David Snopek
10eafe236c
Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer
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(cherry picked from commit 58775a6c67
)
2023-10-24 19:51:53 +02:00
bitsawer
dac7049e16
Fix errors when freeing GPUParticles
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(cherry picked from commit 898d1a2d5f
)
2023-10-24 19:00:16 +02:00
clayjohn
51fd44318f
Avoid default fallback material when using world_vertex_coords
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This avoids z-fighting between the opaque shader and the depth prepass shader
(cherry picked from commit 04846c1d6d
)
2023-10-24 19:00:16 +02:00
bitsawer
75671b7937
Fix GLES3 instanced rendering color and custom data defaults
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(cherry picked from commit 6f88ed73be
)
2023-10-24 18:59:55 +02:00
jsjtxietian
a8e67284a9
Fix clear color's alpha value will affects 2D editor in Compatibility mode
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When the rt's transparency is false, force the alpha of the clear color to one
(cherry picked from commit e21a485dbc
)
2023-10-24 16:33:54 +02:00
bitsawer
7d76bcbac6
Fix Vulkan multithreaded compute list and GPU particle processing
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(cherry picked from commit 5d18e2ee00
)
2023-10-24 16:05:00 +02:00
Adam Scott
6318354212
Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing
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(cherry picked from commit 9c7db7397f
)
2023-09-21 15:28:24 +02:00
bitsawer
8d22e58063
Fix GLES3 multimesh rendering when using colors or custom data
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(cherry picked from commit 9897f1cfb9
)
2023-09-21 15:28:24 +02:00
jsjtxietian
2e71f6a806
fix glMapBufferRange return null when r_index + last_item_index > max_instances
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(cherry picked from commit d48b95a305
)
2023-09-21 15:12:59 +02:00
bitsawer
904582b4a8
Fix Vulkan texture update
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(cherry picked from commit 3daa19dd95
)
2023-09-21 14:09:19 +02:00
clayjohn
5261d12a66
Enable depth writes during shadow pass and depth pass. Disable during color pass
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This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing
(cherry picked from commit b986afed46
)
2023-09-21 13:50:25 +02:00
Adam Scott
4f59255059
Fix file permissions for the web platform
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(cherry picked from commit b6faccccd5
)
2023-09-21 13:34:46 +02:00
A Thousand Ships
4e539028fb
Fix memory access error for `MultiMesh` with GLES3
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Buffer was incorrectly assigned when invalid data was provided
(cherry picked from commit 6cb28e481f
)
2023-09-20 22:44:04 +02:00
Malcolm Nixon
d7f7c92f61
Unbind the framebuffer when updating meshes.
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While the vertex shaders used to update the meshes aren't actually rendering to the framebuffer, they may still refuse to run with some framebuffers bound - such as XR with multiple views.
(cherry picked from commit 679f5bf410
)
2023-08-31 20:19:31 +02:00
LRFLEW
e47abd790a
GLES3: Don't call glTexParameter* for invalid filter and repeat modes
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(cherry picked from commit 3e9173f11a
)
2023-08-31 20:19:31 +02:00
LRFLEW
f8ffad873a
GLES3: reset anisotropic filtering when changing texture filtering mode
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(cherry picked from commit 90f0e97eb9
)
2023-08-31 20:19:31 +02:00
Fabio Alessandrelli
f6e436c34c
[Net] Explicitly handle buffer errors in send/recv
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(cherry picked from commit 28001b9ef6
)
2023-08-31 20:19:30 +02:00
Rémi Verschelde
fc63a8d349
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
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(cherry picked from commit 2c9b7fc7a8
)
2023-08-31 19:26:49 +02:00
Kamil Brzoskowski
6becf94f49
Fix formatting of dlopen error message on Windows
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And harmonize the format for all platforms.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 3cd865dbe8
)
2023-07-10 18:09:57 +02:00
clayjohn
7447946dd1
Avoid freeze when interacting with menus on Wayland by re-aquiring next swapchain image after updating swapchain
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(cherry picked from commit df021b5063
)
2023-07-10 18:09:57 +02:00
Joe Marshall
fa6fb0ac70
fix threading bug in vulkan rendering device
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(cherry picked from commit c52fadbe75
)
2023-07-10 17:46:08 +02:00
Hugo Locurcio
e32330473a
Remove uses of `vformat()` with no placeholders
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This is identical to passing the string directly.
(cherry picked from commit dcc92c174e
)
2023-07-10 17:46:07 +02:00
clayjohn
bc9bc236c0
Initialize particles instance buffer in case it is used before being updated
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(cherry picked from commit 35ed7c770b
)
2023-07-10 17:11:22 +02:00
clayjohn
7c37a32897
Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer
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This works around a driver bug in some older devices and should be harmless on any spec-compliant device
2023-06-26 10:45:24 -07:00
clayjohn
cc89321c9c
Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared
2023-06-23 10:57:56 -07:00
Brecht Kuppens
55fc56bfd4
Moved variables closer to usage to fix unused variable warning
2023-06-22 23:01:09 +02:00
Rémi Verschelde
cb73a6e9f9
Merge pull request #78490 from clayjohn/GLES3-particles-subemit
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Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-22 21:02:38 +02:00
Qiqi Wu
df740f6865
free color and depth texture after check framebuffer complete failed
2023-06-22 09:13:24 +08:00
clayjohn
8a5af8183a
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 12:56:52 -07:00
bitsawer
dab0871d41
Fix invalid RID errors when freeing a mesh with blend shapes
2023-06-19 11:07:15 +03:00
bruvzg
131e49bf13
[Unix] Fix temporary file permissions.
2023-06-16 23:34:27 +03:00
Qiqi Wu
c8e3f00e5d
GLES3: Remove unimplemented texture_create() declaration
2023-06-16 18:58:23 +08:00
Rémi Verschelde
7dddd8a22c
Merge pull request #78302 from clayjohn/GLES3-screen-warning
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Remove outdated warning when using screen texture in GL Compatibility renderer
2023-06-16 10:23:27 +02:00
Rémi Verschelde
9e81aeda33
Merge pull request #78287 from clayjohn/GLES3-texture-replace
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Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-16 10:23:03 +02:00
Rémi Verschelde
1710a7d303
Merge pull request #78285 from clayjohn/GLES3-viewport-filter
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Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-16 10:22:33 +02:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
clayjohn
8a7f02addb
Remove outdated warning when using screen texture in GL Compatibility renderer
2023-06-15 18:48:50 -07:00
clayjohn
96b2743782
Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-15 13:08:55 -07:00
clayjohn
3e211b7f74
Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-15 13:06:42 -07:00
jpcerrone
bd786ce0d9
Fix for Win+M crashing the editor
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Fixes #77790
Adds missing 'break' statement to 'VulkanContext::prepare_buffers' function.
It was mistakenly removed in #72859
2023-06-14 14:34:09 -03:00
Rémi Verschelde
e0651ed4b5
Merge pull request #78199 from clayjohn/detect_3d
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Ensure that "detect 3D" is only called when using 3D shaders
2023-06-14 09:26:47 +02:00
Bastiaan Olij
6dd47e232b
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
clayjohn
0b7e2dfdfc
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-13 13:20:11 -07:00
Rémi Verschelde
9ce42d176d
Merge pull request #76977 from manueldun/light-shader-builtins
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Enable the use of all supported builtins on the light shader
2023-06-09 11:04:46 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
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Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Manuel Dun
e2321c21db
Enable the use of all builtins on the light shader
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When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
2023-06-08 14:14:14 -04:00
Rémi Verschelde
9e4315bb50
Style: Harmonize header includes in platform ports
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This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
clayjohn
05142b6228
Properly update array textures when using the OpenGL backend to avoid crash
2023-06-07 15:44:11 -07:00
Rémi Verschelde
e75285f69f
Merge pull request #77946 from bruvzg/opengl_blend_cache
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[OpenGL] Fix LCD blend mode color caching.
2023-06-07 11:02:30 +02:00
bruvzg
a2abea8b98
[OpenGL] Fix LCD blend mode color caching.
2023-06-07 10:55:38 +03:00