Commit Graph

359 Commits

Author SHA1 Message Date
jfons 5b4251695a Add rotation widget to 3D viewport 2020-03-09 09:40:10 +01:00
janglee 56437cddeb Make orthogonal view mode persistent in new scene
Fixes #36339.

(cherry picked from commit d3c580f0bc)
2020-02-20 07:59:45 +01:00
lawnjelly eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Hugo Locurcio 8bce0b6176
Mark alternate editor display modes as disabled in the GLES2 renderer
This partially addresses #27018.
2020-01-17 16:06:47 +01:00
Hugo Locurcio 2b9f34b867
Add a crosshair to the 3D viewport
The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.

The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio ac18665c88
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
JFonS 8da8518ba3 Fix selection on 3D viewport with half resolution 2019-12-19 12:53:20 +01:00
Aaron Franke 4af218f9e3
Don't cast item to Spatial when checking if it's locked
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Hugo Locurcio 1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/196.
2019-11-14 17:40:15 +01:00
Michael Alexsander c77ce40c3b Minor adjustment in the "Game Camera Override" button's tooltip. 2019-11-11 11:46:23 -03:00
PouleyKetchoupp 311ab52b6c Fixed Camera preview when creating new scenes
Fixes #33490
2019-11-09 17:24:40 +01:00
Rémi Verschelde 621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
volzhs 4b53a86ce3 Fix error when opening or closing scene with camera preview on 2019-10-27 21:04:29 +09:00
Erik 8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Hugo Locurcio af89a87075
Add a "slow" modifier to freelook
This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)

In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
jfons c1de7cb22e Fix calculate_spatial_bounds for selection display
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Emmanuel Barroga 10d0bc920b Fixes scene instances not displaying bounds when selected
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Rémi Verschelde ddc42be1db
Merge pull request #32431 from lupoDharkael/checks
Add checks after ResourceLoader::load()
2019-09-30 07:55:47 +02:00
lupoDharkael 0a0f596dfb Add checks after ResourceLoader::load() 2019-09-29 14:17:42 +02:00
Bojidar Marinov faf0a49cbf
Fix crash in ~EditorSpatialGizmoPlugin when generating documentation data 2019-09-28 12:04:50 +03:00
Michael Alexsander Silva Dias 5ed5465023 Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it 2019-09-25 12:53:42 -03:00
Rémi Verschelde 076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde 2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
luz.paz 91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Hugo Locurcio c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
Bojidar Marinov 6c4407bae4
Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
merumelu e2459479de Editor: remove TOOLS_ENABLED guards
For code  inside editor/ `#ifdef TOOLS_ENABLED`
is always true so those checks are redundant.
2019-08-30 19:02:46 +02:00
Chaosus89 19d449ec4c Fix few icons in SpatialEditor which don't update when theme changed 2019-08-30 11:26:01 +03:00
Rémi Verschelde 2920c8fbaa
Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips
Use shortcut tooltips in the spatial editor
2019-08-18 16:07:05 +02:00
Hugo Locurcio 78878fbc97
Improve "Snap Object to Floor" functionality
- Display an error message if no selected nodes could be snapped
- Only register an undo/redo action if at least one node
  could be snapped
- Increase the maximum snapping height to 20
- Increase the negative snapping limit to 0.2
2019-08-18 01:50:25 +02:00
Hugo Locurcio 35ad0475c3
Use shortcut tooltips in the spatial editor
This makes the tooltips display the correct shortcuts in case
they are changed, as is done automatically by `set_shortcut()`.

Button shortcuts are now used to apply shortcut actions,
which makes for cleaner code.
2019-08-17 23:39:28 +02:00
Hugo Locurcio 108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Hugo Locurcio 9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Cameron Reikes 345fcb96a2 Add particles icon to CPUParticles 2019-08-08 16:28:01 -07:00
Hugo Locurcio 20154d3b2a
Fix 3D manipulator the gizmo growing too large on small viewports
This closes #27112. This closes #19116.
2019-08-03 03:01:32 +02:00
Hugo Locurcio d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.

This also adds a setting hint for the manipulator gizmo opacity
editor setting.

Axis colors were taken from Blender 2.80.

This partially addresses #16154.
2019-08-01 14:30:35 +02:00
Aaron Franke 53d2a4e905 Snap transform gizmo values in the 3D editor
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Rémi Verschelde c608b6f648
Merge pull request #23334 from malbach/align_sel_view
Add 'Move to view' and make 'Align to view' only align
2019-07-24 08:33:23 +02:00
malbach 4a218b9862 Add 'Align Rotation with View' to spatial editor 2019-07-23 15:14:03 +02:00
Marcus Brummer 4c8fa414bb Increased max view distance in spatial editor plugin
Increased from 10000 to 1000000. I also removed two related magic numbers.
Closes #30766.
2019-07-23 11:42:41 +02:00
qarmin ed84c9e506 Don't allow to pass to _is_node_locked function NULL pointer 2019-07-19 17:56:35 +02:00
Nikhil Kumar 600c153076 Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903 2019-07-16 14:19:20 +05:30
Rémi Verschelde 34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin 01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Hugo Locurcio 2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Rémi Verschelde 5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin 072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Michael Alexsander Silva Dias d29d856933 Place the spatial editor's top left buttons in a container 2019-05-24 16:21:07 -03:00
Dalai Felinto 5b6e7935d1 Fix upper/lowercase in some UI strings
Note: I was tempted to also change "Align with View" since we use the word
"With" with uppercase in "Align Selection With View".

However I believe "With" should be lower case and the old stripg
(Align Selection ...) is the one to be fixed.
2019-05-19 18:08:11 -03:00
Rémi Verschelde 85c27f9c90
Merge pull request #28452 from Sintinium/undoredo-lock
Undo support for locking and grouping for both 2D and 3D
2019-04-29 16:23:28 +02:00
Sintinium d1fa546dc9 Undo support for locking and grouping for both 2D and 3D 2019-04-26 18:16:59 -05:00
Aaron Franke b659e1eb2b
Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
Rémi Verschelde 78eb25a4a8
Merge pull request #27860 from Calinou/improve-3d-snapping
Make 3D snapping finer when holding Shift
2019-04-21 13:12:10 +02:00
Rémi Verschelde 7879968136
Merge pull request #28026 from Dentoid/insert_keyframe_fix
Fix for "Insert Keyframe" shortcut doing nothing
2019-04-21 12:58:24 +02:00
JFonS 42043a22e8 Add grouping to 3D editor 2019-04-17 18:24:28 +02:00
Anders Stenberg 645c656571 Proper passing of the "transform_key_request"
signal from SpatialEditorViewport to InspectorDock
2019-04-14 22:27:59 +02:00
Hugo Locurcio 156faf535c
Make 3D snapping finer when holding Shift
This also changes the default rotation and scale snapping increments
to better make use of fine snapping possibilities.
2019-04-09 17:57:19 +02:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Hugo Locurcio d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations 2019-03-31 23:54:46 +02:00
Rémi Verschelde 18fa1846ea
Merge pull request #27115 from Janglee123/master
Fix toggling snap mode while transforming the Spatial object
2019-03-16 10:54:44 -07:00
janglee123 05446e8b53 fixed toggelling snap mode while transforming 2019-03-16 13:45:39 +05:30
Sebastian Hartte 7bab7fd777 Don't crash when the saved editor state contains fewer viewports than currently supported. 2019-03-12 12:17:17 +01:00
JFonS 2658e5d03d Add priority to gizmos and fix small issues
User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
qarmin 2e5b6b5bde Fix perspective button hide when it should be actually disabled 2019-03-11 18:10:00 +01:00
Andrii Doroshenko (Xrayez) a4e6e2f342 Ensure to disable freelook when leaving spatial editor
Fixes and prevents the problem with mouse getting stuck in MOUSE_MODE_CAPTURED when switching to canvas item editor plugin by any means other than manually (with mouse).
2019-03-05 12:42:25 +02:00
Michael Alexsander Silva Dias 3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde d1f68e2eaf Add tooltip for in-editor FPS display in 3D viewport
Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.

Closes #26082.
2019-02-20 12:16:22 +01:00
Chaosus a51088a7f9 Fix icon color for gizmos menu when theme changed 2019-02-15 20:32:38 +03:00
Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde 58de384978
Merge pull request #25540 from JFonS/remove_gizmo_errors
Fix gizmo errors on "Align with view"
2019-02-01 14:12:37 +01:00
JFonS 2232d3336e Fix gizmo errors on "Align with view" 2019-02-01 12:16:05 +01:00
JFonS e90fb5b0ab Minor fixes and documentation for Spatial Gizmos 2019-01-27 18:40:01 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
JFonS 6b15b4f904 Expose the new gizmo plugin system to scripting 2018-12-21 23:56:39 +01:00
Rémi Verschelde bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
asheraryam 79ca8e7305 Use filename as fallback instead of the class name for mesh instance loaded by dragging from file to editor. 2018-12-02 23:41:09 +02:00
Michael Alexsander Silva Dias da7d3c5a58 Make opening menus with the same parent on mouse focus explicit 2018-11-20 20:37:45 -02:00
Rémi Verschelde 57b634ad3d
Merge pull request #23813 from JFonS/change_gizmo_default
Change default gizmo visibility and icons
2018-11-20 08:50:18 +01:00
JFonS e5a4fa5281 Change default gizmo visibility and icons 2018-11-18 22:01:09 +01:00
Rémi Verschelde efd4228892 EditorSettings: Rename invert_y-axis to invert_y_axis for consistency
No other option uses a dash in its identifier.
2018-11-17 16:19:02 +01:00
Rémi Verschelde a3501c096f
Merge pull request #21897 from Calinou/3d-display-camera-coordinates
Display camera coordinates in the 3D viewport's information pane
2018-11-02 11:33:22 +01:00
Rémi Verschelde 48c6844b00
Merge pull request #23171 from capnm/fix-orthogonal-mode-freelook
Disable 'freelook' in the orthogonal mode.
2018-10-25 11:35:32 +02:00
Rémi Verschelde bf737ee8da
Merge pull request #23211 from YeldhamDev/spatial_editor_preview_adjustment
Readjust "Preview" button in Spatial editor
2018-10-25 10:58:50 +02:00
Martin Capitanio 808b46cfc2 Fix 'Align selection with view' in orthogonal mode
Fixes #23096
2018-10-22 17:05:16 +02:00
Michael Alexsander Silva Dias 36575fe628 Readjust "Preview" button in Spatial editor 2018-10-21 23:06:27 -03:00
Martin Capitanio 9548707298 Disable 'freelook' in the orthogonal mode.
Fixes #23095
Thanks @aaronfranke for hints.

Fixes #23078
2018-10-20 12:49:33 +02:00
Michael Alexsander Silva Dias 9d69c34990 Make "Perspective" button look like a actual clickable button 2018-10-18 22:36:59 -03:00
Rémi Verschelde 44d82b3a07
Merge pull request #22752 from aaronfranke/equals-redundant
Remove redundant "== true" and "== false" code
2018-10-07 10:58:45 +02:00
Hugo Locurcio 1a2f6cfcb5
Make the 3D viewport menu button easier to read
This closes #22809.
2018-10-06 23:00:33 +02:00
Aaron Franke 37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
Rémi Verschelde 106acb27f9
Merge pull request #22568 from dlasalle/#14959
Explicitly show viewport 0 in the SpatialEditorPlugin if the container is large enough.
2018-10-02 11:26:29 +02:00
Rémi Verschelde 876456754d
Merge pull request #21421 from YeldhamDev/mult_view_changes
Small improvements to the Spatial Editor's multiple viewport mode
2018-10-02 11:22:49 +02:00