Commit Graph

54914 Commits

Author SHA1 Message Date
Rémi Verschelde ae896bbd85
Merge pull request #78156 from Maran23/node-tests-processing-priority
Tests for the node (physics) processing and process priority
2023-06-13 10:27:40 +02:00
Rémi Verschelde 9e7349bda3
Merge pull request #78151 from jpcerrone/fix_windowed_move_problems
Fix window resizing problems on Windows
2023-06-13 10:27:14 +02:00
Marius Hanl 60a17ba78d Tests for node (physics) processing and process priority 2023-06-13 00:19:43 +02:00
Rémi Verschelde a3c49ad2f0
Merge pull request #78160 from RedworkDE/fix-docs-rename-export-option
Fix docs after renaming export option
2023-06-13 00:05:06 +02:00
RedworkDE 5c57b3aba4 Fix docs after renaming export option 2023-06-12 23:59:55 +02:00
Rémi Verschelde a5206e449e
Merge pull request #78152 from brno32/editor-persistence-empty-scene-fix
Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:56:46 +02:00
Rémi Verschelde c43b6b5ac8
Merge pull request #78147 from aaronfranke/texture-format-false
Set both texture format overrides to false by default
2023-06-12 22:56:23 +02:00
Rémi Verschelde e00e4a8696
Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
Rémi Verschelde 5c334ee74d
Merge pull request #78101 from MewPurPur/optimize-svg-gradient-icons
Optimize many SVGs
2023-06-12 22:55:36 +02:00
Rémi Verschelde 54b0907e67
Merge pull request #78015 from MewPurPur/Mom-can-we-have-a-new-Godot-logo-----We-have-a-new-Godot-logo-at-home-----The-new-Godot-logo-
Standardize and Optimize blue robot SVGs
2023-06-12 22:55:12 +02:00
Rémi Verschelde 380ee3c0c0
Merge pull request #77973 from bruvzg/fix_rtl_rebuild
Fix editor log flicker.
2023-06-12 22:54:47 +02:00
Rémi Verschelde 54a8adfd50
Merge pull request #75984 from KoBeWi/ConsoleMcWrap
Rename console script to wrapper
2023-06-12 22:54:24 +02:00
Rémi Verschelde efea8aed68
Merge pull request #75900 from Maran23/project-converter-declaring-inferring-types
Fix exported variables declaring or inferring the type were not converted correctly
2023-06-12 22:53:58 +02:00
Rémi Verschelde 9be0aab790
Merge pull request #75798 from KoBeWi/let's_fix_this_hack_with_yet_another_hack
Make sure script cache is created after reimport
2023-06-12 22:53:35 +02:00
Rémi Verschelde fad039bf86
Merge pull request #75002 from Maran23/project-converter-function-detection
Improve function detection to avoid accidental conversion
2023-06-12 22:53:04 +02:00
Alex Drozd 454befc880 Prevent non-existent scene from being saved to persistent editor config 2023-06-12 22:49:49 +02:00
jpcerrone a80584664c Fix window resizing problems on Windows
Fixes godotengine#76847, Fixes godotengine#74286
Reorders problematic steps from the DisplayServerWindows::window_set_mode function.
These were causing a resize with the dimensions of the previously used mode instead
of the current one.
2023-06-12 15:26:34 -03:00
Rémi Verschelde 46321379ba
Merge pull request #75955 from mihe/csharp-gdextension
Fix exception when using base types of extension-based types from C#
2023-06-12 20:01:23 +02:00
Marius Hanl 55ba34a6d2 Fix exported variables declaring or inferring the type were not converted correctly. 2023-06-12 19:19:51 +02:00
Marius Hanl bd599d0797 Improve function detection to avoid accidental conversion
When converting a function like "connect(", we do not want to detect a function like "reconnect(" as a possible candidate for conversion.
2023-06-12 19:19:19 +02:00
bruvzg 488626701d
Fix editor log flicker. 2023-06-12 20:15:23 +03:00
Aaron Franke 1e6f30e6bd
Set both texture format overrides to false by default 2023-06-12 11:52:02 -05:00
Mikael Hermansson 1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Yuri Sizov 593d5ca29f
Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
Yuri Sizov 991f4d5183 Avoid error spam when (un)pausing GPUParticles out of tree 2023-06-12 18:18:51 +02:00
MewPurPur a8412c12da Standardize and Optimize blue robot SVG
Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com>
2023-06-12 18:12:40 +02:00
MewPurPur ecb7a9954b Optimize a few SVGs 2023-06-12 18:05:14 +02:00
Rémi Verschelde 7b1387ff21
Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
Rémi Verschelde e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde fa536571a4
Merge pull request #77667 from RedworkDE/text-edit-selection-crash
Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
Rémi Verschelde 6306eb4047
Merge pull request #76372 from sygi/dont_propagate_lock_view
Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
Rémi Verschelde 0b437286bb
Merge pull request #70472 from akien-mga/pcre2-10.42
pcre2: Update to upstream version 10.42 (take two)
2023-06-12 17:09:13 +02:00
Rémi Verschelde c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Winston 32be4b407d
Document behaviour of AudioServer.get_bus_index() if name doesn't exist 2023-06-12 16:56:31 +02:00
Rindbee eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde e289cf7085
pcre2: Update to upstream version 10.42 (take two)
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
Rémi Verschelde 2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
smix8 c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde 66423d440e
Merge pull request #78134 from kleonc/y-sort-initialize-modulate
Fix uninitialized Y-sort modulate for CanvasItems
2023-06-12 14:16:41 +02:00
Rémi Verschelde b2335c0df7
Merge pull request #78132 from bruvzg/ios_rt_orient
[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
Rémi Verschelde e95decf343
Merge pull request #78111 from sbarkeha/master
Fix infinite loop on EOF in the command line debugger
2023-06-12 14:15:54 +02:00
Rémi Verschelde 7b9df571b3
Merge pull request #78102 from MewPurPur/polyphonic-audio-icon
Add AudioStreamPolyphonic icon
2023-06-12 14:15:31 +02:00
Rémi Verschelde bb59def1af
Merge pull request #78097 from brno32/remove-assert-from-project-converter
Remove `assert` conversion from the project converter
2023-06-12 14:15:07 +02:00
Rémi Verschelde b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
Rémi Verschelde 1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Rémi Verschelde 35ff936b93
Merge pull request #77055 from lawnjelly/input_just_pressed_4
Input - fix just pressed and released with short presses
2023-06-12 14:13:52 +02:00
kleonc bbb2a889d8 Fix Y-sort modulate for top-most Y-sorted CanvasItem 2023-06-12 13:33:26 +02:00
bruvzg 974a7a89c6
[iOS] Fix orientation change in runtime. 2023-06-12 14:13:53 +03:00
lawnjelly a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Rémi Verschelde 54ab17eb21
Merge pull request #78129 from m4gr3d/fix_open_new_project_main
Fix issue causing the last edited project to open while switching to another one
2023-06-12 11:57:59 +02:00