Andrii Doroshenko (Xrayez)
7a8b11ee14
Refactor auto-instantiation of `Object` properties in editor
...
Auto-instantiation is used by the create dialog, but should also be
used by the editor inspector.
This refactors object properties auto-instantiation into a dedicated
method to be reused throughout editor (and possibly scripting).
2021-12-28 15:50:44 +02:00
Silc 'Tokage' Renew
61759da5b3
Fix some gizmo behavior to make more consistent
2021-12-25 03:24:04 +09:00
Hugo Locurcio
753754548a
Rename Variant Packed*Array constants for consistency
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All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.
`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
Fabio Alessandrelli
e375cbd094
Bump mbedTLS version to 2.28.0 (new LTS).
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Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
2021-12-21 13:26:02 +01:00
Rémi Verschelde
5ffee633cd
Merge pull request #56028 from madmiraal/revert-55978-fix-switch-controller-event-spam
2021-12-21 09:44:59 +01:00
great90
10c91f8116
Fix variable name 'max_size' to 'min_size' in aabb
2021-12-19 11:51:14 +08:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
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Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Marcel Admiraal
39136ce3e0
Revert "Fixed event spam when using the Nintendo Switch controller"
2021-12-17 17:14:07 +00:00
Haoyu Qiu
1fb59d13c2
Fix font preview text color on light background
2021-12-18 00:34:28 +08:00
Rémi Verschelde
ed395c6b99
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@265b43b789 .
2021-12-17 00:14:44 +01:00
Rémi Verschelde
9c9cc1b222
Merge pull request #55978 from slouken/fix-switch-controller-event-spam
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Fixed event spam when using the Nintendo Switch controller
2021-12-16 19:49:47 +01:00
Sam Lantinga
313815f818
Fixed event spam when using the Nintendo Switch controller
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There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.
This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:04:58 -08:00
Haoyu Qiu
e4e4e475f8
Make `--doctool` locale aware
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* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli
f9c05333ef
Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension
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Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-15 11:40:52 +01:00
Xavier Sellier
ba0abd399f
Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor time to properly start
2021-12-14 20:08:19 +01:00
Yuri Roubinsky
526390c048
Fix highlight for completion options match (rebased)
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Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-12 10:39:49 +03:00
MorganKF
44b35c3759
Update MultiplayerPeerExtension class registration to non-virtual
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Fix formatting
2021-12-11 11:05:03 -03:30
raphaelazev
82527df55c
Added check to get_all_locales to avoid adding duplicate locales to array
2021-12-10 19:25:59 -03:00
Tomasz Chabora
d04c2a554f
Improve Directory content navigation
2021-12-10 17:24:04 +01:00
Rémi Verschelde
03e105f677
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@348cfa347f .
2021-12-10 10:59:30 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Rémi Verschelde
46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
2021-12-07 14:00:59 +01:00
Fabio Alessandrelli
3ae8eda1ed
Merge pull request #55603 from Calinou/add-os-crash-method
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Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
Rémi Verschelde
1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection
2021-12-06 14:03:01 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
Rémi Verschelde
608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy
2021-12-06 13:30:53 +01:00
kobewi
cb2bdcd286
Unexpose joy_connection_changed method
2021-12-06 13:10:17 +01:00
Hugo Locurcio
5761b90f3c
Add an `OS.crash()` method for testing system crash handler
...
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
Yuri Sizov
b3992f7e6e
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde
aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums
2021-12-03 15:29:29 +01:00
Rémi Verschelde
8762d8fa5d
Merge pull request #55470 from groud/move_godot_object_init_to_extension
2021-12-03 14:41:07 +01:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
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Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde
892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference
2021-12-02 17:34:45 +01:00
Max Hilbrunner
837e6bdf18
Merge pull request #37626 from aaronfranke/rect2-warnings
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Print warnings when using a Rect2 or AABB with a negative size
2021-12-02 14:41:02 +01:00
Rémi Verschelde
49d8925713
Merge pull request #47294 from sebastian-heinz/patch-1
2021-12-02 10:04:17 +01:00
Rémi Verschelde
02d6cbfd8c
Merge pull request #38604 from Calinou/astar-rename-get-point-ids
2021-12-02 09:35:57 +01:00
sebastian-heinz
be90aadbcd
allow variant construction in expressions
2021-12-02 15:30:10 +08:00
Raul Santos
a367378f9e
Rename Vector parameters to be consistent
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Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Sizov
397e56964d
Sort and group theme properties in docs, improve formatting for theme and enums
2021-12-01 21:02:20 +03:00
Aaron Franke
9687f6fca3
Warn when using an AABB or Rect2 with a negative size
2021-11-30 18:27:58 -06:00
Hugo Locurcio
89849a9ed9
Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarity
...
The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Gilles Roudière
4fc0fb826a
Change gdnative interface so that Godot object initialization should be triggered from the extension side
2021-11-30 16:55:48 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
...
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B) , C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Marcel Admiraal
272b3c3728
Enable sorting of operator methods in class documentation.
2021-11-29 14:51:44 +00:00
Nathan Franke
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice
2021-11-26 22:13:12 -06:00
Ricardo Subtil
93396b3e51
Fix wrong comparison with default values
2021-11-26 14:04:13 +00:00
Yuri Roubinsky
a4b7de6b23
Fix console colors on Windows
2021-11-26 13:10:55 +03:00
Aaron Franke
40cb86ba96
Don't show errors when getting nonexistent settings
2021-11-25 08:23:42 -06:00
Aaron Franke
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom
2021-11-25 03:08:05 -06:00
Aaron Franke
e81c689592
Project feature warning system
2021-11-24 10:32:07 -06:00
Rémi Verschelde
b1bf82d2b4
Merge pull request #52456 from kleonc/image-fill-rect
2021-11-24 16:34:01 +01:00
Haoyu Qiu
c09ea8d45a
Adds proxy support for HTTPClient
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Also fixed a potential infinite loop when connecting to server.
2021-11-24 14:36:42 +08:00
Lightning_A
e078f970db
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
kleonc
92ca300ab1
Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
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Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
2021-11-23 18:06:26 +01:00
kleonc
91595b16e3
Add Image::fill_rect method
2021-11-23 18:06:23 +01:00
bruvzg
9877d91c4a
Add Input.is_physical_key_pressed method.
2021-11-23 11:14:19 +02:00
Rémi Verschelde
1e71cab797
Merge pull request #55223 from bruvzg/gde_dict_index
2021-11-23 09:18:30 +01:00
bruvzg
b11e619b19
[Vulkan] Check each device capabilities before selecting it.
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Split instance and physical device selection function and move device selection to window creation, to reject devices without present capability.
Add device preferred type check in discrete > integrated > virtual > cpu > other order.
Add device list printout.
Add command line argument to override device selection.
2021-11-22 20:04:57 +02:00
kobewi
7dc97d6558
Ignore override.cfg when in editor
2021-11-22 16:10:31 +01:00
bruvzg
f214b2b194
[GDExtension] Implement missing Dictionary index operators.
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2021-11-22 12:43:00 +02:00
Haoyu Qiu
8253a45a1a
Fix crash when executing PackedDataContainer._iter_init
2021-11-21 20:14:59 +08:00
Rémi Verschelde
be16eb625b
Merge pull request #54932 from briansemrau/expose-main-thread-id
2021-11-20 10:48:46 +01:00
Fabio Alessandrelli
46fdba5f8b
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
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Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.
This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
Rémi Verschelde
fc9de5ba7f
Merge pull request #54499 from Faless/threads/4.x_work_pool_default
2021-11-19 09:39:21 +01:00
Paulb23
eb9100f085
Fix divide by zero in pck_packer
2021-11-17 18:07:29 +00:00
Rémi Verschelde
2b24629847
Merge pull request #55042 from nekomatata/fix-segment-intersection
2021-11-17 17:33:56 +01:00
Rémi Verschelde
7540da622d
Merge pull request #49793 from Chaosus/expose_randfn
2021-11-17 13:53:23 +01:00
Yuri Roubinsky
a74acca858
Expose `randfn` to global scope
2021-11-17 14:29:19 +03:00
Xwdit
0bd96bd2cf
Fix the exceptions in signal disconnection
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Use the correct method to get SignalData to fix exceptions in signal disconnection
2021-11-17 09:29:29 +01:00
PouleyKetchoupp
6d0c93dccf
Fix segment intersection in Geometry2D
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Doing a multiplication to reduce the amount of tests was causing
precision which lead to 2D raycast detecting false positive contacts
in some cases with convex polygons.
2021-11-16 18:09:33 -07:00
Bastiaan Olij
035468669a
Fix array access in gdextensions
2021-11-17 10:36:29 +11:00
Hugo Locurcio
8fb7e622a6
Rename built-in `SGN()` macro to `SIGN()`
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This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Rémi Verschelde
5341e6010e
Allow dehardcoding documentation branch and URL in docs links
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This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.
In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.
The documentation branch string is set in `version.py`.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
Rémi Verschelde
d975b1bc37
Merge pull request #43072 from KoBeWi/point_to_angle
2021-11-15 09:56:21 +01:00
Rémi Verschelde
8bb163807a
Merge pull request #54976 from reduz/importer-options-by-path
2021-11-15 00:46:04 +01:00
Hugo Locurcio
315e94ee2a
Merge pull request #53710 from CaptainProton42/fix-extension-class-inspector-properties
2021-11-14 22:02:31 +01:00
reduz
cd2a499084
Add path to functions that return iporter options
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-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options
This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Brian Semrau
c558263d84
Expose Thread::get_main_id in core bindings
2021-11-12 19:28:49 -05:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Rémi Verschelde
1aa3c8419b
Merge pull request #54869 from akien-mga/string-remove-erase
2021-11-11 13:00:21 +01:00
Rémi Verschelde
e2e9b08cc7
Color: Bind `from_hsv` as static method
2021-11-11 11:50:02 +01:00
Rémi Verschelde
2beaae4b6f
String: Remove `erase` method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
Haoyu Qiu
367d75fab0
Add missing characters for property name quoting
2021-11-11 13:18:09 +08:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Tomasz Chabora
606cfa9a47
Fix Vector2.angle_to_point() being reversed
2021-11-09 16:59:58 +01:00
bruvzg
ba9d737363
Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` functions.
2021-11-08 23:45:08 +02:00
Rémi Verschelde
e87687a6d0
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
2021-11-08 13:39:39 +01:00
Rémi Verschelde
63559f2c80
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash
2021-11-08 13:33:07 +01:00
Brian Semrau
dc11e73bf0
Rename AABB `get_area` to `get_volume`
2021-11-05 18:22:42 -04:00
Aaron Franke
744b43b527
Fix Quaternion multiplication operator
2021-11-04 11:24:46 -05:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Hugo Locurcio
c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
4b247e7ffa
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@322aac4bb7 .
Also improve parser errors to allow identifying the problematic mappings.
2021-11-03 19:55:52 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
Rémi Verschelde
ab6ec9310c
Merge pull request #54453 from KoBeWi/slice_of_string
2021-11-02 13:18:34 +01:00
kobewi
e5725c7deb
Expose String.get_slice
2021-11-02 11:24:07 +01:00
Fabio Alessandrelli
4ed1d977fc
[OS] Add ThreadWorkPool default size to OS.
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Some platforms (*cough* web *cough*) have hard limits on the number of
threads that can be spawned.
Currently, ThreadPoolWork (mostly used in rendering/physics servers)
will spawn as many threads as CPUs available causing exception on
machines with high CPU count.
This commit adds a new overridable method to OS that returns the default
thread pool size (still the CPU count by default), and overrides it for
the JavaScript platform so it always allocate only one thread.
We can likely improve the whole ThreadPoolWork in the future to always
allocate X amount of threads, and assign jobs to them on the fly, but
that will require some more architectural changes.
2021-11-02 04:16:00 +01:00
Emmanuel Leblond
795cd2eb38
Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison
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Modify Array/Dictionary::operator== to do real key/value comparison
2021-11-02 00:00:38 +01:00
Rémi Verschelde
7b83039885
Merge pull request #54490 from q66/ppc
2021-11-01 23:27:21 +01:00
Rémi Verschelde
0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level
2021-11-01 23:22:55 +01:00
Daniel Kolesa
3a84a64d2f
Add support for PowerPC family
2021-11-01 22:25:53 +01:00
Ibrahn Sahir
151d2e34ca
ThreadWorkPool no longer starts worker threads if given zero work.
2021-11-01 19:19:25 +00:00
bruvzg
0b6b8427c8
[macOS] Add `create_instance` function to spawn editor copies.
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[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Rémi Verschelde
1dd742777a
Merge pull request #53452 from aaronfranke/who-let-the-docs-out
2021-10-31 23:18:32 +01:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Emmanuel Leblond
f9ba2efe1e
Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests)
2021-10-30 13:11:01 +02:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
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First implementation with Linux display manager.
- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).
Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Aaron Franke
6772ebcea0
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
Hugo Locurcio
89cf17c96f
Use maximum zlib compression when generating editor translation headers
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With comments stripped, this reduces the combined generated translation
size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29 19:07:48 +02:00
Max Hilbrunner
82f88f5d56
Merge pull request #54340 from aaronfranke/time-doc
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Update and fix Time documentation
2021-10-29 15:49:22 +02:00
Aaron Franke
2dabdda36a
Update Time documentation
2021-10-28 10:16:56 -05:00
Rémi Verschelde
f42ef8d5f9
CI: Update to clang-format 13 using LLVM repo
2021-10-28 17:11:00 +02:00
Rémi Verschelde
f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
2021-10-28 17:10:52 +02:00
Rémi Verschelde
0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
6b090e325a
Merge pull request #53526 from KoBeWi/super_print
2021-10-28 15:47:52 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Gilles Roudière
a51f92273a
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
Anton Christoffersson
9ed8417271
Fixed crash in `variant_call` when trying to memcpy 0 bytes.
2021-10-27 19:01:33 +02:00
Max Hilbrunner
5dc02eb8b0
Save all 64 bits of get_ticks_msec() in more cases
2021-10-26 13:58:58 +02:00
reduz
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde
24fdedfe94
Merge pull request #54050 from reduz/animation-compression
2021-10-25 14:27:58 +02:00
Anton Christoffersson
fb7ba76325
Fixed implicit conversion of uint32_t to uint8_t in `image`
2021-10-25 12:51:28 +02:00
Aaron Franke
474d0f58f5
Add support for the RISC-V architecture
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Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Rémi Verschelde
f9be8b8e8e
Merge pull request #54081 from Rubonnek/add_bin_messages_master
2021-10-22 19:31:55 +02:00
Rémi Verschelde
beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master
2021-10-22 19:30:35 +02:00
Rémi Verschelde
6c35e74228
Merge pull request #53812 from RandomShaper/expose_flush_input
2021-10-22 17:20:33 +02:00
Pedro J. Estébanez
6dc3fae201
Expose Input::flush_buffered_events()
2021-10-22 14:28:48 +02:00
Rémi Verschelde
9f7218eb69
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
2021-10-22 12:59:32 +02:00
reduz
a69541da4c
Implement Animation Compression
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Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).
* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Marcel Admiraal
87a4ba492e
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
Rémi Verschelde
b6f4f23a5e
Merge pull request #54078 from Rubonnek/add_hex_messages_master
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Add error messages to `String::hex_to_int`, and accept capital X in prefix
2021-10-21 19:37:11 +02:00
Wilson E. Alvarez
5736a0ed3c
Accept capital B in String::bin_to_int prefix
2021-10-21 13:18:49 -04:00
Wilson E. Alvarez
549a48ccc9
Add error messages to String::hex_to_int, and accept capital X in prefix
2021-10-21 12:40:14 -04:00
bruvzg
a975682ef6
Fix handling multiple "physical key" events in the single input map action.
2021-10-19 22:19:41 +03:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification
2021-10-19 09:57:13 +02:00
Rémi Verschelde
21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources
2021-10-19 09:56:19 +02:00
ne0fhyk
b5c750fa65
Restrict the project data directory configuration
2021-10-18 14:10:38 -07:00
Rémi Verschelde
f4d9749e23
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master
2021-10-18 23:00:56 +02:00
Rémi Verschelde
c5f4bf2077
Merge pull request #53950 from qarmin/memory_leak_gdscript
2021-10-18 14:02:33 +02:00
qarmin
343d005e0f
Fix memory leak in exported project
2021-10-18 11:19:31 +02:00
unknown
73c5e07051
Added better descriptive error messages for file operations in core_bind.cpp
2021-10-18 02:09:42 +05:30
mennomax
b4eeeb315a
Swap args of Plane(point, normal) constructor
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Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde
c133480531
SCons: List `.gen.cpp` sources explicitly to avoid globbing errors
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Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).
So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.
2021-10-15 22:14:11 +02:00
Rémi Verschelde
cd21cc683a
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
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They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
K. S. Ernest (iFire) Lee
8f0c056431
Fix specific warnings issues by Clang
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Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
George Marques
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
Gilles Roudière
3b42660105
Add a name to TileSet sources
2021-10-14 14:54:48 +02:00
Gilles Roudière
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
Rémi Verschelde
a801a2031d
Merge pull request #53773 from nathanfranke/fix-license-character-encoding
2021-10-13 21:04:13 +02:00
Rémi Verschelde
fd2dcba02c
Merge pull request #53772 from RandomShaper/fix_hash_map
2021-10-13 21:03:50 +02:00
Nathan Franke
28c163a432
Fix character encoding of Engine::get_copyright_info
2021-10-13 10:42:41 -05:00
Pedro J. Estébanez
f80e4e4f4c
Fix HashMap element copy leaving hash as zero
2021-10-13 17:25:31 +02:00
Rémi Verschelde
6569635ec0
Merge pull request #53757 from groud/fix_undo
2021-10-13 12:42:07 +02:00
Gilles Roudière
cf7242dd8e
Fix undo in inspector not working
2021-10-13 10:45:21 +02:00
Rémi Verschelde
6f1d2133bb
Merge pull request #52495 from kdiduk/issue-52491-fix-value-conversion-in-hashfuncs-header
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#52491 Cosmetic: fix type cast so that it matches return value type
2021-10-12 22:38:39 +02:00
Rémi Verschelde
b48c6418fe
Merge pull request #52293 from neikeq/class-db-api-type-bug
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Fix ClassDB API type mismatch bug between --editor and player
2021-10-12 22:34:21 +02:00
Дмитрий Сальников
9b38e04fff
Exposed setters for sensor values in Input class
2021-10-12 23:26:03 +03:00
CaptainProton42
a9aba86943
Fetch extension class props from ClassDB
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Extension class properties that have been registered with
ClassDB(`GDNativeInterface::classdb_register_extension_class_property`)
were not fetched previously. (Only directly providing a property
list using `GDNativeExtensionClassCreationInfo::get_property_list_func`
would work.) This especially caused problems with the C++
bindings since they exclusively rely on ClassDB to register properties.
2021-10-12 18:25:55 +02:00
Gilles Roudière
5504e11fb7
Fix useless debug print
2021-10-12 17:03:39 +02:00
Rémi Verschelde
480fc31450
Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_ends
2021-10-12 15:33:20 +02:00
Fabio Alessandrelli
74b46bb220
[Net] Fix spawn/despawn custom callable argument.
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Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
Gilles Roudière
1be00864b7
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
2021-10-12 14:03:05 +02:00
Rémi Verschelde
0fd50ff217
Merge pull request #52736 from aaronfranke/lgtm-mult
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Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Rémi Verschelde
1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
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Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
ne0fhyk
3e44a6375e
Make the project data directory customizable.
2021-10-11 14:40:14 -07:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Yuri Roubinsky
e270d1cce3
Fix autocompletion of built-in functions in GDScript
2021-10-11 19:06:17 +03:00
Tokage
372ba76663
implement ping-pong loop in animation
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Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
mashumafi
575d4e00b6
Enhance and cleanup stringify for Vector
2021-10-09 06:19:25 +00:00
Pedro J. Estébanez
73697d4de6
Avoid the need for copy assignment in HashMap key/data types
2021-10-08 20:06:07 +02:00
Rémi Verschelde
26b3aff01d
Merge pull request #53517 from ColinKinloch/native_callback_typedef
2021-10-08 14:28:36 +02:00
Rémi Verschelde
cdaa52a820
Merge pull request #53555 from Pineapple/faster-int-string-dictionary
2021-10-08 14:26:48 +02:00
Fabio Alessandrelli
54ec66a700
[Net] Rename RPCConfig.sync to call_local.
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For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
Bartłomiej T. Listwon
4a723842b6
Faster hash_compare for integer and string keys in dictionaries
2021-10-08 10:09:13 +02:00
Rémi Verschelde
49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
2021-10-07 23:37:37 +02:00
Rémi Verschelde
6090f90743
Merge pull request #53545 from vnen/gdscript-release
2021-10-07 23:28:34 +02:00
Rémi Verschelde
5abc966be4
Merge pull request #53500 from vnen/variant-in-string-name
2021-10-07 22:51:00 +02:00
George Marques
fafa8c7f6e
Enable method type information on release builds
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This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
2021-10-07 16:13:44 -03:00
kobewi
31012fd060
Change print_line() to use any number of Variants
2021-10-07 16:28:22 +02:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
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VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Colin Kinloch
a66e59be84
Add typedef to GDNativeInstanceBindingCallbacks
2021-10-07 11:59:18 +01:00
George Marques
13a2d03dde
Add Variant `in` operator for any String/StringName operands
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Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00
Brian Semrau
f28c677f3d
[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.
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Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-06 12:47:58 -04:00
Kirill Diduk
1f38b00242
#52491 Cosmetic: fix type cast and add comment with the algorithm source
2021-10-05 21:40:33 +02:00
Rémi Verschelde
a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
2021-10-05 21:02:27 +02:00
Rémi Verschelde
a603b2d7c7
Merge pull request #47497 from briansemrau/nan-inf-tscn-parsing-bug
2021-10-05 19:57:33 +02:00
Thakee Nathees
3f3ed5d34c
NaN, INF read/write bug fixed
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Fix : #40589
2021-10-05 09:25:49 -04:00
Fabio Alessandrelli
e8f7b79bb0
[File] Fix FileAccessCompressed::get_buffer return value.
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It used to return the write index instead of the written bytes (i.e.
index + 1) when reading until last block.
2021-10-05 15:12:51 +02:00
Maxime Lapointe
29dc8de88b
Improve error message when instantiating virtual class
2021-10-05 08:09:35 -04:00
kobewi
9e5fdbc79d
Fix LUA-style assignment in Dictionary
2021-10-05 12:17:13 +02:00
Rémi Verschelde
2ac320681a
Merge pull request #53225 from aaronfranke/c-locale
2021-10-05 11:20:08 +02:00
Rémi Verschelde
3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release
2021-10-05 08:43:07 +02:00
Jordan Schidlowsky
b78d399f91
revert 0d7409a
so additional error information prints in release builds
2021-10-04 16:55:01 -06:00
kobewi
cdac60759e
Add support for unbinding in connection dialog
2021-10-04 21:41:21 +02:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
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`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00