Marc Gilleron
a66e1af168
Make heightmap shape usable from PhysicsServer
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- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
bruvzg
5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-03-28 20:22:59 +03:00
Fabio Alessandrelli
e7b9e2f970
Fix IPhone and OSX cross compilation
2018-03-28 19:08:20 +02:00
Dmitriy Romanov
89f4e71679
Fix Collada material roughness import function
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Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Gilles Roudiere
4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
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Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Chaosus
d974fa1780
Removed redundant abs shader builtin
2018-03-28 12:50:55 +03:00
Gilles Roudiere
4637eb0b00
Merge pull request #17803 from Chaosus/snap2d
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Enable snapping in 2D when control key pressed
2018-03-28 11:49:44 +02:00
Nikodem Lokatelj
836565b249
FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory
2018-03-28 11:34:46 +02:00
Chaosus
9a6b4a3f11
Enable snapping in 2D when control key pressed
2018-03-28 10:07:21 +03:00
Wilson E. Alvarez
3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list
2018-03-27 21:14:52 -04:00
Pedro J. Estébanez
a6dc160d5c
Use radio-button-like menu entries where applicable
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
bf14a6deff
Support radio-button entries in ItemListPlugin
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
ab3b1d9f3e
Add radio-button-looking entries to PopupMenu
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They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055 .
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
8d8e9d54c8
Enhance HTTPClient.query_string_from_dict()
2018-03-27 19:18:32 +02:00
Pedro J. Estébanez
b76ee30917
Unify http- and percent- encode/decode
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There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Ruslan Mustakov
995724b762
Add safety checks when handling Android input
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It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
2018-03-27 22:03:44 +07:00
Wilson E. Alvarez
f0db7fca79
Added shortcut to rename files
2018-03-27 05:55:51 -04:00
Leon Krause
3014e48ec5
Fix engine.js startGame() when loading from directory
2018-03-27 11:26:34 +02:00
Leon Krause
d373029382
Allow custom path when using engine.js preloadFile() with URL
2018-03-27 11:26:29 +02:00
Leon Krause
6f1bddf4b5
Fix engine.js preloadFile() with directories
2018-03-27 11:26:25 +02:00
Leon Krause
63c7fc6358
Expose Emscripten libs to engine.js discreetly
2018-03-27 09:12:08 +02:00
Marcelo Fernandez
ecc1b34cbc
Added new audio device functions to set/get the audio device
2018-03-26 17:41:05 -03:00
Rémi Verschelde
4a5723f59e
Merge pull request #17760 from eska014/html5-refactor
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Refactor HTML5 platform build script
2018-03-26 21:15:17 +02:00
Wilson E. Alvarez
bc9ef5461b
Simplify CanvasItemEditor anchor drag logic
2018-03-26 14:30:51 -04:00
Leon Krause
d8d9eea722
Refactor JavaScript platform build script
2018-03-26 19:46:56 +02:00
bruvzg
1a38449ab9
[macOS] Return exit code specified by OS.exit_code
parameter.
2018-03-26 16:55:57 +03:00
Ben Hickling
314a419511
multiply blend mode fix for spatial materials
2018-03-26 14:23:43 +01:00
Chaosus
d52722c6da
Added wrap functions to C#
2018-03-26 14:33:09 +03:00
Michael Alexsander Silva Dias
ea97e2d0eb
Added the "GLES2" option for the video-driver in the terminal help.
2018-03-25 23:23:53 -03:00
Ivan Vodopiviz
e0f6b54b77
Removed unnecessary newlines from tscn
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References #6025 . Made small changes to avoid adding newlines for no reason.
2018-03-25 23:09:19 +02:00
Crazy-P
efd413916e
Fixes replace all not replacing the first word
2018-03-25 15:39:37 +08:00
Ignacio Etcheverry
928cdb4f8a
Merge pull request #17360 from cart/mono-basis-fix
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Fix mono basis GetEuler bug and marshalling/unmarshalling
2018-03-24 23:08:06 +01:00
Carter Anderson
91f271fa9e
Fix mono basis GetEuler bug and marshalling/unmarshalling
2018-03-24 13:45:11 -07:00
Ignacio Etcheverry
a8d8c06753
Merge pull request #17134 from aaronfranke/master
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[Mono] Replace float with real_t, other misc C# improvements
2018-03-24 21:10:41 +01:00
Rémi Verschelde
ee6a2c5fbf
Merge pull request #17747 from robfram/fix-PR-17589
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Fix bug added in PR #17589 . Resources couldn't be saved to files
2018-03-24 19:32:49 +01:00
robfram
7821b70a00
Fix bug added in PR#17589. Resources couldn't be saved to files
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This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.
Should fix #17727 . Sorry for the troubles!
2018-03-24 19:16:47 +01:00
robfram
ef2b7b090c
Fix RichTextLabel
column size growing beyond its calculated max_width
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When `RichTextLabel` calculated the actual width of columns, it let
them grow to sizes greater than its calculated `max_width`. Now this
PR ensures no columns grows beyond `max_width`, and the excess width
is distributed among the columns which can still grow.
It should fix #17731 .
2018-03-24 18:09:35 +01:00
Alessandro
eda1e266c8
Fix all categories unfold when one key binding is changed
2018-03-24 17:02:18 +01:00
Rainer Deyke
31c6d6649f
Fixes scene corruption when updating dependencies.
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This commit fixes issue #17585 : renaming/moving resources can corrupt
scene files. The corruption was caused by
'ResourceFormatLoaderBinary::rename_dependencies' updating the file
format version field of the affected scene file to the latest version
without actually updating the content of the file to that version,
resulting in a file whose content does not match its file format version
field. The fix preserves the file format version field and the engine
version fields when renaming dependencies.
2018-03-24 15:08:55 +01:00
Poommetee Ketson
ed3b080ca6
Fix converting to tileset crashes Godot if existing file is not tileset
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also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Rémi Verschelde
fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
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Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio
61bf0d10d5
Overhaul the display scaling editor settings
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This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Nikodem Lokatelj
6eac0f6817
Extended node renames function to also rename script instance node path properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name.
2018-03-23 12:59:31 +01:00
Rémi Verschelde
01bb39ac3f
Merge pull request #17321 from LinkDoyle/issue_16350
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Fix switching WindowDialog types leaves garbage buttons
2018-03-23 11:38:59 +01:00
Rémi Verschelde
32c726f7cd
Merge pull request #17344 from poke1024/multi-add-clear-script
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Allow Attach and Clear Script on multiple nodes
2018-03-23 11:37:18 +01:00
Rémi Verschelde
1d07830182
Merge pull request #17490 from robfram/homogenize-check-prop-names
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Fix non-valid characters for `input_action`
2018-03-23 11:29:26 +01:00
Rémi Verschelde
f16652d1a2
Merge pull request #17496 from robfram/fix-f3-change-editor-and-find
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Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23 11:28:48 +01:00
Rémi Verschelde
699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
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add option to invert y-axis
2018-03-23 11:28:05 +01:00
Rémi Verschelde
f720d86b0b
Merge pull request #17555 from poke1024/add-worldenv-warning
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Warn about WorldEnvironment being ignored
2018-03-23 11:27:03 +01:00
Rémi Verschelde
e2e29d3e82
Merge pull request #17716 from bruvzg/revert_nstask
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Revert "Implement OS_OSX::execute"
2018-03-23 11:15:08 +01:00