handling was only added for a
couple methods instead of all of them.
(cherry picked from commit 58dd5d0c78
)
2019-11-08 15:48:18 +01:00
Fabio Alessandrelli
53c2e2da50
WebSocketServer now sanitize destination peers.
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When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.
(cherry picked from commit 17be67b8c7
)
2019-11-08 15:48:18 +01:00
Tomasz Chabora
37794ea4c3
Clarify usage of action_press
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(cherry picked from commit b950867df8
)
2019-11-08 15:48:18 +01:00
Rémi Verschelde
dbcf3318e1
DirAccessPack: Fix dir_exists and file_exists for res:// paths
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Both methods check against containers using relative paths as index,
so the `res://` part needs to be stripped.
Fixes #26009 .
(cherry picked from commit ad8746e0de
)
2019-11-08 15:48:18 +01:00
Hugo Locurcio
1ef9a47ede
Improve the GeometryInstance class documentation
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This adds a mention that LOD properties currently have no effect.
(cherry picked from commit b84b46d5df
)
2019-11-08 15:48:18 +01:00
fhuya
0d401e11b1
Shut down Godot processes on app exit.
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(cherry picked from commit f35b1f3b91
)
2019-11-08 15:48:18 +01:00
Fabio Alessandrelli
cd0ba31533
Fix WebSocketServer relaying message 2 times.
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The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).
_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.
(cherry picked from commit d1539db2c6
)
2019-11-08 15:48:18 +01:00
Rémi Verschelde
6d0421d2ae
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@ef8542c9f3 .
(cherry picked from commit 9ceab52892
)
2019-11-08 15:48:18 +01:00
Yuri Roubinski
e224c72dd8
Fix hint range step for integer in shaders
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(cherry picked from commit 982becfa39
)
2019-11-08 15:48:18 +01:00
fjordyo
5cdcf06ec1
Fix the edges of the mesh vertex
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(cherry picked from commit 4c28053ead
)
2019-11-08 15:48:18 +01:00
qarmin
7823552d9e
Fix memory leak in ResourceFormatSaverBinary::save
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(cherry picked from commit b244ab4acc
)
2019-11-08 15:48:18 +01:00
clayjohn
e821477102
throw error when user tries to use Canvas background without sample buffer
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(cherry picked from commit e65d2184b9
)
2019-11-08 15:48:18 +01:00
clayjohn
99adaef47c
Fix skip_vertex_transform bug in GLES2 CPUParticles
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(cherry picked from commit 97f66900bb
)
2019-11-08 15:48:18 +01:00
Robin Hübner
80752cca50
fix otherwise unitialized variables, found in #31694
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(cherry picked from commit 4817595c0e
)
2019-11-08 15:48:18 +01:00
Max
ee4d1e49ca
Fix crash on exit or resume on iOS 13
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Fixes #7966 .
(cherry picked from commit 29bde8cd74
)
2019-11-08 15:48:18 +01:00
clayjohn
b7c3fd0711
Fix shadow mapping with RGBA textures on html
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(cherry picked from commit 6ec7686a0c
)
2019-11-08 15:48:18 +01:00
Hugo Locurcio
1f772917d2
makerst: Separate signals/enums/properties/methods with a line
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(cherry picked from commit c2e5ef4cec
)
2019-11-08 15:48:17 +01:00
volzhs
e168f04bc3
Fix validating editor bold font
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(cherry picked from commit aa5e34d018
)
2019-11-08 14:03:58 +01:00
Ignacio Etcheverry
aa8386c593
Mono: Force preemptive thread suspend mode as a temporary workaround
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(cherry picked from commit 5a6070dde3
)
2019-11-08 14:01:49 +01:00
Rémi Verschelde
02c4c7a693
Android one-click deploy: Don't clear by default
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This makes iteration faster as you don't need to monitor your phone
to allow the installation each time.
Fixes #32183 .
(cherry picked from commit 9d96f04138
)
2019-11-08 14:01:08 +01:00
Harley Laue
6befb0836e
Allow building cvtt with system squish
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It looks like the SCsub for cvtt was copied from squish and it left
the `if env['build_squish']:` line intact. This means that using
`scons builtin_squish=no modules/cvtt` would fail and overal builds
would also fail because they'd fail to find `ConvectionKernels.h`
(cherry picked from commit 0fbd00f656
)
2019-11-08 14:00:39 +01:00
Rémi Verschelde
5f314c54ff
Prevent crash when we can't write to editor cache or config path
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This can happen if users somehow got wrong user permissions assigned to
their Godot cache, config or data paths (e.g. `~/.config/godot`).
The error messages should give them a hint as to what the issue may be.
Fixes #33199 .
There may be other situations that still lead to a crash, we need to
review all uses of `FileAccess::open` with `FileAccess::WRITE` mode to
ensure that proper pointer validation is done.
(cherry picked from commit 565f7183aa
)
2019-11-08 13:13:55 +01:00
sheepandshepherd
e46f2be4d7
Document GDNativeLibrary
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(cherry picked from commit 04dbcd7f5a
)
2019-11-08 13:09:55 +01:00
Rémi Verschelde
5967c6347d
Travis: Make scons cache branch-specific
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(cherry picked from commit a99b7a5f88
)
2019-11-08 13:08:24 +01:00
Kanabenki
7ef78e87c1
Fix casting to uint64_t when returning unix system time
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(cherry picked from commit add91724e6
)
2019-11-08 13:06:53 +01:00
Hugo Locurcio
0c0c911ae8
Display version information in the editor at all times
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This closes #27811 .
(cherry picked from commit dee9e9dc62
)
2019-11-08 12:57:50 +01:00
Rémi Verschelde
5cdd17194e
Merge pull request #33373 from ktksgit/fix_crash_in_pluginscript
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Fix crash in PluginScript destructor
2019-11-06 15:32:35 +01:00
ktksgit
eedf4b27a1
Fix crash in PluginScript destructor
2019-11-05 23:30:42 +01:00