Commit Graph

13846 Commits

Author SHA1 Message Date
Rémi Verschelde
ebeb493dc0
Merge pull request from Crazy-P/Resolves-Inccorect-Quaternion-Conversion
Resolves Incorrect Quaternion Conversion
2018-04-09 21:58:05 +02:00
Rémi Verschelde
62e5be8651
Merge pull request from guilhermefelipecgs/fix_3086
Fix custom cursor when it's hidden
2018-04-09 21:47:22 +02:00
Rémi Verschelde
24c2efc0f5
Merge pull request from ianb96/move_tab
Drag to Rearrange Editor Docks
2018-04-09 21:45:06 +02:00
Pedro J. Estébanez
b964a9e678 Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.

Fixes .
2018-04-09 19:55:54 +02:00
Rémi Verschelde
93ae37f118
Merge pull request from mhilbrunner/docs-scenetree
[DOCS] SceneTree
2018-04-09 19:49:44 +02:00
Guilherme Felipe
19d2a44e5d Allow set_custom_mouse_cursor use same cursor(image) with different shapes. 2018-04-09 14:33:13 -03:00
Rémi Verschelde
9101a89510
Merge pull request from Mintormo/bugfix-inconsistent-sort-in-file-manager
Fixed bug . Inconsistent sort in file manager.
2018-04-09 17:56:43 +02:00
Rémi Verschelde
36552c2c90
Merge pull request from Paulb23/color_region_cache
Fixed colour regions and added local colour region cache
2018-04-09 16:05:26 +02:00
Ruslan Mustakov
dcf5be92a3 Make BaseButton not emit press when container is scrolled
This fixes the problem described in  in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.
2018-04-09 20:34:52 +07:00
Guilherme Felipe
62b835a2cd Fix custom cursor when it's hidden
[Linux] Ensures that the custom cursor will be used when changing to
MOUSE_MODE_VISIBLE. Fix 

[Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN.

[Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09 10:28:20 -03:00
Geoffrey
8362ce4769 Made print_tree_pretty() function which displays scene tree graphically 2018-04-09 15:01:37 +02:00
Poommetee Ketson
e83af5dfc6 Add new transform tutorial to appropriate classes 2018-04-09 17:44:13 +07:00
Andrea Catania
45b778c7f8 Fixed area overlap cleaning 2018-04-09 09:33:29 +02:00
Ignacio Etcheverry
ea0e73f3c8
Merge pull request from NikodemL/fix_mono_bottom_panel_issue_activated
Fixed mono bottom panel to select the correct file when messages are filtered
2018-04-09 09:15:43 +02:00
Crazy-P
ae7a9df292 Resolves Inccorect Quaternion Conversion
Fixes https://github.com/godotengine/godot/issues/18025
2018-04-09 14:48:03 +08:00
Alexander Alekseev
6a5ed3a42b Fix RigidBody's configuration warning for Z axis 2018-04-09 09:28:31 +03:00
George Marques
0ee72fbd30
Merge pull request from AlexHolly/master
expose Tileset TileMode to GDScript
2018-04-08 21:44:07 -03:00
ianb96
9ac3c474b8 Drag to rearrange Tabs and TabContainer 2018-04-08 20:23:37 -04:00
Juan Linietsky
b67bfa3328
Merge pull request from lpn/master
Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Max Hilbrunner
bc66869d4c [DOCS] SceneTree 2018-04-08 23:34:17 +02:00
Juan Linietsky
cef01f1f49
Merge pull request from Chaosus/is_point_in_triangle_fix
Fix is_point_in_triangle function
2018-04-08 18:18:19 -03:00
Juan Linietsky
b88a16c7ac
Merge pull request from Chaosus/particlesfix
Fix invalid particle movement when time_scale is zero
2018-04-08 18:15:32 -03:00
Alexander Holland
f18b74838c expose Tileset TileMode to GDScript 2018-04-08 22:54:02 +02:00
Juan Linietsky
34e367597d
Merge pull request from aragar/master
For-in loop variable added to autocompletion
2018-04-08 17:25:01 -03:00
Juan Linietsky
3a08f1748b
Merge pull request from Zylann/find_in_files
Added find & replace in files
2018-04-08 17:24:26 -03:00
Juan Linietsky
b756172bdb
Merge pull request from Chaosus/generate_normals_flip
Add flip switch to SurfaceTool.generate_normals
2018-04-08 17:18:03 -03:00
Juan Linietsky
217a95868a
Merge pull request from Web-eWorks/atlasfixes
Fix Sprite3D's incorrect behavior when using AtlasTextures.
2018-04-08 17:11:16 -03:00
Juan Linietsky
24cf58f917
Merge pull request from isaacremnant/better_grow_direction
Added GROW_DIRECTION_BOTH for controls
2018-04-08 16:42:16 -03:00
Juan Linietsky
59cdc5eb9d
Merge pull request from Lerc/master
add Image::bumpmap_to_normalmap conversion function
2018-04-08 15:52:05 -03:00
Poommetee Ketson
9acc199bf8
Merge pull request from Chaosus/fixbug
Fix crash when click on any inspector entry that takes Resource
2018-04-09 00:23:42 +07:00
Chaosus
56a6d90f36 Fix regression 2018-04-08 20:01:38 +03:00
Juan Linietsky
2f4f8de459
Merge pull request from mrcdk/custom_resources_inspector
The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Juan Linietsky
2ba01613a3
Merge pull request from Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir
Editor: update favortite_dirs after move or rename a file in filesytem_dock
2018-04-08 11:36:55 -03:00
Juan Linietsky
a6c9ccf007
Merge pull request from robfram/check-animation-playing-backwards
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
2018-04-08 11:36:15 -03:00
Juan Linietsky
20e68fef85
Merge pull request from ShyRed/disabled_shapes_2d
Remove disabled shapes from physics 2D calculations
2018-04-08 11:16:55 -03:00
Juan Linietsky
e9e5aa617e
Merge pull request from Faless/multiplayer_api
[RFC] MultiplayerAPI refactor
2018-04-08 11:04:16 -03:00
Juan Linietsky
1faea81e15
Merge pull request from playster000/master
enhance mipmaps, non power of 2 textures
2018-04-08 10:49:13 -03:00
Juan Linietsky
4ee3f3251d
Merge pull request from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky
8a5fb669ae
Merge pull request from Chaosus/fixshaderbugs
Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky
6eb0c74e9d
Merge pull request from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky
10448063c4
Merge pull request from ivodopiviz/float-overflow
Changed debug max distance to avoid overflow
2018-04-08 09:14:29 -03:00
Juan Linietsky
47ffe107e6
Merge pull request from Nibodhika/all-device-mode
Allows to map an action to all devices.
2018-04-08 09:04:14 -03:00
Juan Linietsky
8a84f9df0d
Merge pull request from Essojadojef/fix-shortcut-categories
Fix all categories unfold when one key binding is changed
2018-04-08 09:02:44 -03:00
Mintormo
41a3929d25 Fixed bug . Inconsistent sort in file manager.
This commit fix a bug 
(https://github.com/godotengine/godot/issues/17929)
in file manager. I'm just added sorting of files list
in method FileSystemDock::_update_files.
2018-04-08 13:18:01 +03:00
Juan Linietsky
9e7cee2ceb Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
Fixes , fixes .
2018-04-07 19:43:09 -03:00
Nibodhika
1e28f63bcf Allows to map an action to all devices.
This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.

This special value is invalid for a regular input, so it should be safe.
Implements 
2018-04-07 20:08:09 +00:00
Juan Linietsky
cd7e9d9642
Merge pull request from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky
61d70fe47c Document condition to avoid mistakes (like ) 2018-04-07 17:04:12 -03:00
Juan Linietsky
14340efa3c
Merge pull request from ivodopiviz/tscn-issues
Removed unnecessary newlines from tscn
2018-04-07 16:59:12 -03:00
Juan Linietsky
5a1a90c3db
Merge pull request from rainerdeyke/fix_issue_17585
Fixes moving files causes scene corruption
2018-04-07 16:56:02 -03:00