Rémi Verschelde
ac8dedd532
doc: Warn about using Node internal processing
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See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
(cherry picked from commit a655de89e3
)
2020-11-26 09:38:45 +01:00
Hugo Locurcio
8adaf603d1
Update the number of lights supported in OmniLight and SpotLight docs
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Follow-up to #43606 .
2020-11-20 14:07:33 +01:00
Phischermen
776faa5c92
Clarify that SceneTree::quit() does not immediately end the application.
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(cherry picked from commit 371d12a2f0
)
2020-11-19 17:15:27 +01:00
Andrii Doroshenko (Xrayez)
2edd489f83
Describe `ImageTexture`, `Image` creation and usage
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Ported from commit 0ee88d6705
.
2020-11-17 18:06:52 +02:00
Rémi Verschelde
d099b6cf60
Merge pull request #43606 from NHodgesVFX/3.2
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Make lights_per_object configurable
2020-11-17 16:20:38 +01:00
Unknown
5965fbd9fa
Make lights_per_object configurable
2020-11-17 10:03:44 -05:00
Rémi Verschelde
fc718d87a6
doc: Add description for rendering/quality/2d/use_transform_snap
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Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-11-17 12:23:58 +01:00
Ryan Roden-Corrent
07c8e25078
Clarify Curve3D.get_point_{in,out} position in doc.
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I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:
```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
(cherry picked from commit c6093ae612
)
2020-11-17 12:07:02 +01:00
Tomasz Chabora
17af75953f
Correct the doc about Tree.get_edited
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(cherry picked from commit b8145c182b
)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
e53a5f6be5
Improve the Dictionary class documentation
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- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.
This closes https://github.com/godotengine/godot-docs/issues/4272 .
(cherry picked from commit 5325de4e6b
)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
92f81ff782
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
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This closes https://github.com/godotengine/godot-docs/issues/4364 .
(cherry picked from commit c475b1fd0b
)
2020-11-17 12:07:02 +01:00
Feniks
c58b5c5df4
Changed mouse cursor to the caret (text cursor) location.
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(cherry picked from commit 59ed3c1aaf
)
2020-11-17 12:01:58 +01:00
Wilson E. Alvarez
aa6406874e
Document InstancePlaceholder.create_instance not being thread-safe.
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(cherry picked from commit a6f3ef3ac7
)
2020-11-17 12:01:58 +01:00
HaSa1002
18d65673af
Docs: MeshDataTool: showcase tool in code example
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(cherry picked from commit 4f9b993423
)
2020-11-17 12:01:58 +01:00
Rémi Verschelde
fc5b106369
Merge pull request #42168 from madmiraal/fix-42108-3.2
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[3.2] Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
Aaron Franke
9c83b8ed70
[3.2] Improve comments in Color documentation
2020-11-14 04:56:18 -05:00
Rémi Verschelde
a57b6eb211
doc: Sync classref with current source
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Move EditorSceneImporterFBX doc to its module folder.
2020-11-11 17:00:41 +01:00
PouleyKetchoupp
9b64646bc3
Expose LineEdit scroll offset to scripts
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(cherry picked from commit 4775db1600
)
2020-11-11 15:44:18 +01:00
Tomasz Chabora
98774000e2
Add append_array() method to Array class
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(cherry picked from commit 9f23a94b8a
)
2020-11-11 15:44:14 +01:00
Tomasz Chabora
dc05beca80
Register methods for drawing 3D editor overlays
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(cherry picked from commit cbfbb4538b
)
2020-11-11 15:30:57 +01:00
Tomasz Chabora
da2ac44d77
Add docs for editor viewport drawing methods
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(cherry picked from commit 5d8b60ac3d
)
2020-11-11 15:30:57 +01:00
Rémi Verschelde
2652f6fc69
doc: Override default value for RandomNumberGenerator.seed
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It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317 .
(cherry picked from commit 35e6070a35
)
2020-11-11 15:30:56 +01:00
Ryan Roden-Corrent
b472d5366c
Fix typo in Tabs doc.
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I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)
(cherry picked from commit 3826f3348f
)
2020-11-11 15:30:56 +01:00
Rémi Verschelde
05143ca39a
Tooltips: Improve code clarity and docs
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The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.
Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.
Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.
Fixes #39677 .
(cherry picked from commit c5d8dafec4
)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
de96b29c58
Correct documentation about NinePatchRect stretch modes
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This closes https://github.com/godotengine/godot-docs/issues/4333 .
(cherry picked from commit 82bfb6273b
)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
10b1987fda
Fix a variable being redeclared in the HTTPRequest code sample
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(cherry picked from commit d7025c4167
)
2020-11-11 15:30:56 +01:00
SirQuartz
7dd5de5a57
Clarify what the "item_rect_changed" signal does
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(cherry picked from commit 120ef02ca3
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
7db872b55a
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
(cherry picked from commit 0209e3790e
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
2c6b3074fc
Increase the default HTTPClient download chunk size to 64 KiB
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This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862 .
(cherry picked from commit 13357095ee
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
b682df5653
Document the supported TLS versions in HTTPRequest
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See #42857 .
(cherry picked from commit 0ebbc7602c
)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
fb4b800507
Document how to interrupt `PacketPeerUDP.wait()`
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This closes #36335 .
(cherry picked from commit 25777488fd
)
2020-11-11 15:30:54 +01:00
Hugo Locurcio
b62b71e140
Improve the documentation related to fullscreen and borderless settings
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(cherry picked from commit a1f81a52df
)
2020-11-11 15:12:01 +01:00
Enhex
7ec83ccb9f
Fix missing quote in documentation
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(cherry picked from commit aaf5a58b44
)
2020-11-11 15:12:01 +01:00
Hugo Locurcio
fab38f7cf1
Document AtlasTexture not supporting repetition
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See #5660 .
2020-11-02 18:29:27 +01:00
unknown
8d409423f7
Added a note to ImmediateGeometry regarding it's buffer limit
2020-10-30 16:43:48 +05:30
Rémi Verschelde
c43b2ab603
Merge pull request #42942 from Calinou/add-viewport-debanding-3.2
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Add a debanding property to Viewport for GLES3
2020-10-30 11:47:57 +01:00
Hugo Locurcio
7746afec94
Document hiding a Control when its reference point is behind the camera
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See https://github.com/godotengine/godot/issues/1725 .
(cherry picked from commit b3a6937c0c
)
2020-10-28 14:05:42 +01:00
Dustin Petersohn
a7609d9c49
Improved documentation for TileMap.cell_y_sort
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(cherry picked from commit 669f21d367
)
2020-10-28 14:05:42 +01:00
Andrii Doroshenko (Xrayez)
921046c822
Add `border_width` to `ReferenceRect`
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Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
(cherry picked from commit aef00021a9
)
2020-10-28 14:05:40 +01:00
Andrii Doroshenko (Xrayez)
bdfa43ea63
Cross-reference `ColorRect` and `ReferenceRect` in the class reference
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They use the same underlying `CanvasItem.draw_rect()` API.
(cherry picked from commit 803b046b38
)
2020-10-28 14:05:40 +01:00
Hugo Locurcio
a5f98e915c
Document how to display the vertex color in `SurfaceTool.add_color()`
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This closes https://github.com/godotengine/godot-docs/issues/4083 .
(cherry picked from commit 2f1d40367a
)
2020-10-28 14:05:39 +01:00
Rémi Verschelde
2e073ecbea
Merge pull request #42927 from lawnjelly/octree_default
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Change render octree balance default
2020-10-21 10:19:34 +02:00
Hugo Locurcio
2dbc329704
Add a debanding property to Viewport for GLES3
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It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
As a result, it should be enabled only when banding is noticeable enough.
Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
2020-10-20 19:07:15 +02:00
Rémi Verschelde
150f9ce807
Merge pull request #42009 from Calinou/theme-node-type-3.2
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Rename the `type` parameter to `node_type` in Theme and Control (3.2)
2020-10-20 15:58:41 +02:00
Hugo Locurcio
af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
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This backports FXAA from the `master` branch.
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
Rémi Verschelde
04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
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Add get native handle
2020-10-20 13:27:07 +02:00
Bastiaan Olij
1ea7358405
Add get_native_handle to OS
2020-10-20 20:23:37 +11:00
lawnjelly
10cdfda894
Change render octree balance default
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Another bug in the octree has been discovered which can cause flickering in rare circumstances : #42895
For safety until this is fixed properly this PR reverts the default state of the octree to match the old behaviour, which doesn't appear exhibit the bug (or at least not as readily).
2020-10-20 08:49:52 +01:00
Rémi Verschelde
a239894827
Merge pull request #42902 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 5th batch
2020-10-19 22:14:05 +02:00
Juan Linietsky
388ebfb498
Merge pull request #41629 from JFonS/disable_baked_lights
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Disable lights for objects with baked lighting
2020-10-19 14:12:50 -03:00