Commit Graph

5249 Commits

Author SHA1 Message Date
Raul Santos 2e5cf62dee
Fix `Vector4::min_axis_index` for equal components
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
2022-08-01 04:50:17 +02:00
Juan Linietsky 0dd65378e7 Add support for command-line user arguments.
Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`

Example:

`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
Rémi Verschelde 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text`
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.
2022-08-01 00:40:35 +02:00
Robin Arys 1cfe3c3f8b Expose load_threaded_request's cachemode to GDScript 2022-07-31 14:04:11 +02:00
PrecisionRender 2adb67c3c5 Add `operator*` to `Plane` 2022-07-30 17:48:55 -05:00
Rindbee 279e5e90f2 Fix using wrong variable when checking in `ResourceSaver::save` 2022-07-30 17:11:18 +08:00
Rémi Verschelde 15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
Rémi Verschelde 5ca09b322c
Merge pull request #63593 from TokageItLab/improve-exp-map 2022-07-29 20:27:13 +02:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde 7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
kobewi ee6fd704b5 Fix Vector4 serialization 2022-07-29 12:09:03 +02:00
Silc Renew 90dc2f961e Make `spherical_cubic_interpolate()` more stable 2022-07-29 17:39:22 +09:00
Rémi Verschelde 14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
Rémi Verschelde 199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde 13a9d5e3c0
Merge pull request #63378 from nathanfranke/t3d-errors
Add equal checks to Transform3D::looking_at and Transform3D::set_look_at, fixes misleading error.
2022-07-28 09:25:25 +02:00
Rémi Verschelde 1e4b38fc5d
Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end 2022-07-28 01:05:19 +02:00
pattlebass 130e715ab9 HTML5: Add support for `Input.vibrate_handheld()` 2022-07-27 22:54:41 +03:00
Hugo Locurcio aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.

This can be used to create videos that stop at a specified time
without having to write any script.

A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.

A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00
kobewi fdf7441015 Split ceil(), floor() and round() method 2022-07-27 16:58:56 +02:00
Silc Renew 4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
Rémi Verschelde cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde 89527db8d3
Merge pull request #63380 from V-Sekai/fix-cubic-slerp-dot 2022-07-27 13:20:02 +02:00
Rémi Verschelde 1c57d90e85
Merge pull request #63463 from KoBeWi/Vector5
Add some missing Vector4 methods
2022-07-27 10:45:39 +02:00
Rémi Verschelde 3647024dc5
Merge pull request #63494 from akien-mga/color-fix-set-hsv 2022-07-27 09:25:33 +02:00
Rémi Verschelde 835da447da
Merge pull request #63481 from m4gr3d/fix_remaining_scoped_storage_regressions_main
Address remaining scoped storage regressions
2022-07-26 18:17:03 +02:00
Fredia Huya-Kouadio 9679c67904 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:44:08 -07:00
Rémi Verschelde cda723d201 Color: Fix resetting alpha when setting H/S/V separately
Fixes #63487.
2022-07-26 15:43:49 +02:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg 36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Aaron Franke 9403173994
Allow loading override.cfg from PCK files 2022-07-25 22:34:54 -05:00
kobewi 7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
Rémi Verschelde 25a7cdc97f
Merge pull request #63443 from rburing/bvh_debug_fixup 2022-07-25 23:08:06 +02:00
Nathan Franke 4b13a6dcb8
add equal checks to Transform3D::looking_at and Transform3D::set_look_at 2022-07-25 13:39:40 -05:00
Ricardo Buring 178405f7cb Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
Silc 'Tokage' Renew e252d4e6fe Fix cubic_slerp
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Pasi Nuutinmaki <gnssstylist@sci.fi>
2022-07-25 22:44:39 +09:00
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde 3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde b7a47bfc09
Merge pull request #63098 from Xwdit/fix_qualifiers_script_doc 2022-07-24 23:26:30 +02:00
Xwdit 5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Jcrespo 1a3d57f319 Solve discrepancy between code and class reference for Plane
On #43310, class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().

Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?

* Update begin/end to from/to on Plane.intersects_segment(...)
  docs description to match source
* Update Plane bindings to use points instread of plane for
  is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
  AND its description on docs

Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
Fabio Alessandrelli 75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner 2022-07-22 13:25:31 +02:00
Rémi Verschelde 653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz 67a260d63f Implement a Worker ThreadPool
This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:

* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.

After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
reduz 6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde 19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus 2022-07-22 00:48:06 +02:00
Rémi Verschelde 9b782b7573
Merge pull request #63242 from m4gr3d/fix_slow_copy_main
Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation
2022-07-22 00:22:30 +02:00
Pedro J. Estébanez 033001375f Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
Yuri Rubinsky ccc56cc6d4 Rename `epsilon` to `tolerance` in the `Plane::has_point` method 2022-07-21 20:15:15 +03:00
Fredia Huya-Kouadio 31712cc9e7 Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation.
Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead.

The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-21 09:06:29 -07:00
Rémi Verschelde d6b1dd4854
Merge pull request #63128 from cdemirer/fix-callable-comparator-error-message-argcount 2022-07-21 16:50:39 +02:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
David Snopek f8137ce6c1 Allow extending MultiplayerPeerExtension from GDScript 2022-07-20 18:19:05 -05:00
Fabio Alessandrelli ddee5f6050 Add peer visibility to MultiplayerSynchronizer.
MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.

The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.

The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".

To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
Rémi Verschelde e37525896e
Merge pull request #63190 from fabriceci/fix-calculation-angular-velocity 2022-07-19 17:14:20 +02:00
Rémi Verschelde cce330bda5
Merge pull request #63187 from RandomShaper/fix_atomic_cmp_exchange 2022-07-19 17:09:59 +02:00
Rémi Verschelde eea14a0edc
Merge pull request #63005 from Chaosus/image_rotate
Implement `rotate_90/rotate_180` functions to `Image`
2022-07-19 15:21:16 +02:00
fabriceci db7c91e0ad Fix the calculation of the angular velocity when the rotation speed is not high. 2022-07-19 10:27:13 +02:00
Pedro J. Estébanez 02a584d8e6 Use the right memory ordering in SafeNumeric operations 2022-07-19 10:04:59 +02:00
FireForge 84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Rémi Verschelde b70e4fc0f3 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@880abd09c9
2022-07-18 15:42:48 +02:00
cdemirer dae5edf41c Fix the argcount when generating error message for CallableComparator 2022-07-18 00:57:20 +03:00
basta 3e664b4e29 Changed bool to GdNativeBool 2022-07-16 18:09:36 +02:00
Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Yuri Rubinsky 7e66903d56 Implement `rotate_90/rotate_180` functions to `Image` 2022-07-15 11:50:42 +03:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
Samuele Zolfanelli e27c5acedd Make Image.get_size() return a Vector2i instead of a Vector2 2022-07-09 22:05:58 +02:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde 95ddc8cccc
Merge pull request #62808 from bruvzg/macos_file_url_handle 2022-07-07 12:57:36 +02:00
Rémi Verschelde 1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
bruvzg 238ac2fdd5
[macOS] Improve file association handling, and allow URL schema handling. 2022-07-07 12:11:31 +03:00
bruvzg 0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
Rémi Verschelde e004412edd
Merge pull request #62776 from lawnjelly/remove_octree 2022-07-06 15:40:26 +02:00
Rémi Verschelde 635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
lawnjelly 1f69666209 Remove Octree
Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
reduz 5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Rémi Verschelde 4e7223ce49
Merge pull request #62459 from m4gr3d/refactor_android_storage_handling_main 2022-07-05 12:44:55 +02:00
Fredia Huya-Kouadio f9c19298ce Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
kobewi 415c7dda37 Implement XMLParser.get_current_line() 2022-07-05 01:23:04 +02:00
Rémi Verschelde 344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
Hansem Ro 6dcc9d1131 [macOS, Windows, X11] Add stylus inverted/eraser support to
InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
Yuri Sizov a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer 0ccde38668 Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
bruvzg 329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions. 2022-07-04 09:47:49 +03:00
Rémi Verschelde 00b3822306 Input: Re-enable input accumulation by default
I turned it off by mistake in #38697.
See also #62664 for details on this boolean's complex history :)
2022-07-03 12:16:16 +02:00
Rémi Verschelde a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Rémi Verschelde 56e50f91d3
Merge pull request #62589 from KoBeWi/custom_threads 2022-07-01 13:46:50 +02:00
kobewi 7d5c943202 Handle custom Callables in Thread.start() 2022-07-01 13:11:31 +02:00
bruvzg b767d2e0fd
Add arch flag to assembler to fix build on ARM64 macOS / iOS. 2022-07-01 12:44:23 +03:00
Rémi Verschelde 88192269a8
Merge pull request #62477 from lyuma/packedbytearray
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-07-01 09:03:20 +02:00
Lyuma 33fd7c63e1 Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays. 2022-06-30 18:04:33 -07:00
Rémi Verschelde 0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00