Commit Graph

3255 Commits

Author SHA1 Message Date
Haoyu Qiu 06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
Silc Renew b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Ninni Pipping 28c5250c2d BitMap polygon code cleanup 2022-11-22 10:00:09 +01:00
Markus Sauermann 28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Silc Renew b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Rémi Verschelde 80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
Rémi Verschelde 8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Ninni Pipping f0099b28b1 Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
Rémi Verschelde 6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer 3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Rémi Verschelde 4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
Gilles Roudière 83617790a1 Fixes infinite loop in ResourceFormatText when having unexpected end of file 2022-11-15 11:20:05 +01:00
Rémi Verschelde f7c487f676
Merge pull request #68664 from bruvzg/bmp_base_size
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14 23:25:28 +01:00
Rémi Verschelde 80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
bruvzg e77b6427cb
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file. 2022-11-14 22:33:59 +02:00
Hugo Locurcio efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde 315c64282b
Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde 33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
Bastiaan Olij 7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
bruvzg 01b4e53e80
Add a special case for importing bitmap fonts designed for Godot 3. 2022-11-13 00:32:30 +02:00
Yaohua Xiong 5241464a46 Refactor Curv3D and PathFollow3D
This commit makes the following major changes

1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
  i. Factor out common binary search code, following the DRY principe
  ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Yuri Rubinsky 6521eccaae
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12 06:50:35 +03:00
Rémi Verschelde a2ad59fb8e
Merge pull request #68513 from Chaosus/fix_shader_param
Fix `Shader::has_parameter` to return a correct value
2022-11-11 10:54:50 +01:00
Rémi Verschelde 3263970cf6
Merge pull request #68428 from nikitalita/fix-mesh-convert
Fix deprecated mesh conversion
2022-11-11 10:44:10 +01:00
Yuri Rubinsky 9d4816fd4a Fix `Shader::has_parameter` to return a correct value 2022-11-11 11:30:34 +03:00
nikitalita 5683aa2498 fix old mesh conversion offsets 2022-11-10 22:55:01 +00:00
dzil123 445062e43b Visual Shader UVFunc keep existing input value on function change 2022-11-10 04:31:05 -08:00
Markus Sauermann e8af3e7e8d Fix crash from impossible Object::cast_to
A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.

This patch replaces the Object::cast_to and accesses the contained
Vector directly.
2022-11-08 22:34:01 +01:00
kobewi d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Markus Sauermann 18978881fe Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause

- both parts of the if-else-clause do the same thing and simplified an affine_inverse call

ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position

ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned

TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
Hugo Locurcio a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde 3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Rémi Verschelde 9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
kobewi 84d6549c75 Change hue icons to horizontal GradientTexture2D 2022-11-02 15:34:15 +01:00
kobewi f5981ff19d Add a separate hue gradient for OKHSL mode 2022-11-02 14:44:41 +01:00
Micky ebf86c96e9 Rename Image's `get_rect` to `get_region`
Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Yaohua Xiong 399c2a8dea Move rotation sampling from Path2D to Curve2D
The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
Rémi Verschelde c866f349ce
Merge pull request #67895 from bruvzg/ts_fix_obj_rects
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap.
2022-10-31 14:29:34 +01:00
Rémi Verschelde 2529006134
Merge pull request #67486 from bruvzg/bmp_oem
[Font] Add support for OEM encoded bitmap fonts.
2022-10-31 14:20:53 +01:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde b6cbea5e58
Merge pull request #63590 from golfinq/fbg-padding
Add padding options in theme for fg/bgcolor tags in RichTextLabel
2022-10-31 11:14:55 +01:00
Rémi Verschelde 8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
DeeJayLSP dd64ceab47 Change all WEBP strings and comments to WebP 2022-10-28 15:17:49 -03:00
Clay John 682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00