Vasiliy Makarov
9b992dddfc
Optimize AtlasTexture packing by minimal perimeter.
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Fixes #19307
2018-09-18 16:41:20 +03:00
Rémi Verschelde
bb13fa896e
Style: Format code with clang-format 6.0.1
2018-07-18 17:56:12 +02:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Indah Sylvia
f50a0cecd9
Fixed typo: 'texure' to 'texture'
2017-09-29 04:30:06 +07:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Vasiliy Makarov
bbf66945e7
more efficient atlas packing algorithm
2017-08-25 09:57:55 +03:00
Marcelo Fernandez
647c4ae5bf
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 12:10:21 -03:00
Rémi Verschelde
c1f54e1a45
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
aswinmohanme
945f40303a
Prevent Editor from hang when importing stl as mesh
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When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.
This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.
Fixes : #9200
2017-06-17 12:55:46 +02:00
Rémi Verschelde
8312d421c6
Move core thirdparty files to thirdparty/{minizip,misc}
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(cherry picked from commit 2398eb6ed4
)
2017-05-26 23:29:26 +02:00
Andrea Faulds
c6fa193d66
Scene importer: add -rigidonly flag for empties ( fixes #8430 )
2017-04-30 16:27:00 +01:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00