Juan Linietsky
c1b6301050
keep default exported script values unless overriden, closes #8127
...
(cherry picked from commit 475e8b28b2
)
2017-08-13 20:29:43 +02:00
Raymoo
1aedd48929
Port StreamPeerBuffer to 2.1
2017-08-12 01:08:35 -07:00
Indah Sylvia
5014b9dc40
core/[io;object]: fix typo 'resoucre' to 'resource'
2017-08-08 18:07:29 +07:00
Rémi Verschelde
c1f54e1a45
Style: Apply clang-format on all files
...
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Andreas Haas
992b415702
Bindings: Fix Object::get_meta return type.
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The method was shown as void in the docs.
(cherry picked from commit 2b7b67b7b1
)
2017-07-30 21:12:08 +02:00
Pedro J. Estébanez
94fdbf67a9
Fix misplaced quote in error messsage
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(cherry picked from commit 748240b090
)
2017-07-27 01:29:37 +02:00
Marcelo Fernandez
a3a01332b8
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:00:47 -03:00
Poommetee Ketson
61ff58403d
Ignore fuzzy translations
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(cherry picked from commit fdd2a87b8f
)
2017-07-14 22:15:05 +02:00
Poommetee Ketson
7603d77d1d
AStar: add bool has_point(id)
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(cherry picked from commit 2c9f6312e2
)
2017-07-14 22:14:37 +02:00
geequlim
da2bcda7be
Enhanced debugger. ake 2.1 more productive!
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Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034 .
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
Rémi Verschelde
f99481e0c2
Merge pull request #8944 from RandomShaper/fix-error-handling-2.1
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Make error handling more convenient (2.1)
2017-07-05 10:15:36 +02:00
Pedro J. Estébanez
e9b7640f84
Make error handling more convenient
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By adding some PRAY_* macros that encapsulate both the check and the returning of a null reference (UB).
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:37 +02:00
Juan Linietsky
026c580399
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
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(cherry picked from commit 23ababdcd5
)
2017-06-30 23:32:13 +02:00
Rémi Verschelde
1a1b97e059
Revert "Dictionary keys are now sorted by insertion order"
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This reverts commit b8a16fbd0e
.
Too cutting edge for the stable branch, it also makes Dictionary
twice slower.
2017-06-28 08:05:30 +02:00
Rémi Verschelde
e3f9653353
Merge pull request #9410 from williamd1k0/advanced-string-format
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Advanced string format (2.1)
2017-06-27 20:52:27 +02:00
Juan Linietsky
b8a16fbd0e
Dictionary keys are now sorted by insertion order
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- Cherry-pick from 0a59c3c3a6
2017-06-26 20:29:17 -03:00
geequlim
9d49491afd
Fix crash with String copy from with NULL string parameter
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(cherry picked from commit 4b2a44054a
)
2017-06-25 16:18:05 +02:00
Poommetee Ketson
4a0dc529ce
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
dumitru-stama
e9e39dd6dc
Added 'blit_rect_mask' method
2017-06-24 08:16:35 -07:00
d
48f8931d48
Added two new methods 'blend_rect_mask' and 'fill'
2017-06-18 10:27:50 -07:00
Rémi Verschelde
e17966ca01
Merge pull request #9167 from dumitru-stama/blitalpha
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Added new "blend_rect" method as an alpha-aware blit_rect
2017-06-17 12:54:15 +02:00
dumitru.stama
e99d13c6bc
Fixed a blit_rect crash with out-of-bounds coords
2017-06-17 12:53:32 +02:00
Martin Capitanio
3213ddd060
Don't append standard ports to the request header.
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Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes #9146
(cherry picked from commit 5cabe5f0fc
)
2017-06-17 12:16:45 +02:00
toger5
e1f4abe062
added grow functions to Rect2
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- grow_individual
- grow_margin
(cherry picked from commit 66b308925c
)
2017-06-17 12:04:49 +02:00
William Tumeo
a82bf83ea2
Add advanced string format
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Cherry-pick from #7010
2017-06-16 00:41:51 -03:00
dumitru.stama
95dcd22b46
Added a new 'blend_rect' method acting as 'blit_rect' with alpha-blending
2017-06-14 00:55:52 -07:00
Rémi Verschelde
dc420b3b0a
Doc: Sync classref with current source
2017-06-14 09:26:43 +02:00
George Marques
1d759f02e6
Fix root path resolution on PCK file
2017-06-07 11:36:00 -03:00
Pedro J. Estébanez
bf4a25c272
Use builtin BC decompression when libsquish not available
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Builtin code is revived and fixed.
2017-05-28 03:45:38 +02:00
Ferenc Arn
aef3c4a804
Use libsquish to decompress DXT textures.
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Also ensure that save_png doesn't modify the image.
Removed the broken decompressor in the process.
2017-05-26 18:56:10 -05:00
Bojidar Marinov
831cb5b119
Fix weigth scale of A* being applied to the whole path and estimation
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Attempt to fix #8584
(cherry picked from commit bd91730347
)
2017-05-27 00:42:59 +02:00
Ferenc Arn
89703435a1
Avoid overestimating the cost in AStar heuristics.
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This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.
Fixes #8584 .
(cherry picked from commit e4eb093c62
)
2017-05-27 00:42:59 +02:00
Fabian Mathews
f0beb36652
Added bool to allow astar points to be connected in one direction only
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(cherry picked from commit 2262a59ab3
)
2017-05-27 00:42:59 +02:00
Marcelo Fernandez
645636e27c
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread.
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(cherry picked from commit bba8f1db30
)
2017-05-26 23:56:31 +02:00
Rémi Verschelde
6cf507f004
Move other lone thirdparty files to thirdparty/misc
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Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
(cherry picked from commit d4029aa51a
)
2017-05-26 23:39:47 +02:00
Rémi Verschelde
86724ba1c6
Split thirdparty smaz.c out of compressed_translation.cpp
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Code comes from 150e125cba/smaz.c
With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#include <string.h>
/* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
return out-_out;
}
-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
inlen -= 2+len;
} else {
/* Codebook entry */
- char *s = Smaz_rcb[*c];
+ const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#ifndef _SMAZ_H
#define _SMAZ_H
-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);
#endif
```
(cherry picked from commit c5f830d6b9
)
2017-05-26 23:35:15 +02:00
Rémi Verschelde
8312d421c6
Move core thirdparty files to thirdparty/{minizip,misc}
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(cherry picked from commit 2398eb6ed4
)
2017-05-26 23:29:26 +02:00
Marco Melorio
b0d2b46efb
Update snake_case splitting
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(cherry picked from commit 4677c0fbb8
)
2017-05-26 18:47:23 +02:00
Andreas Haas
a46dcfe12f
Core: fix possible memory leaks.
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(cherry picked from commit a2734df7ed
)
2017-05-26 17:38:05 +02:00
Pedro J. Estébanez
fa4b09f63d
Make MessageQueue::flush() reentrant
2017-05-18 13:01:12 +02:00
Rémi Verschelde
aa046a85dc
Merge pull request #8740 from pixelpicosean/scrollingWithFactor
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Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli
3044d0aed3
Compression::compress properly returns compressed size
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selective pick from cbbcf72703
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
5521325068
Better explain out of memory error in message queue
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Also effectively saves one unnecessary call when everything is fine.
(cherry picked from commit 1a7aafa90d
)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
bd26eacc59
Allow non blocking UDP put_packet in C++.
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- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
(cherry picked from commit 5f681d0b0f
)
2017-05-12 20:01:53 +02:00
Pedro J. Estébanez
0469782d3c
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-04 02:18:39 +02:00
volzhs
cfa943a0eb
Fix wrong fallback for locale
2017-04-26 04:45:52 +09:00
Rémi Verschelde
3b687c5474
Move VERSION_MKSTRING logic to version.h
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Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
2017-04-10 23:08:28 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Fabian Mathews
1a1e25bfca
Added ability to change A-star cost function
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(cherry picked from commit b541402417
)
2017-04-05 08:18:38 +02:00
Ferenc Arn
f263274a25
Use atan2 rather than acos in Vector3.angle_to.
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Fixes #8111 .
(cherry picked from commit 3730e0533c
)
2017-03-24 23:19:30 +01:00
Bojidar Marinov
0afb9b579f
Suppress error messages when using ConfigFile::get_value and a default is given
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Fixes #8097
(cherry picked from commit 927d15b815
)
2017-03-24 23:17:08 +01:00
Rémi Verschelde
a9d63bcf6f
Merge pull request #8107 from RandomShaper/warped-panning-2.1
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Implement warped mouse panning for 2D & 3D editors (2.1)
2017-03-24 22:50:34 +01:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Fabio Alessandrelli
d9525082fe
Remove set_ip_type from network classes (no longer needed)
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- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
(cherry picked from commit 88a56ba783
)
2017-03-22 21:00:23 +01:00
Fabio Alessandrelli
0b9684a085
Implement UDP listen bind address
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(cherry picked from commit 2fe4ef6699
)
2017-03-22 20:25:56 +01:00
Fabio Alessandrelli
43d992fc34
Implement TCP Server bind address
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(cherry picked from commit b2839343ca
)
2017-03-22 20:25:52 +01:00
Fabio Alessandrelli
90a747a52d
IP_Address can now be a wildcard (not a valid IP, used for binding)
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(cherry picked from commit 4198291cd4
)
2017-03-22 20:01:41 +01:00
Fabio Alessandrelli
603105df18
Convert validity checks of IP_Address to is_valid method.
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(cherry picked from commit 98a7e2b4e0
)
2017-03-22 20:01:41 +01:00
Andreas Haas
2f1a0448a7
Input: bind parse_input_event()
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When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree.
However, you won't get any of the benefits of the Input singleton:
- No InputMap actions will be emitted
- The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event.
This is fixed by using `Input.parse_input_event(ev)` instead.
I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents.
2017-03-19 08:33:07 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1d418afe86
Prevent cyclical dependency issue after clang-format includes reorder
2017-03-19 00:33:35 +01:00
Rémi Verschelde
d4e0be7632
Add missing map.h include in color defs
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(cherry picked from commit 5e13a762ec
)
2017-03-19 00:32:58 +01:00
Rémi Verschelde
16b78da941
Style: Various fixes to play nice with clang-format
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(cherry picked from commit 2a0ddc1e89
)
2017-03-18 23:13:47 +01:00
Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
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(cherry picked from commit f44ee891be
)
2017-03-18 21:14:33 +01:00
Rémi Verschelde
75bf6a9978
Style: Keep long lines for now
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clang-format does not play well with tab-aligned multiline statements...
Some more research will be needed if we want to set a column limit.
(cherry picked from commit e2a3f06f3d
)
2017-03-18 21:06:07 +01:00
Rémi Verschelde
4bfecab813
Style: No break before list brace
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clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
(cherry picked from commit 40323407df
)
2017-03-18 21:05:58 +01:00
Andreas Haas
8015ab0db3
Add ClassDB binding for File.get_modified_time
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Closes #7613
(cherry picked from commit 5ec0610c60
)
2017-03-18 19:46:36 +01:00
Pedro J. Estébanez
6289997724
Fix ambiguity in StringName (null data vs. data with empty string)
2017-03-15 04:26:23 +01:00
BastiaanOlij
8436a34305
Core motion for Godot 2.x (based on PR 7127)
2017-03-09 21:46:38 +11:00
Rémi Verschelde
cc265d5506
Merge pull request #7910 from RandomShaper/single-field-prop-edit-2.1
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Implement single-field property change for multinode edit (2.1)
2017-03-05 13:43:35 +01:00
Pedro J. Estébanez
e0170625ef
Expose uncapped versions of closest-point-to-segment utilities
2017-03-04 22:57:53 +01:00
Pedro J. Estébanez
25aedb896a
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 01:49:16 +01:00
Pedro J. Estébanez
e46e12906a
Implement single-field property change for multinode edit
2017-03-02 10:48:24 +01:00
Juan Linietsky
d5c2a6b76b
Godot 2.1 to 3.0 conversion should be more or less final
2017-02-15 08:29:11 -03:00
Juan Linietsky
ebb7d2cdb7
-WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy
2017-02-12 23:13:14 -03:00
Rémi Verschelde
6abe141579
Merge pull request #7756 from volzhs/str-format
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Fix zero padding formatting
2017-02-12 23:20:13 +01:00
Rémi Verschelde
11b95cda45
Merge pull request #7750 from Faless/2.1.x_fix_7697
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HTTPClient properly handle partial data in non-blocking mode
2017-02-12 23:19:10 +01:00
Rémi Verschelde
331ff9db77
Merge pull request #7742 from karroffel/json_parsing
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JSON::parse reports errors on open-ended objects
2017-02-12 23:17:11 +01:00
Nuno Donato
7496b2f862
Added "Scots" locale name, fixing #7630
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(cherry picked from commit 6b5c595e40
)
2017-02-08 16:18:59 +01:00
volzhs
7ebb356a31
Fix zero padding formatting
2017-02-08 10:40:35 +09:00
Fabio Alessandrelli
1f08d17a98
HTTPClient properly handle partial data in non-blocking mode
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Use block to send DVector::Write out of scope in
HTTPClient::read_response_body_chunk()
(cherry picked from commit 833994b294
)
2017-02-07 11:05:14 +01:00
Karroffel
85793ccc4a
JSON::parse reports errors on open-ended objects
2017-02-06 19:22:42 +00:00
Pedro J. Estébanez
888f8b31e7
Improve .tscn VCS
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Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)
Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.
This PR is back-compat; won't break the load of existing files.
Cherry-picked from 7dbb1c0571
2017-01-25 20:11:10 +01:00
Rémi Verschelde
349e62835b
i18n: Add support for Scots (sco) language
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Fixes #6931 .
(cherry picked from commit ede36aca8d
)
2017-01-12 19:15:30 +01:00
karroffel
b1fc41a301
exposed OS.set_exit_code and OS.get_exit_code to ObjectTypeDB
...
(cherry picked from commit fbfcc981d9
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Fabio Alessandrelli
6940830627
Properly localize absolute path.
...
Calling localize_path will return a localized path in res:// if the
path starts with the resource file-system/folder, and will return
the unchanged absolute path otherwise.
Closes #6979 and #7161 .
(cherry picked from commit cdc97ca453
)
2017-01-12 19:15:28 +01:00
Bojidar Marinov
71b35c527f
Remove extraneous line in .po reader, which caused it to disregard first line
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Fixes #7337
(cherry picked from commit 474eafbbf6
)
2017-01-12 19:15:28 +01:00
Bojidar Marinov
85585c7fc5
Add named colors to GDScript/core.
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Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
(cherry picked from commit 23381a530b
)
2017-01-12 19:15:27 +01:00
Kazuo256
b56c00cc56
Add Array.front() and Array.back()
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(cherry picked from commit bf4fda64fd
)
2017-01-12 19:15:26 +01:00
Fabio Alessandrelli
7a77fd1cd5
Expose HTTP classes' set_ip_type to scripting
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(cherry picked from commit d194e1c48e
)
2017-01-04 00:46:33 +01:00
Fabio Alessandrelli
3bb1709fd7
Separate hostname resolve cache based on ip_type
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(cherry picked from commit c1c1ec690e
)
2017-01-04 00:46:33 +01:00
Fabio Alessandrelli
00fdcf3cd0
IP_Address now handle IPv4 and IPv6 transparently
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IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
(ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
(cherry picked from commit 1aff508dd9
)
2017-01-04 00:46:33 +01:00
Fabio Alessandrelli
7ef71b9013
Allow setting ip_type for TCP/UDP and HTTP classes
...
(cherry picked from commit a77a0118f6
)
2017-01-04 00:46:33 +01:00
Fabio Alessandrelli
e8a6cbc897
Migrate int.IP_TYPE_ constants to IP.TYPE_
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(cherry picked from commit c18c5013f8
)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
a46a643f90
Use an instance variable for ip_type in raw sockets
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PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
(cherry picked from commit 95bdd97768
)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
2fff8e8cde
Set proper ip_type default for listen() and resolve_hostname()
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(cherry picked from commit 7eef15b734
)
2016-12-11 18:12:46 +01:00
Fabio Alessandrelli
a2048efd72
Add optional IP type param in TCP/UDP connect/set_send_address
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(cherry picked from commit 2f1c859272
)
2016-12-11 18:12:45 +01:00
Fabio Alessandrelli
6e0de0cce8
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
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(cherry picked from commit ee69bd81cf
)
2016-12-11 18:12:45 +01:00