Hugo Locurcio
8d6493fae4
Initialize View Frame Time estimates to match 120 FPS
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This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
(cherry picked from commit 15b31f0891
)
2023-10-24 16:06:29 +02:00
Rakka Rage
22560c5bf0
Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
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(cherry picked from commit dc2aa69c46
)
2023-10-24 16:05:00 +02:00
Kirill Diduk
eaa2485a5d
[bugfix] Fix reimporting scene withh default values selected
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This commit fixes #78140
When the scene was re-imported with non-default values of some settings, re-importing it again using default values for those settings didn't have the effect.
The problem was that when handling the reimport, a wrong dictionary of the settings was used.
(cherry picked from commit 8b729e5b7e
)
2023-10-24 16:04:59 +02:00
jsjtxietian
efa82d5025
fix CollisionShape3D Shape Size handle will missing
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when Script editor floating
(cherry picked from commit fec0396cac
)
2023-10-19 21:49:00 +02:00
Raul Santos
85ab269796
C#: Fix line in OpenInExternalEditor
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(cherry picked from commit 132a1daf1a
)
2023-10-19 21:21:02 +02:00
Ninni Pipping
5cc85fb119
Fix indentation in script templates
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(cherry picked from commit 39353462ac
)
2023-10-19 21:21:02 +02:00
Haoyu Qiu
2192c717a4
Make indentation indicators translatable
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(cherry picked from commit a552103531
)
2023-10-19 21:17:46 +02:00
Haoyu Qiu
188d9040d3
Fix typo in ResourceImporterImageFont
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(cherry picked from commit 80728bdf1e
)
2023-10-19 21:06:12 +02:00
Hugo Locurcio
c8bd1259af
Allow using floating-point bone sizes and outline widths in the 2D editor
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This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
(cherry picked from commit a39190a18f
)
2023-10-19 21:06:11 +02:00
Rémi Verschelde
aae20e5b10
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
(cherry picked from commit faaf27f284
)
2023-10-03 20:45:35 +02:00
Rémi Verschelde
c966bdf358
i18n: Sync translations with Weblate (last 4.1 sync)
2023-10-02 17:01:20 +02:00
Yuri Sizov
d5fab0ec4c
Fix leak when closing theme editor preview tabs
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(cherry picked from commit 5e3229b7ed
)
2023-09-27 21:03:23 +02:00
A Thousand Ships
c941715850
Remove leftover debug print in `FileSystemDock`
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(cherry picked from commit 1589efb350
)
2023-09-21 15:48:10 +02:00
Chia-Hsiang Cheng
e65172237c
Avoid duplicating the 'Filters' section
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(cherry picked from commit e0cbbe4bbd
)
2023-09-21 15:28:24 +02:00
Chia-Hsiang Cheng
bad5e93945
Remove animation tracks with correct indices
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(cherry picked from commit 3d7facd21c
)
2023-09-21 15:28:24 +02:00
trollodel
5e8654decb
Make the single window mode check more strict
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Check the "interface/editor/single_window_mode" editor settings.
(cherry picked from commit 0f6327b59b
)
2023-09-21 15:28:23 +02:00
Spencer Chang
c339abe1aa
Added path to output of missing import texture metadata
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(cherry picked from commit 57d9e3bb0e
)
2023-09-21 15:14:04 +02:00
jsjtxietian
1238554f05
Use ui_text_submit to confirm and close text prompts
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Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
(cherry picked from commit ba41910967
)
2023-09-21 15:14:04 +02:00
David Snopek
113cfdfc69
Fix overriding _export_begin, _export_file and _export_end from GDExtension
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(cherry picked from commit d09843c5ae
)
2023-09-21 15:14:04 +02:00
Hugo Locurcio
2d480eb632
Uncollapse favorites by default in the editor FileSystem dock
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(cherry picked from commit 075bd4b281
)
2023-09-21 14:57:13 +02:00
A Thousand Ships
c4be3487ca
Make editor camera speed indicator use `m/s` and `m`
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(cherry picked from commit 8d7a2c615c
)
2023-09-21 14:09:19 +02:00
Yuri Sizov
08bd6ba734
Check the native base of scripts when resolving icons
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(cherry picked from commit 21c5f86d5d
)
2023-09-21 13:35:31 +02:00
kobewi
a5b59b596f
Don't grab theme icons for scripts
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(cherry picked from commit 51f92d1100
)
2023-09-21 13:34:46 +02:00
kobewi
ef1d0cda30
Automatically add path to built-in scripts
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(cherry picked from commit ed6ad376c6
)
2023-09-20 22:44:04 +02:00
Dario
f6f2b0897a
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
(cherry picked from commit 7dfb854556
)
2023-09-20 22:44:04 +02:00
jsjtxietian
f2b6eda210
Fix a crash when enable a plugin uses `make_mesh_previews`
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The bug happens when plugin tree is propagating mouse events
(so it is blocked), but EditorProgress's dtor will make main editor
focused and call update_plugins immediately
which will update the blocked tree.
(cherry picked from commit 7e3a762369
)
2023-09-20 22:44:04 +02:00
Hrvoje Varga
8f32e968b8
Fix scene tab close
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(cherry picked from commit 51923fc528
)
2023-09-20 22:44:03 +02:00
Rindbee
5f46bca824
Fix history mismatch
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Set the properties of the resource's proxy instead of setting the resource's
properties directly. (For action "Set ...")
Update the path of the edited scene when saving the scene. (For action "Add
atlas source")
(cherry picked from commit 28db5e7649
)
2023-09-20 22:44:03 +02:00
Rémi Verschelde
f2c8eea60e
i18n: Sync translations with Weblate
2023-09-08 12:10:22 +02:00
Markus Sauermann
2d607d7c5c
Include Display Server Type in Copy System Info
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Add info about X11 or Wayland to System Information on LinuxBSD.
(cherry picked from commit 1712b78e18
)
2023-08-31 20:19:31 +02:00
MewPurPur
2c154348fc
Make Help.svg not look disabled
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(cherry picked from commit 963a63708e
)
2023-08-31 20:19:31 +02:00
Haoyu Qiu
b0ceeb2341
Hide explicitly specified flag value in Inspector
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(cherry picked from commit de83b7166c
)
2023-08-31 19:48:16 +02:00
MineBill
4ec566fae2
Set the VoxelGIData path before saving, otherwise the ResourceSave will revert it to an empty String
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(cherry picked from commit c34d5627fb
)
2023-08-31 19:48:16 +02:00
Rémi Verschelde
7a86ffc034
i18n: Sync translations with Weblate
2023-08-17 13:23:50 +02:00
kobewi
b45e7f0f63
Emit history_changed on merged UndoRedo actions
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(cherry picked from commit b6bb0d505d
)
2023-07-17 12:05:43 +02:00
WiseNoodle
085b16b1bb
Add missing word to text of the alert dialog
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(cherry picked from commit d1c70cf7d4
)
2023-07-17 12:05:42 +02:00
stmSi
74efa063cc
Fix: ESC (ui_cancel) not closing FindReplaceBar
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(cherry picked from commit 7eb517c27f
)
2023-07-17 12:05:42 +02:00
Septian
c1ddd0485b
Fix dragged nodes have icon size
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(cherry picked from commit 837df886f3
)
2023-07-17 12:05:42 +02:00
Aaron Franke
e3cfc023b4
Improve text in popup warning, remove "upgrade or downgrade" text
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(cherry picked from commit 95ccbdea4b
)
2023-07-11 12:21:28 +02:00
Aaron Franke
5729e40035
Improve user-friendliness of project version mismatch message
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(cherry picked from commit 3b8a81d361
)
2023-07-10 18:09:58 +02:00
Aaron Franke
ec6d258db0
Fix property hint class name type string restriction and replace mode
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(cherry picked from commit 58a65591f5
)
2023-07-10 18:09:58 +02:00
kobewi
a79160ebd2
Collapse bottom panel if there is no active tab
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(cherry picked from commit 59ae7e2445
)
2023-07-10 18:09:58 +02:00
Emmanouil Papadeas
2f32a3454c
Fix `Camera2D.rotating` not being converted and reversed properly
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Godot 3's Camera2D `rotating = true` and `rotating = false` are supposed to be converted and reversed to `ignore_rotation = false` and `ignore_rotation = true` respectively, but this wasn't the case before this PR, as the project converted was failing to properly read the `true` and `false` strings, thus resulting in `ignore_rotation = true` in all cases.
(cherry picked from commit 256b99ca40
)
2023-07-10 18:09:58 +02:00
Rémi Verschelde
29b4ee3d97
Change explicit 'Godot 4.0' references to 'Godot 4'
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Fixes #79276 .
(cherry picked from commit 8a06ec979e
)
2023-07-10 18:09:58 +02:00
RedworkDE
3f334cb144
C#: Fix command line exporting
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(cherry picked from commit f3f3365abd
)
2023-07-10 17:46:09 +02:00
Yadnesh Kulkarni
09c245fd74
Fixed grid disappearance
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(cherry picked from commit a8dde286ce
)
2023-07-10 17:46:08 +02:00
Hugo Locurcio
fe8e7a0b22
Use bullet points in shader editor creation dialog
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This is consistent with the script creation dialog.
(cherry picked from commit bce2985615
)
2023-07-10 17:46:07 +02:00
Dawid Marzec
87b4143f3b
Fix cursor behaviour in Tree while holding CTRL
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(cherry picked from commit 9abbdea95e
)
2023-07-10 17:26:15 +02:00
Rémi Verschelde
1875ecb776
Project converter: Use same rendering driver as Project Manager
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Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes #76303 .
(cherry picked from commit 53c78b2cac
)
2023-07-10 17:26:15 +02:00
jpcerrone
2ba192e803
Fix comments and indentation in .gdshaderinc files
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Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
(cherry picked from commit 71b8a9d274
)
2023-07-10 17:26:15 +02:00