Commit Graph

22 Commits

Author SHA1 Message Date
Indah Sylvia
3996a05324 Fixed typo: substract to subtract 2017-12-05 11:34:46 +07:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
poke1024
d6e54de502 Add bsearch and bsearch_custom to Array 2017-11-21 08:50:31 +01:00
Karroffel
5d666319e3 [GDNative] add a way to register call types 2017-11-20 14:49:22 +01:00
Karroffel
33ffdba553 [GDNative] removed godot_string_c_str 2017-11-20 11:10:05 +01:00
Karroffel
0865365e21 [GDNative] loading error and version error procs 2017-11-20 11:09:55 +01:00
Ferenc Arn
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
Singleton management changes
2017-11-14 20:44:55 +01:00
Thomas Herzog
bd2b1a62d9
Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes
[GDNative] use feature tags, added load once option
2017-11-14 15:34:07 +01:00
Leon Krause
9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Karroffel
a2e09a5d41 [GDNative] even more API fixes 2017-11-07 18:17:11 +01:00
Thomas Herzog
3cbcf5c2dd
Merge pull request #12612 from karroffel/gdnative-poolarray-accessors
[GDNative] added Read and Write accessors to pool arrays
2017-11-04 14:22:25 +01:00
Karroffel
af5c6be074 [GDNative] added Read and Write accessors to pool arrays 2017-11-03 18:17:58 +01:00
Karroffel
8b11e17f70 [GDNative] small API bug fixes 2017-11-03 16:05:21 +01:00
Karroffel
d82942e1c5 [GDNative] removed anchors 2017-11-03 15:17:50 +01:00
Emmanuel Leblond
e715be0f0a
[GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
Emmanuel Leblond
d17951f57e
[GDnative] Add string_name api 2017-10-08 16:47:10 +02:00
Hein-Pieter van Braam
833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Ruslan Mustakov
f08bc0df7c Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.

Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
mrawlingst
6aa5bc2347 Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00
Karroffel
7878329e6f merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00