Commit Graph

20 Commits

Author SHA1 Message Date
Rémi Verschelde
efa587ad36
Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
Direct3D 12: Avoid terrible leak related to command allocators
2024-02-02 12:04:25 +01:00
Pedro J. Estébanez
6057ec9b06 Direct3D 12: Avoid terrible leak related to command allocators 2024-01-31 20:00:23 +01:00
Rémi Verschelde
6305277312
Merge pull request #87670 from RandomShaper/d3d12_16bit
Direct3D 12: Query support for 16-bit operations
2024-01-29 13:18:00 +01:00
Rémi Verschelde
604f8b093e
Merge pull request #87624 from bruvzg/dx12_old_mingw
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-29 13:17:41 +01:00
Rémi Verschelde
78680cdebc
Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_print
Direct3D 12: Fix and enable custom debug printing
2024-01-29 13:17:21 +01:00
Pedro J. Estébanez
f77f46ebff Direct3D 12: Query support for 16-bit operations 2024-01-28 12:43:58 +01:00
bruvzg
dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00
Rémi Verschelde
184009eda6
Merge pull request #87482 from RandomShaper/d3d12_spacey
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
2024-01-26 11:45:49 +01:00
Pedro J. Estébanez
47da9f8892 Direct3D 12: Fix and enable custom debug printing 2024-01-25 10:42:39 +01:00
MrBBBaiXue
ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
Pedro J. Estébanez
0a89a2db9e Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings 2024-01-22 19:39:27 +01:00
Yuri Sizov
44013b88eb Merge pull request #87298 from RandomShaper/d3d12_qp
D3D12 RDD: Fix wrong argument when resolving timestamp queries
2024-01-17 18:53:37 +01:00
Pedro J. Estébanez
925263c35b D3D12 RDD: Fix wrong argument when resolving timestamp queries 2024-01-17 16:59:13 +01:00
bruvzg
2893c0b475 Fix DX12 build on older MSVC versions, fix missing PIX include. 2024-01-15 11:03:16 +02:00
Dario
cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Bastiaan Olij
d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
bruvzg
126a763f7a
[D3D12] Dynamically load Agility SDK. 2024-01-02 17:15:59 +02:00
jsjtxietian
078bfae6a4 Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Pedro J. Estébanez
2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00