Commit Graph

7856 Commits

Author SHA1 Message Date
Ramesh Ravone cc973b461b Revert " 3.0 recompute_aabb on add_surface" 2017-04-26 13:18:01 +05:30
Rémi Verschelde ffbe6660cf Merge pull request #8538 from RameshRavone/patch-7
3.0 recompute_aabb on add_surface
2017-04-26 08:57:10 +02:00
Rémi Verschelde 5c7e6c9212 Merge pull request #8537 from volzhs/tr-fallback-master
Fix wrong fallback for locale
2017-04-26 08:15:05 +02:00
Rémi Verschelde 4856613109 Merge pull request #8535 from volzhs/android-obb-master
Fix error or download again if use obb for Android
2017-04-26 08:14:45 +02:00
Rémi Verschelde 88d362b232 Merge pull request #8531 from RameshRavone/patch-5
Settings: Moving Poly Editor into Editors category
2017-04-26 08:14:04 +02:00
Rémi Verschelde 1a47087a73 Merge pull request #8530 from volzhs/auto-accept-quit-master
Fix auto_accept_quit option to work
2017-04-26 08:13:52 +02:00
Rémi Verschelde cdf0fbd8e8 Merge pull request #8522 from NNesh/mus
Fix AudioPlayer bugs with OGG
2017-04-26 08:13:30 +02:00
Rémi Verschelde 95683f051c Merge pull request #8519 from Paulb23/change_case_issue_8079
Ability to Convert Case, issue 8079
2017-04-26 08:11:41 +02:00
Rémi Verschelde 692b99fa0c Merge pull request #8539 from clayjohn/doc_surfacetool
Added documentation for SurfaceTool
2017-04-26 07:38:07 +02:00
clayjohn 478817abad added documentation for SurfaceTool 2017-04-25 21:35:25 -06:00
Ramesh Ravone 930ad8fc8c
3.0 recompute_aabb on add_surface 2017-04-26 07:57:13 +05:30
volzhs ec1c7ce6c3 Fix wrong fallback for locale 2017-04-26 04:48:03 +09:00
volzhs 889ce29fc2 Fix error or download again if use obb for Android 2017-04-26 04:06:45 +09:00
L. Krause a99b6b2063 Reimplement HTML5 mouse input without GLUT
Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
Ramesh Ravone ff282571c6
Settings: Moving Poly Editor into Editors category 2017-04-25 17:48:08 +05:30
NNesh 6cf0c62221 Fix AudioPlayer.get_pos() always returns 0 2017-04-25 17:02:45 +05:00
volzhs de4267fc99 Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25 20:05:22 +09:00
Paulb23 4b8152d599 Ability to Convert Case, issue 8079 2017-04-25 10:18:57 +01:00
Rémi Verschelde 7dba15b83f Merge pull request #8527 from RameshRavone/patch-3
GDScript: Updating new script template with Indent settings
2017-04-25 07:39:00 +02:00
Ramesh Ravone 924bccdbd1
Honoring the Indent setting for gdscript 2017-04-25 06:57:49 +05:30
Rémi Verschelde d9eae920a9 Merge pull request #8518 from clayjohn/doc_worldenvironment
Added descriptions for WorldEnvironment node in documentation

[ci skip]
2017-04-24 23:48:08 +02:00
NNesh 0edc3d7208 Fix AudioPlayer.play() bug when music always starts from 0 pos 2017-04-25 01:57:05 +05:00
Rémi Verschelde 214222d37d Merge pull request #8516 from karroffel/gdscript-save-fix
fixed a bug where saving a GDScript file crashed the editor
2017-04-24 22:36:51 +02:00
Attilio Oliva 0af6c39f36 Right-clicking a folder in the FileSystem panel now gives the option Show in file manager 2017-04-24 22:18:24 +02:00
clayjohn 5fdc7ac88a added descriptions for WorldEnvironment node in documentation 2017-04-24 13:45:57 -06:00
Karroffel 67886bab1e fixed a bug where saving a GDScript file crashed the editor
I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both
2017-04-24 19:26:32 +02:00
Rémi Verschelde b6e0eaf3ca Merge pull request #8509 from nunodonato/fixspatialmaterial
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
2017-04-24 12:05:43 +02:00
Rémi Verschelde 1dc689b513 Merge pull request #8506 from iam13islucky/patch-1
[3.0] Fix bug in Image::_get_pixelb
2017-04-24 12:02:10 +02:00
Rémi Verschelde 8c4b7fcbb6 Merge pull request #8500 from Paulb23/space_indent_fixes
Space indent fixes
2017-04-24 12:01:29 +02:00
Rémi Verschelde 16f532a202 Merge pull request #8499 from Melix19/patch-3
Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24 12:01:00 +02:00
Rémi Verschelde bd885ed704 Merge pull request #8469 from Melix19/patch-2
Update snake_case splitting
2017-04-24 11:38:36 +02:00
Rémi Verschelde 9acfb0782c Merge pull request #8444 from magyar123/pr-complete-paths
Script editor now automatically completes file paths in GDScript
2017-04-24 11:37:57 +02:00
Rémi Verschelde 68870af214 Merge pull request #8420 from magyar123/pr-script-files-as-base
Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Rémi Verschelde 8032dd18dd Merge pull request #8408 from 20kdc/bugfix-kine-mas
Apply is_ceiling/is_wall swap fix to 2D move_and_slide
2017-04-24 11:25:08 +02:00
Nuno Donato c1e771dfe9 Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial 2017-04-24 10:20:32 +01:00
Rémi Verschelde 05d35bb156 Merge pull request #8395 from 20kdc/master
Ported move_and_slide to KinematicBody (3D)
2017-04-24 11:20:10 +02:00
Rémi Verschelde 5939a9b8e8 Merge pull request #8343 from volzhs/prevent_uncheck
Prevent to uncheck selected item with button group
2017-04-24 11:19:14 +02:00
Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Rémi Verschelde 90ef1fd03d Merge pull request #8102 from bd339/iss3172
Show 3D raycasts when debugging collisions
2017-04-24 11:11:04 +02:00
Rémi Verschelde d7578792ca Merge pull request #8496 from akien-mga/stdout-cleanup
Fix property warnings and hide some debug prints
2017-04-24 11:04:16 +02:00
Rémi Verschelde 4c147008f3 Merge pull request #8502 from karroffel/multiscript
re-added MultiScript
2017-04-24 11:03:19 +02:00
iam13islucky 73a9a85bc9 [3.0] Fix bug in Image::_get_pixelb
Fixes issue:
 https://github.com/godotengine/godot/issues/8158
2017-04-23 22:51:35 -06:00
Karroffel 885239fb09 re-added MultiScript
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object.
With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes
which could impact performance.

I used the code from 0b806ee as the base and made it work with the current master.
2017-04-24 01:49:40 +02:00
Marco Melorio d4082a8d92 Added a container to EditorNameDialog 2017-04-23 23:36:59 +02:00
Marco Melorio 4677c0fbb8 Update snake_case splitting 2017-04-23 23:03:16 +02:00
Paulb23 165b7bab63 Fixed convert indent and trim whitespace on save 2017-04-23 19:19:30 +01:00
Paulb23 e7e1d65eb0 Fix cursor position on indent convert 2017-04-23 19:05:51 +01:00
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
20kdc e2df5d661d Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
This version of the commit has the on_ceiling/on_wall fix without any
 explaination of that code, since apparently it wasn't complicated enough.

As for the notes at the top of the function, they're still there.

move_and_slide is rather useful for character-controllers, etc.
It reduces the amount of boilerplate code.
Not having move_and_slide makes the APIs somewhat inconsistent.

(It might be nice to figure out a way to share the code between the two
move_and_slide implementations, but that's for someone who knows what
the policy is on shared code like that.)
2017-04-21 21:19:41 +01:00
Rémi Verschelde b474646de0 i18n: Add more assetlib strings to translate
Fixes #8463.
2017-04-20 14:52:46 +02:00