bendn
ca0feabbb0
add `hex_decode()` to `String`
2023-04-05 19:44:00 +07:00
Yuri Sizov
ce03630f34
Merge pull request #75477 from kleonc/csharp-fix-vector234i-from-floats-creation
...
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 13:01:48 +02:00
Yuri Sizov
8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
...
Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
kleonc
f53d3382af
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 10:59:11 +02:00
Redwarx008
eb1fb254a6
C#: Fix Array.AddRange index out of bounds
...
Fix Array.AddRange index out of bounds
2023-03-27 21:55:06 +08:00
Yuri Sizov
7ef4ada3a6
Merge pull request #75286 from AThousandShips/csharp_shadow
...
Fix "hides member" warnings in `csharp_script.cpp`
2023-03-25 16:15:25 +01:00
Ninni Pipping
ff5d8c4a42
Fix "hides member" warnings in `csharp_script.cpp`
2023-03-25 14:44:12 +01:00
Alex de la Mare
8ab3295e57
Add fine-grained disabling of SourceGenerators
...
This allows manual testing and/or alternate source generators to
provide functionality without conflict.
2023-03-25 13:46:12 +11:00
RedworkDE
42cf684837
C#: Do not print errors about missing references to intentionally ignored members
2023-03-24 20:21:55 +01:00
Yuri Sizov
8402927d3f
Prevent crashing on startup if project has scripted theme types
...
Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
2023-03-08 11:17:21 +01:00
Rémi Verschelde
b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
...
[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
RedworkDE
6019f497b8
C#: Fix building projects for MSBuild before 17.3
2023-03-06 17:58:20 +01:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
...
C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde
b2622218f9
Merge pull request #74330 from aleksrutins/csharp-identifier-validation
...
Ensure that C# script names (and therefore class names) are valid identifiers
2023-03-05 13:29:26 +01:00
Rémi Verschelde
afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
...
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Raul Santos
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-04 23:33:30 +01:00
Raul Santos
0372bd56b6
C#: Ignore explicit interface implementations
2023-03-04 19:16:48 +01:00
Aleks Rutins
ae8752a731
Validate that C# class names are valid identifiers
2023-03-04 10:30:40 -05:00
RedworkDE
16a2a164fe
C#: Get singleton instances using the Core name
2023-03-03 16:30:18 +01:00
Rémi Verschelde
526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
...
C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde
880247ad54
Merge pull request #74127 from RedworkDE/net-debug-crash
...
C#: Fix crash when errors occur before language initialization.
2023-03-02 11:20:26 +01:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
...
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
RedworkDE
c0ebc28136
C#: Fix crash when errors occur before language initialization.
2023-03-01 00:00:33 +01:00
voidedWarranties
bd5ab9f9b4
Remove unused `ScriptLanguage` methods
2023-02-26 22:30:56 -08:00
Raul Santos
a1a2fc2255
C#: Always show "Create C# solution" option
...
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
2023-02-26 02:56:34 +01:00
Raul Santos
3730d8e343
C#: Check if a class is a singleton using the Core name
...
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
RedworkDE
6b050a3502
C#: Fix editor crashing without a message when .NET is not installed
2023-02-23 13:52:45 +01:00
bruvzg
b3c64675cc
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
RedworkDE
756a48023f
C#: Fix line position when opening file in VSCode
2023-02-19 12:43:15 +01:00
bruvzg
174e0837e0
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
2023-02-17 09:55:56 +02:00
Rémi Verschelde
2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
...
.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
Rémi Verschelde
5cb32d8476
Merge pull request #73392 from raulsntos/dotnet/vscode-open-solution
...
C#: Open the solution directory when using VSCode
2023-02-16 18:34:34 +01:00
Paul Joannon
5e3d114829
Clicking "Clean solution" should clean, not build
2023-02-16 11:45:33 +01:00
RedworkDE
fce8a05b58
C#: Fix internal source generator on the 7.0.200 SDK
2023-02-16 11:25:47 +01:00
Raul Santos
d57cb460e2
C#: Open the solution directory when using VSCode
...
The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Rémi Verschelde
49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
...
Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00
Caleb Kemper
103cb4bee6
Implement GodotSynchronizationContext.Send
2023-02-12 14:12:09 -07:00
Raul Santos
2a1523d751
Build C# csproj instead of the solution
2023-02-10 03:19:30 +01:00
Rémi Verschelde
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
...
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
RedworkDE
bf47b62203
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-07 18:20:23 +01:00
Paul Joannon
c70c82b0fb
Try and match MSBuild and Godot UI languages
2023-02-07 16:48:23 +01:00
Paul Joannon
9bf2a0bcda
Add new settings about MSBuild
...
- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon
7cf42dbdee
Add button to open the msbuild logs folder
2023-02-07 16:48:23 +01:00
Paul Joannon
e51a20b714
Rename existing editor settings `mono` -> `dotnet`
2023-02-07 16:48:18 +01:00
RedworkDE
fb0adaff9f
C#: Fix AppContext.BaseDirectory
2023-02-04 14:35:11 +01:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
...
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Rémi Verschelde
1ff2204cfe
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
...
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03 15:35:29 +01:00
Rémi Verschelde
5a413894fc
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
...
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03 15:35:22 +01:00
RedworkDE
ac96af1cc9
C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03 00:26:18 +01:00
RedworkDE
7403a3a11b
C#: Implement `IEquatable<>` and equality operators in `NodePath`
...
- Implement `IEquatable<>` interface.
- Implement `==` and `!=` operators.
- Override `Equals` and `GetHashCode`.
2023-02-03 00:25:48 +01:00