Additionally:
* for custom builds, add commit hash
* added a tooltip to help mitigate potential/understandable confusion whether the single-line output might be a bug
* prettify driver name
(cherry picked from commit ca1ee316b5)
plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
(cherry picked from commit 9e5bf3d589)
Before this change, there was three different bug reporting guides:
- [“Filing an issue on GitHub”][1]
- [“Reporting bugs”][2]
- [The issue template][3]
This commit:
1. makes sure that [the issue template][3] contains all of the same
information that [“Filing an issue on GitHub”][1] and
[“Reporting bugs”][2] did and
2. makes [“Reporting bugs”][2] simply tell users to fill out the
template.
The goal of this change is to make reporting bugs easier. This change
accomplishes that goal by presenting bug reporters with all of the
information they need to know on the bug reporting page itself.
This commit partially implements this proposal:
<https://github.com/godotengine/godot-proposals/discussions/4083>
[1]: https://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#filing-an-issue-on-github
[2]: ./CONTRIBUTING.md#reporting-bugs
[3]: ./.github/ISSUE_TEMPLATE/bug_report.yml
(cherry picked from commit a6dc35e5cf)
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
We now have a proper link to godotengine/godot-proposals thanks to
#39019 and #39132, so that hacky 'Don't open issues here' template
is no longer needed.