Nikodem Lokatelj
b4733a1da9
Fixed _issue_activated to take the correct issue id from the list
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(cherry picked from commit 4fdee1d9f1
)
2018-04-15 00:55:25 +02:00
Wilson E. Alvarez
8ebd4bb874
Move GodotSharp and MonoBuildTab member variables to initializer list
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(cherry picked from commit 3f86fefb64
)
2018-04-15 00:54:00 +02:00
Ignacio Etcheverry
9e4d34aebb
Mono: Add project export plugin
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(cherry picked from commit 9fd606c549
)
2018-04-15 00:04:14 +02:00
Paul Joannon
d02c891a4b
[mono] write classes with no constructor as abstract
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(cherry picked from commit ef5672d3f9
)
2018-04-14 23:54:11 +02:00
Ignacio Etcheverry
c0386f0124
Mono: Fix bindings for parameters in vararg methods
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(cherry picked from commit 0c82858121
)
2018-02-26 23:54:32 +01:00
Ignacio Etcheverry
dde14e15c6
Mono: Better versioning and gracefully unloading of Godot API assemblies
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(cherry picked from commit f37090ccf4
)
2018-02-26 22:36:03 +01:00
Rémi Verschelde
ccf27376a6
Update warning about C# support
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(cherry picked from commit 24cf4fe062
)
2018-02-21 22:55:46 +01:00
Ignacio Etcheverry
2abbdcaa20
Mono: Fix build status icons
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(cherry picked from commit 8bd05f0c71
)
2018-02-19 22:40:21 +01:00
Pieter-Jan Briers
f49601a934
Give C# NodePath a ToString().
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It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.
So now something like $"path: {GetPath()}" works.
(cherry picked from commit 3c1f8efd9e
)
2018-02-19 22:31:33 +01:00
Pieter-Jan Briers
3e6ab9f3d5
Makes NodePath and RID follow PascalCase in C#.
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Fixes #15685
(cherry picked from commit b1a81374d4
)
2018-02-19 22:30:45 +01:00
Paul Joannon
a1455f6a03
Change 'Build Project' button style in Mono panel
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Address #15208
(cherry picked from commit 484f664331
)
2018-02-19 20:50:39 +01:00
Paolo Perkovic
7de47fbabb
Fix inconsistencies and typos in argument names
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(cherry picked from commit 08d4bfacaf
)
2018-02-04 20:10:13 +01:00
Ignacio Etcheverry
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
Ignacio Etcheverry
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
Rémi Verschelde
e48ccc235f
Mono: Display opt-out warning in editor about WIP status
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This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).
Fixes #15956 .
2018-01-22 14:57:42 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Ignacio Etcheverry
feb843da2b
Mono: Fix starting MonoDevelop process from the wrong appdomain
2018-01-12 19:19:20 +01:00
Rémi Verschelde
c037f6339f
Merge pull request #15463 from neikeq/the-stack-frame-madness
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Mono: Implement stack info for errors and exceptions
2018-01-09 19:44:10 +01:00
Ignacio Etcheverry
252702a304
Mono: Fix iteration order of object types when generating bindings
2018-01-09 19:06:59 +01:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
fe391393d4
Mono: Change BindingsGenerator singleton to avoid StringName leaks
2018-01-01 03:05:19 +01:00
Ignacio Etcheverry
b271aa48e4
Mono: Script lifetime fixes
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- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry
e350a56efd
Mono: Bindings no longer relie on DocData for accessors
2017-12-29 02:18:46 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
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Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Ignacio Etcheverry
8b0ad17b76
Merge pull request #14997 from neikeq/issue-14988
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Marshal NULL MonoString* as empty Godot string
2017-12-24 17:50:28 +01:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Ignacio Etcheverry
6e3d4ee9a6
Marshal NULL MonoString* as empty Godot string
2017-12-24 03:32:40 +01:00
geequlim
52ad2e5418
Add more translatable text for editor plugins.
2017-12-23 22:40:15 +08:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
aa5f7e0ff2
Fix mono build after bc2e8d99
2017-11-25 12:16:58 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
e7701bb2de
doc: Rename "@Global Scope" to "@GlobalScope"
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Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Matthias Hoelzl
1f6d766332
Remove preprocessor directives from macro arguments
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Preprocessor directives within macro arguments lead to undefined
behavior, and VC++ actually rejects them as compiler errors.
2017-11-10 10:14:04 +01:00
Daniel J. Ramirez
c57fc8ee7d
Fixed editor settings disappearing.
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Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09 22:10:48 -06:00
Rémi Verschelde
9a78efc7c2
Merge pull request #12642 from BrainBlasted/fix_msbuild_unix
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Added fallback for msbuild.exe.
2017-11-05 11:54:26 +01:00
Rémi Verschelde
5bc2cf257b
Convert DOS line endings to Unix line endings
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Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
BrainBlasted
8e2a756eb8
Added for fallback msbuild.exe.
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Fixes #12613
2017-11-04 21:05:22 -04:00
Ignacio Etcheverry
157fa55e34
Merge pull request #12535 from neikeq/wtf···
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Fix msbuild hint paths returning only the directory
2017-10-31 15:19:25 +01:00
Ignacio Etcheverry
32ee3ecce4
Fix msbuild hint paths returning only the directory
2017-10-31 15:15:42 +01:00
Ignacio Etcheverry
ad194f81b6
Remove Visual Studio for now from the external editors list
2017-10-30 23:43:26 +01:00
Ignacio Etcheverry
619e4eb23d
Merge pull request #12491 from neikeq/waitasecond···
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Fix FrameworkPathOverride and assemblies path loop
2017-10-29 22:33:27 +01:00
Ignacio Etcheverry
aa5a0b550f
Fix FrameworkPathOverride and assemblies path loop
2017-10-29 22:22:38 +01:00
Rémi Verschelde
c193286186
Merge pull request #12475 from neikeq/ohuiii
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Fix regression from #12473 and #12388
2017-10-29 11:32:00 +01:00
Rémi Verschelde
6ea8ffc12f
Merge pull request #12474 from neikeq/s
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Mono: Add build project button and reload interval
2017-10-29 11:09:49 +01:00
Ignacio Etcheverry
15e30187ee
Fix regression from #12473 and #12388
2017-10-29 10:11:20 +01:00
Ignacio Etcheverry
8fca54fb0d
Merge pull request #12473 from neikeq/Alpha2?-Let'sDoThis
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BindingsGenerator cleanup and improved error messages
2017-10-29 05:58:26 +01:00