Rémi Verschelde
dbbfade584
Merge pull request #35082 from akien-mga/dont-count-yer-chicken
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EditorNode: Delay addon init to NOTIFICATION_READY
2020-01-14 08:26:08 +01:00
Rémi Verschelde
870ec61417
Merge pull request #35092 from AndreaCatania/frames_exp
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Exposed physics frame count and idle frame count
2020-01-14 08:25:46 +01:00
Rémi Verschelde
63112b5090
Merge pull request #35106 from YeldhamDev/scrollbar_overlap_fixes
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Fix more instances of overlapping scrollbars
2020-01-14 08:12:20 +01:00
Rémi Verschelde
6a9b38741f
Merge pull request #35105 from timothyqiu/center-container-min-size
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Updates min size on CenterContainer::set_use_top_left
2020-01-14 08:11:34 +01:00
Rémi Verschelde
ebf28c942f
Merge pull request #35088 from akien-mga/object-disconnect-was-safe-enough
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Object: Remove error on disconnect of locked signals
2020-01-14 07:53:30 +01:00
Michael Alexsander
712cd8a97e
Fix more instances of overlapping scrollbars
2020-01-13 22:49:17 -03:00
Haoyu Qiu
66a54582ee
Updates min size on CenterContainer::set_use_top_left
2020-01-14 08:35:21 +08:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
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The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.
The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde
0aeb5bbf62
Object: Avoid error on emit_signal with freed target
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As advised by @reduz.
2020-01-13 22:20:18 +01:00
Rémi Verschelde
34ad33d9e0
Merge pull request #35099 from neikeq/sync-visual-server-after-script-server-finish
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Sync pending VisualServer commands after ScriptServer finalization
2020-01-13 22:13:29 +01:00
Rémi Verschelde
f06372cb73
Merge pull request #35097 from neikeq/issue-34954
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Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 22:01:11 +01:00
Ignacio Etcheverry
d5122ab31c
Sync pending VisualServer commands after ScriptServer finalization
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This is needed as C# may free resources from the finalizer thread during
CSharpLanguage::finish(). Previously this would result in RIDs not being freed.
2020-01-13 21:46:44 +01:00
Ignacio Etcheverry
a6a5ef0fd6
Mono/C#: Add error checks to detect possible Reference leaks
2020-01-13 21:00:07 +01:00
Ignacio Etcheverry
ea737db43c
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 20:58:46 +01:00
George Marques
1d129f9bec
GDScript: Check function arguments on release too
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Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.
Fix #28680
2020-01-13 15:58:53 -03:00
Andrea Catania
9c60502357
Exposed physics frame count and idle frame count
2020-01-13 17:53:10 +01:00
Rémi Verschelde
f38bfccf42
Object: Remove error on disconnect of locked signals
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According to 22637beb2e (commitcomment-36651823)
and as confirmed by @reduz, this seems not to be necessary now that we
copy-on-write.
This triggered freeze scenarios in cases where a node would be deleted
while being used as a target in a signal emission.
Fixes #34650 .
Fixes #34769 .
Now those two errors go back to reporting:
```
ERROR: emit_signal: Condition ' !target ' is true. Continuing..:
At: core/object.cpp:1191.
```
2020-01-13 17:03:02 +01:00
Rémi Verschelde
031b5455ae
Merge pull request #35083 from akien-mga/squish-s3tc-compress-in-template
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Image: Include S3TC compression via Squish in non-tools build
2020-01-13 16:21:30 +01:00
Rémi Verschelde
04a1ae90df
Merge pull request #35080 from malbach/scrollbars_overlap
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Fix #33309 Overlapping Scrollbars in ScrollContainer
2020-01-13 16:10:12 +01:00
Rémi Verschelde
c7b701dfd2
Image: Include S3TC compression via Squish in non-tools build
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We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.
Fixes #25640 .
2020-01-13 15:58:49 +01:00
Rémi Verschelde
1cf387ed9d
Merge pull request #35079 from akien-mga/managers-dont-build-solutions
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Ignore command line --build-solutions when not editing project
2020-01-13 15:08:31 +01:00
Rémi Verschelde
017b7de2df
EditorNode: Delay addon init to NOTIFICATION_READY
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Fixes #25635 .
2020-01-13 15:02:11 +01:00
malbach
bc8ce836e3
Fix overlapping scrollbars in ScrollContainer ( #33309 )
2020-01-13 14:37:55 +01:00
Rémi Verschelde
d88103172c
Ignore command line --build-solutions when not editing project
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This option is meant to use together with `--path` or from a project
folder. Otherwise the project manager is opened and the option triggers
a crash.
Fixes #25589 .
2020-01-13 14:00:47 +01:00
Rémi Verschelde
087ffc8b5a
Merge pull request #35078 from akien-mga/animation-editor-duplicate-name
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Animation editor: Set resource name when duplicating
2020-01-13 14:00:37 +01:00
Rémi Verschelde
57e43af3a2
Merge pull request #35075 from AlexHolly/fix-double_tap-regression
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fixes android double tap regression
2020-01-13 13:43:43 +01:00
Rémi Verschelde
c72b5dc0bc
Merge pull request #35073 from akien-mga/zero-scale-shall-not-pass
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Control/Light2D: Preventing setting 0 as scale as for Node2D
2020-01-13 13:38:08 +01:00
Rémi Verschelde
4a95186b4b
Animation editor: Set resource name when duplicating
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Fixes #25156 .
2020-01-13 13:22:06 +01:00
Rémi Verschelde
e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
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Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
Rémi Verschelde
854a7bd9bb
Merge pull request #35074 from GodotExplorer/lsp-fix-34147
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Fix infinite loop error in document link parsing of GDScript Language Server
2020-01-13 13:05:39 +01:00
George Marques
e6060706ca
GDScript: Type match on assignment only if operators have type
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This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
Alexander Holland
dd2fd4e853
fixes android double tap regression
2020-01-13 12:46:33 +01:00
Rémi Verschelde
33be750634
Merge pull request #35072 from Calinou/2d-zoom-clamp-editor-scale
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Clamp the editor scale to 1 for 2D zoom operations
2020-01-13 12:28:28 +01:00
Geequlim
d5e1890c85
Fix infinite loop error in document link parsing
2020-01-13 19:23:29 +08:00
Rémi Verschelde
100f50b7df
Control/Light2D: Preventing setting 0 as scale as for Node2D
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Triggers errors in `Transform2D::affine_invert()`.
Fixes #26510 .
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639 .
2020-01-13 12:20:15 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
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Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.
This closes #35059 .
2020-01-13 12:16:27 +01:00
Rémi Verschelde
52f44e72b6
Merge pull request #35070 from akien-mga/revert-34968
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Revert "Enable Vsync via Compositor by default"
2020-01-13 10:13:17 +01:00
Rémi Verschelde
ab97f78fa5
Revert "Enable Vsync via Compositor by default"
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This reverts commit 9600fd5dde
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Add comment warning about possible implications of using this option.
Fixes #35038 .
2020-01-13 09:33:27 +01:00
Rémi Verschelde
7a15569c6f
Merge pull request #35050 from Calinou/enlarge-item-list-editor
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Increase the size of the item list editor popup
2020-01-13 09:14:02 +01:00
Rémi Verschelde
8130decfe4
Merge pull request #35064 from clayjohn/rendering_crashes
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Fix light and multimesh crashes
2020-01-13 09:13:18 +01:00
Rémi Verschelde
b5cfe9d745
Merge pull request #35063 from timothyqiu/dock-new-window
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Fixes the New Window option in macOS dock menu
2020-01-13 09:11:31 +01:00
Rémi Verschelde
ed9984c3c5
Merge pull request #35058 from clayjohn/texture_debug
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Make texture_debug_usage thread safe
2020-01-13 08:44:01 +01:00
Rémi Verschelde
b5eb45551c
Merge pull request #35057 from clayjohn/GLES3-fix_irradiance_map
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Fix generation of irradiance map
2020-01-13 08:42:41 +01:00
clayjohn
179193775b
Fix light and multimesh crashes
2020-01-12 17:45:06 -08:00
Haoyu Qiu
047d66cc6f
Fixes the New Window option in macOS dock menu
2020-01-13 08:58:12 +08:00
clayjohn
3579187f90
Make texture_debug_usage thread safe
2020-01-12 15:22:54 -08:00
clayjohn
796d35d8b3
Fix generation of irradiance map
2020-01-12 14:45:31 -08:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
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This makes it easier to edit large amounts of items.
This partially addresses
https://github.com/godotengine/godot-proposals/issues/368 .
2020-01-12 18:19:39 +01:00
Rémi Verschelde
269eb5f06c
i18n: Sync translation template with current source
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Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files
among Bullet sources.
2020-01-12 14:42:34 +01:00
Rémi Verschelde
48d7f7a70f
i18n: Sync translations with Weblate
2020-01-12 14:36:21 +01:00