Commit Graph

2189 Commits

Author SHA1 Message Date
Hugo Locurcio 1eb4017e28
Make the pressed autokey icon red to emphasize its "recording" status
(cherry picked from commit 95773bb3c1)
2020-10-01 16:00:46 +02:00
Rémi Verschelde 3961f50176
Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2
[3.2] Optimized ScriptEditor initialization when many scripts are loaded
2020-10-01 13:58:01 +02:00
Rémi Verschelde ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Hugo Locurcio f7ed1f4d1f
Automatically start searching in the asset library when entering text
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).

This removes the need for a separate Search button.

(cherry picked from commit 6055db2a72)
2020-09-29 13:57:58 +02:00
Gilles Roudière 0b2913086f
Draw selected item on top of everything else
(cherry picked from commit 16532f51ef)
2020-09-29 13:57:56 +02:00
Gilles Roudière e496e8d318
Fix error when dragging anchors with parent's size == 0
(cherry picked from commit 8e6da0b808)
2020-09-29 13:57:56 +02:00
Hugo Locurcio b79bcb1f33
Make the SpriteFrames animation speed SpinBox take less vertical space
This makes it possible to display one more animation with the same
vertical space.

(cherry picked from commit 2427a9cafc)
2020-09-24 14:43:09 +02:00
Dashcell 42eb92d19a
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
(cherry picked from commit 5355169d3c)
2020-09-24 14:43:07 +02:00
SekoiaTree 0d8b2d34e1
Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe)
2020-09-24 14:43:05 +02:00
Zak d94323e37b
Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.

(cherry picked from commit 7d7727bade)
2020-09-24 12:05:34 +02:00
hoontee b626f16212
Fix "Create Trimesh Collision Sibling" transform
(cherry picked from commit 3cbd626328)
2020-09-14 11:00:47 +02:00
Haz 935edf9323
Fix tilemap tiles on horizontal/vertical flips
(cherry picked from commit 3f5413693c)
2020-09-10 12:03:45 +02:00
Lunatoid 636fe1bab9
Gives the theme editor a horizontal scrollbar
Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.

(cherry picked from commit d602be077d)
2020-08-31 15:29:41 +02:00
Hugo Locurcio 336bc03d66
Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning.

This closes #28082.

(cherry picked from commit 2c9d4ef961)
2020-08-21 02:28:17 +02:00
Maganty Rushyendra 69dc9c9417 Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.

(cherry picked from commit cf04aabef1)
2020-08-14 00:32:05 +02:00
Tomasz Chabora cea16907bb Properly disambiguate unsaved scripts
(cherry picked from commit 3082def404)
2020-08-14 00:32:05 +02:00
Yuri Roubinsky d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
Rémi Verschelde 518f109927 Script editor: Don't open dominant script in external editor
Fixes #13429.

(cherry picked from commits b5f110c77e,
6b3f013a82, and
e016859c3b)
2020-07-28 00:47:24 +02:00
Andrii Doroshenko (Xrayez) 6abaf4d0eb Skip internal scripts for breakpoints without printing an error
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.

(cherry picked from commit 1c70a33d9c)
2020-07-28 00:40:20 +02:00
Andy Maloney cc8c6180c3 [macOS] Fix Maya navigation with ALT + mouse scroll
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.

Fixes godotengine/godot#16181 on the master branch

(cherry picked from commit 394a7826be)
2020-07-24 10:31:57 +02:00
Rémi Verschelde 925371d08f TileSet Editor: Check polygon size before indexing
Fixes #39722.

(cherry picked from commit 6f428f2494)
2020-07-24 10:31:57 +02:00
Tomasz Chabora 5984febde2 Prevent multiple Controls moving inside container
(cherry picked from commit e44c9101da)
2020-07-24 10:31:57 +02:00
Paulb23 ca4fe82a7f Fix crash when closing a TextFile
(cherry picked from commit 54bca425b2)
2020-07-24 10:31:57 +02:00
rileylyman 582b4318f8 implement generic filename disambiguation
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.

(cherry picked from commit 4285211f40)
2020-07-24 10:31:56 +02:00
PouleyKetchoupp e3765e97de Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.

It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:42:11 +02:00
Jitesh f6479786c0 change minimum horizontal size from 200 to 240
(cherry picked from commit a8905b2a4e)
2020-07-15 12:11:31 +02:00
Michael Alexsander e7e022b3ee Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
(cherry picked from commit 26381265b8)
2020-07-15 12:11:31 +02:00
Daniel Ting c55e68d311 Do not try to save internal scripts
Fixes #40175

(cherry picked from commit d6c979d91b)
2020-07-10 10:37:33 +02:00
Andrii Doroshenko (Xrayez) 41f99c8f53 Provide warning when using polygon shapes in `CollisionShape2D` node
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.

Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.

(cherry picked from commit dc446203be)
2020-07-06 14:16:28 +02:00
Maganty Rushyendra 68526da5f2 Fix undo/redo for bone painting in Polygon2D UV Editor
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.

(cherry picked from commit 6e60aa3876)
2020-07-06 14:13:58 +02:00
Michael Alexsander a9ef40b388 Remove oversized margins in the AnimationTree editor
(cherry picked from commit 4f00ac7003)
2020-07-03 15:34:30 +02:00
Daniel Ting 35523a46c0 Make "Close and save changes?" actually save
This fixes issue #39844, where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."

(cherry picked from commit d2a5b92e9b)
2020-07-03 13:17:57 +02:00
Maganty Rushyendra 6bd7fd0a00 Fix accidental duplication of Polygon2D start point
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.

(cherry picked from commit b8d55b244a)
2020-06-29 10:59:04 +02:00
Rémi Verschelde 636b1e4518 CanvasItemEditor: Fix losing position for drag'n'dropped scenes
Fixes #26549.
Supersedes #36309.

(cherry picked from commit a403131a25)
2020-06-29 10:48:07 +02:00
Rémi Verschelde 76fa1724b3
Merge pull request #39395 from asmaloney/fix-macos-scrollwheel-zoom
[3.2][macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:24 +02:00
Bill d4a1bc475a Fix overlapping hotkey designations for save all scenes and save all scripts
(cherry picked from commit acdcda9033)
2020-06-24 22:52:05 +02:00
Yuri Roubinsky 5be4e10f4e Fix error label clicking in status bar for shader editor
(cherry picked from commit 25cb5a42e0)
2020-06-24 22:52:05 +02:00
Maganty Rushyendra 0f30fa8fbd Enable finer grained control when creating polygon with UV Editor
Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.

(cherry picked from commit 69d0d89214)
2020-06-24 22:52:05 +02:00
Aaron Franke 44c3908c7b Avoid errors when the editor camera is inside the focused object
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON

(cherry picked from commit ed2bbdbbef)
2020-06-22 12:04:52 +02:00
Vorblen 4c638f98ab Fix "Fully Axis-Locked" Freelook Navigation Scheme
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 29e901c342)
2020-06-21 21:48:12 +02:00
Hugo Locurcio c5d70fc6a6 Scroll horizontally when holding Shift with Scroll to Pan enabled
This closes https://github.com/godotengine/godot-proposals/issues/1077.

(cherry picked from commit 84e1c5e4c3)
2020-06-21 21:40:10 +02:00
Sl3dge78 6e835a4820 Autofilled path gets set properly on animation subresources
(cherry picked from commit d731f43794)
2020-06-21 21:39:23 +02:00
Maganty Rushyendra ae59e22cdd Fix editor texture preview for certain specific dimensions
Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.

(cherry picked from commit c7a8dc7bb9)
2020-06-18 12:00:05 +02:00
Bojidar Marinov 1c801dd044 Fix a random crash in the TileSet editor
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.

(cherry picked from commit 7850d0316f)
2020-06-18 11:29:28 +02:00
Hugo Locurcio d4dd80afe7 Restore previous mouse position when leaving the editor freelook mode
- Remove the crosshair as it no longer serves a purpose (the cursor will
  now appear where the user "expects" it to).

This closes https://github.com/godotengine/godot-proposals/issues/1076.

(cherry picked from commit 4a542e0007)
2020-06-18 11:29:28 +02:00
Hugo Locurcio 5200ff03d2 Display freelook speed and zoom in units in the 3D editor viewport
Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.

This also fixes the indicator bar drawing on hiDPI displays.

(cherry picked from commit eaae50fe4a)
2020-06-18 11:29:28 +02:00
Andy Maloney f4640af9c1 [3.2][macOS] Control key + scroll wheel should zoom not pan
Fixes godotengine/godot#32520
2020-06-15 10:23:11 -04:00
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
Phischermen 12786bcbdb Fix crash when creating new text file with no name
(cherry picked from commit cdb29447b4)
2020-06-10 15:30:52 +02:00
Aaron Franke 0b6a410890 Change the default editor camera rotation to position it in +X +Y +Z
(cherry picked from commit 6c2df6792b)
2020-06-10 15:30:52 +02:00