Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Gilles Roudiere
6af38d119e
Merge pull request #11399 from toger5/bottom_panel_debugger
...
Bottom panel debugger
2017-10-01 21:30:43 +02:00
Gilles Roudiere
e6dfce6b52
Merge pull request #11704 from Hinsbart/move_interface_properties
...
EditorSettings: Move interface/ properties to interface/editor
2017-09-30 12:38:59 +02:00
Juan Linietsky
f494470005
Restored ability to import OBJ files as meshes directly. Finally closes #9445 .
2017-09-29 20:38:27 -03:00
Andreas Haas
20eb17a685
EditorSettings: Move interface/ properties to interface/editor
...
Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00
toger5
e8c620abac
fixed bottom panel debugger exception
...
- make it work in combination with the border for tabs
- fixed updating when changing theme
2017-09-28 16:52:34 +02:00
Gilles Roudiere
6f185cc9f7
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
Daniel J. Ramirez
b622c92fad
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
...
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
volzhs
cd81ef4d38
Show button name always in main toolbar
2017-09-20 16:03:52 +09:00
Daniel J. Ramirez
4d14097439
Fixed metrics.
2017-09-17 18:58:36 -05:00
Rémi Verschelde
bc005a57d3
Merge pull request #11220 from toger5/bottom_panel_debugger_tabs_fix
...
made tabs visible in debugger fixes : #11212
2017-09-17 23:06:38 +02:00
Rémi Verschelde
c74bab66aa
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
...
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Rémi Verschelde
a29559bc0e
Merge pull request #11075 from ISylvox/fix-main-scene-state
...
Fixes Tab Switching of Main Scene State. Closes #11045
2017-09-17 12:43:01 +02:00
Rémi Verschelde
c24ca2c7a8
Merge pull request #10900 from toger5/theme_tab_border
...
Added border for tabs + container.
2017-09-17 12:41:36 +02:00
toger5
10c400c456
Added border for tabs + container.
...
- moved tabConetent position to be more reasonable.
- fixed drawing order to allow those kind of styles.
2017-09-15 00:50:34 +02:00
Juan Linietsky
d3c1f2a7f6
Re-Added export plugins with a more interesting API, as well as the ability to do path remapping.
...
Also added ability to tell the exporter that a shared object needs to be bundled in the build.
2017-09-14 19:41:14 -03:00
toger5
b37e869c89
fixed double border for debugger tab panel
2017-09-15 00:29:31 +02:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
Indah Sylvia
3aa7ea3bfc
Fixed typo in editor_node.cpp: 'my' to 'may'
2017-09-14 21:30:16 +07:00
Juan Linietsky
7e3c5043c1
Warn the user that changes to resources will be lost when editing imported or instanced resources from scenes.
2017-09-14 10:39:47 -03:00
Indah Sylvia
9e204658ff
Fixed Tab Switching of Main Scene State. Closes #11045
2017-09-14 12:53:57 +07:00
Rémi Verschelde
27ae3c839d
Merge pull request #7908 from SaracenOne/recast
...
In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
toger5
4ccf3bb2ed
made tabs visible in debugger fixes : #11212
...
- the stylebox is changed so the top part is transparent when the
debugger is selected
2017-09-13 02:37:33 +02:00
Daniel J. Ramirez
15904d66b4
Fixed file system dialog icons
2017-09-12 14:32:04 -05:00
Daniel J. Ramirez
1e8048dd45
Improved theme generation, and other fixes
2017-09-12 13:16:38 -05:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Rémi Verschelde
431de234e4
Merge pull request #10899 from toger5/theme_fixes_from_light
...
Theme fixes from light
2017-09-04 23:14:18 +02:00
Juan Linietsky
334a81844e
Improve guessing of what editor to switch to, fixes #10405
2017-09-04 18:00:52 -03:00
Saracen
92e77d5ff2
Recast integration.
2017-09-04 21:41:57 +01:00
toger5
45d57ccf28
fixed hover line for menu button
2017-09-04 18:06:13 +02:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Wilson E. Alvarez
2a2c4230c6
Removed empty segment
2017-09-02 10:19:43 -04:00
Poommetee Ketson
69ccae3d99
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
...
Light Theme
2017-08-31 11:47:18 +02:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
Hein-Pieter van Braam
89fbc5482d
Fix a crash when an early dialog tries to appear
...
This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.
This moves all of these dialogs to earlier in the constructor so this
can't happen.
2017-08-30 13:59:48 +02:00
Juan Linietsky
6d41ceea99
Merge pull request #10771 from neikeq/pr-improve-build-callbacks
...
Improve build callbacks
2017-08-29 20:12:04 -03:00
Ignacio Etcheverry
c18b7046c6
Improve build callbacks
...
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game.
- Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29 23:59:26 +02:00
Rémi Verschelde
28c85922b1
Merge pull request #10716 from Noshyaar/pr-update
...
Change editor update_mode to boolean (update_always)
2017-08-29 07:47:34 +02:00
Rémi Verschelde
61acc0762c
Merge pull request #10704 from Noshyaar/pr-scene
...
EditorNode: enhance open scene error dialog
2017-08-29 07:47:04 +02:00
Poommetee Ketson
f620e19be7
Change editor update_mode to boolean
...
Fix potential issues when MenuOptions enum or the entry in
project metadata file is altered.
2017-08-29 07:50:41 +07:00
Poommetee Ketson
d25ea73822
EditorNode: fix scene save over others
2017-08-29 07:27:18 +07:00
Poommetee Ketson
6bb290f6a7
EditorNode: enhance open scene error dialog
2017-08-29 07:09:47 +07:00
Juan Linietsky
d23f323cde
-Moved script run to editor, removed from project
...
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00