Commit Graph

49859 Commits

Author SHA1 Message Date
Rémi Verschelde c0e05e834a
Merge pull request #69714 from flatline-84/editor_scene_post_import_doc_example
updated example documentation for EditorScenePostImport
2022-12-12 08:27:36 +01:00
Rémi Verschelde 333504453c
Merge pull request #69925 from aaronfranke/gltf-export-pref-state
Pass GLTFState to the export_preflight method
2022-12-12 08:25:42 +01:00
Rémi Verschelde 47507a07fd
Merge pull request #68546 from marzecdawid/fix-deselect-all-in_tree
Fix errors while deselecting all tree items; issue #65185
2022-12-12 08:25:20 +01:00
flatline-84 bd78d464e6 updated example documentation for EditorScenePostImport 2022-12-12 16:06:35 +11:00
Rémi Verschelde 1bfaa73e14
Merge pull request #69416 from anvilfolk/default-val
Add GDScript implicit type conversion for member variables with initializers
2022-12-11 23:58:22 +01:00
Rémi Verschelde 0580790140
Merge pull request #69933 from neikeq/issue-69822
C#: Fix exported properties of GodotObject[] type
2022-12-11 22:56:05 +01:00
Rémi Verschelde 9afcc364cb
Merge pull request #69932 from TokageItLab/animtrack-seek-order
Fix seeking process order to retrieve key correctly for AnimationTrack
2022-12-11 22:55:46 +01:00
ocean (they/them) c8293a73b4 Add GDScript member initializer implicit type conversion 2022-12-11 16:55:02 -05:00
Ignacio Roldán Etcheverry 51f2d7b59f
Merge pull request #69869 from raulsntos/dotnet/attributes
C#: Expose attribute properties and add documentation
2022-12-11 22:40:35 +01:00
Rémi Verschelde 5e227bfc98
Merge pull request #69924 from aaronfranke/ed-cd-class-virtual
Check if class exists before checking if it's virtual in Create New Node dialog
2022-12-11 22:35:21 +01:00
Rémi Verschelde 71eccdff8b
Merge pull request #69894 from evan-gordon/text-server-uppercase-fix
check for empty string TextServer _string_to_upper
2022-12-11 22:34:42 +01:00
Rémi Verschelde 8410e7c9c6
Merge pull request #66733 from MewPurPur/unary-op-warnings
Fix unary op warnings never showing
2022-12-11 22:33:58 +01:00
Ignacio Roldán Etcheverry 5c6c766732 C#: Fix exported properties of GodotObject[] type
This was a regression from 17b2838f39.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
Silc Renew af7595a9fb Fix seeking process order to retrieve key correctly for AnimationTrack 2022-12-12 06:27:26 +09:00
evan-gordon 88015b0edb check for empty string TextServer _string_to_upper 2022-12-11 12:01:54 -08:00
Aaron Franke f83f13f3a2
Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
Aaron Franke 137508dfc8
Check if class exists before checking if it's virtual in Create Dialog 2022-12-11 13:12:59 -06:00
henrlin24 afa38bd030 Hide Scattering label and controls within TileMap editor window when "Place Random Tile" is disabled 2022-12-11 13:16:36 -05:00
Rémi Verschelde 05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
Rémi Verschelde 185219de4a
Merge pull request #69907 from rune-scape/sub-script
Fix subscript of preloaded script
2022-12-11 15:18:18 +01:00
Rémi Verschelde c00b9e5b34
Merge pull request #69905 from Chaosus/rd_dynamic_state_flag
Changed `RD::PipelineDynamicStateFlags` type to enum flags
2022-12-11 15:18:14 +01:00
Rémi Verschelde a1687b1447
Merge pull request #69730 from Calinou/gitignore-fix-theora-x86
Fix libtheora source code being mistakenly `.gitignore`d
2022-12-11 15:18:08 +01:00
Rémi Verschelde 1a8785f75d
Merge pull request #69559 from timothyqiu/unique-call
Add note about `GROUP_CALL_UNIQUE` not considering arguments
2022-12-11 15:17:58 +01:00
rune-scape 98e1a2031d Fix subscript of preloaded script 2022-12-11 07:59:43 -05:00
Yuri Rubinsky 6e48db69a3 Changed `RD::PipelineDynamicStateFlags` type to enum flags 2022-12-11 15:37:35 +03:00
Rémi Verschelde e81c81732a
Merge pull request #69900 from Chaosus/vs_particles_optimize
Optimize a code generation of visual shader particles
2022-12-11 11:52:13 +01:00
Rémi Verschelde e7d892159c
Merge pull request #69538 from mihe/feature-tag-double
Add feature tags to signify engine float precision
2022-12-11 11:51:59 +01:00
Rémi Verschelde 73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Rémi Verschelde 60a376ae52
Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
Fix typo bug in heightmap shape
2022-12-11 11:51:46 +01:00
Rémi Verschelde 4454498d1e
OpenGL: Fix scene shader error when using Omni or Spot but not both
Fixes #69886.
2022-12-11 10:39:39 +01:00
Yuri Rubinsky bd08f89fd2 Optimize a code generation of visual shader particles 2022-12-11 12:35:48 +03:00
Rémi Verschelde 1d19b0750e
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-11 09:26:39 +01:00
Rémi Verschelde 486d61b84f
Merge pull request #69466 from rune-scape/editor-help-crash-fix
Fix editor help crash
2022-12-11 09:24:27 +01:00
Rémi Verschelde f1f8d74b0f
Merge pull request #69878 from aaronfranke/gltf-doc-p-parameter
Consistently use `p_` for parameters in GLTFDocument
2022-12-11 08:23:29 +01:00
poohcom1 1845d927dc Fix autocomplete on functions returning variants
- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott 0139bd04b2 Fix `GDScriptCache::clear()` crash when clearing packed scenes 2022-12-10 19:10:12 -05:00
Aaron Franke 5c48dfac48
Consistently use `p_` for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
Rémi Verschelde a4131b61b1
Merge pull request #69857 from bruvzg/bim_font_no_clean
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 22:09:04 +01:00
Rémi Verschelde 21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Rémi Verschelde c3d7f7a57e
Merge pull request #66729 from DarkKilauea/nav-owners
Enable assigning an owner to navigation regions and links
2022-12-10 22:01:34 +01:00
Rémi Verschelde 8f6f244680
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended-class
Fix constants scope in extended or inner GDScript classes
2022-12-10 21:58:50 +01:00
Rémi Verschelde cd736471ff
Merge pull request #69077 from adamscott/remove-debug-macro-for-gdscriptlanguage-script_list
Remove debug macro for GDScriptLanguage script_list assignment
2022-12-10 21:57:41 +01:00
Josh Jones 5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Raul Santos a86f076321
C#: Expose attribute properties and add documentation
- Exposes the properties of C# attribute so they can be accessed from
reflection, renaming them to PascalCase to follow .NET conventions.
- Added some documentation to the newly exposed members.
- Made attribute properties readonly to avoid giving the impression that
they could be modified.
2022-12-10 20:11:17 +01:00
Adam Scott beaef88abd Remove debug macro for GDScriptLanguage script_list 2022-12-10 14:09:04 -05:00
Adam Scott 65a49bad5a Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
Rémi Verschelde 39fe0bfdc3
Merge pull request #69858 from Malcolmnixon/gles3-index-array-cache
Fix for glDrawElements crash on GLES3
2022-12-10 19:35:40 +01:00
Rémi Verschelde 561bafe91f
Merge pull request #69865 from adamscott/fix-gdscript-cache-remove-script-crash
Fix `GDScriptCache` to not remove scripts/scenes individually when clearing
2022-12-10 19:31:57 +01:00
Adam Scott ff544df926 Fix `GDScriptCache` to not remove scripts/scenes individually when clearing 2022-12-10 12:48:07 -05:00
Hugo Locurcio 7745bd42a6
Add maximum roughness cutoff to SSR to improve performance
In a test scene with mixed rough and non-rough materials, this saves
upwards of 0.15 ms of GPU time with very little visual artifacting
(GTX 1080, 2560×1440).
2022-12-10 17:35:18 +01:00