Franklin Sobrinho
05036ed0ad
Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
aba9729ba7
Tilemap Editor: Bucket fill
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
9de53c98a0
Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
fd06683cb4
Tilemap Editor: Line drawing and erasing
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
e2061e0025
Tilemap Editor: Rectangle drawing/erasing and small improvements
2016-03-14 12:39:57 -03:00
Paulb23
9234bd3ff9
Added configuable tab size
2016-03-14 15:13:45 +00:00
Alexander Holland
751c1deef1
(editor)filedialog mode open any
2016-03-14 16:03:18 +01:00
Brandon DeRosier
1f4a214987
Correct spot light size conversion in Blender exporter.
...
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
2016-03-13 23:55:18 -04:00
Rémi Verschelde
d36333b648
Remove redundant buttons
...
Now the Load button is alone on its line,
we probably need to find it a better place.
2016-03-13 15:28:03 +01:00
Rémi Verschelde
533b9b7342
Add stop and delete buttons to sample library
...
Based on the work by @rdcklinux in #3339 .
The play button becomes a stop button while playing.
A delete button is added in the last column.
2016-03-13 15:28:03 +01:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky
d85f06c42d
-more progress to asset sharing client, but still disabled by default
2016-03-12 10:46:38 -03:00
Rémi Verschelde
ebc581becf
Merge pull request #4011 from neikeq/fix_regr_3280
...
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11 07:10:48 +01:00
Ignacio Etcheverry
897b33ce77
TileSet Export: Avoid invalid error when merge is enabled but file does not exist
2016-03-11 01:20:01 +01:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
Hubert Jarosz
bf7f9244a9
fix two reading uninitialized pointers
...
fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
2016-03-09 00:16:56 +01:00
Hubert Jarosz
19ea9ae1e5
fix possible crash in tools/editor/editor_import_export.cpp
...
da could be NULL, and dereferencing NULL could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
96d6a74e25
fix possible crash in tools/editor/spatial_editor_gizmos.cpp
...
spatial_node and base where uninitialized, which could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
9157a13aef
Merge pull request #3969 from Paulb23/scroll_past_end_of_file
...
Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Juan Linietsky
7e223cc29a
Merge pull request #3981 from SaracenOne/shadow_casting_features
...
Added extra controls to GeometryInstances for controlling how shadows are cast.
2016-03-08 15:33:56 -03:00
RegalMedia
3d9e26bfce
Update version in Info.plist
...
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
2016-03-07 20:17:01 -06:00
Saracen
7fecebd8a8
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
...
Conflicts:
servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Paulb23
f19eea2f2d
Enabled scrolling past end of file
2016-03-07 02:32:51 +00:00
Franklin Sobrinho
48524384d6
Fix Project Settings dialog add/delete global variable
2016-03-06 11:22:21 -03:00
Rémi Verschelde
61e63b635c
Merge pull request #3927 from TheHX/issue-3645
...
Added search box in Class List dialog (Script Editor)
2016-03-06 09:46:25 +01:00
Rémi Verschelde
4fb729362b
Merge pull request #3932 from TheHX/issue-807
...
The help page now show the entire object hierarchy
2016-03-06 09:43:14 +01:00
Franklin Sobrinho
fdd1209276
The help page now show the entire object hierarchy
2016-03-05 14:44:39 -03:00
Franklin Sobrinho
b79e83ad6f
Removed "__editor_plugin_screen__" metadata creation
2016-03-05 12:29:16 -03:00
Franklin Sobrinho
cc6a6ef08c
Added search box in Class List dialog (Script Editor)
2016-03-05 07:59:04 -03:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
...
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Martin Chuckeles
47206b409d
Add editor settings for call hint placement
...
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Juan Linietsky
210d332def
-wip on addon editor
...
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
Juan Linietsky
640443be6a
Merge pull request #3864 from leezh/editorplugin_extras
...
Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28 23:11:37 -03:00
Ariel Manzur
96b60c281f
deleted files added accidentally
2016-02-28 20:39:29 -03:00
Zher Huei Lee
d8ac5cff57
Adds EditorPlugin::remove_control_from_bottom_panel()
...
Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Rémi Verschelde
eb5f9ed89b
Remove grey capsule on official logo
...
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28 16:52:45 +01:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
...
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Ariel Manzur
30d0ca9766
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
2016-02-27 12:11:40 -03:00
Juan Linietsky
2a7fdb23b3
First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!
2016-02-27 00:32:51 -03:00
Ariel Manzur
ea751724a2
adds -pm and -project_manager command line options to start project manager
...
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Julian Murgia - StraToN
5d5b7f2120
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 22:07:46 +01:00
volzhs
87243508e9
keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 18:13:27 +09:00
volzhs
6adad5e611
Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 16:56:33 +09:00
Rémi Verschelde
04bdc9b00a
Fix pixelated steam capsules
2016-02-22 01:07:27 +01:00
Ariel Manzur
9c939d389e
._sc_ file is now a ConfigFile for self contained mode
...
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
Juan Linietsky
499308e482
-fixed a crash when closing scene with animationplayer open
...
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Rémi Verschelde
d27b83d4bd
Add a script to sort demos alphabetically
...
By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
...
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Julian Murgia - StraToN
7191de4670
Added a setting in editor defining scene tabs close button policy. Fixes #3777
...
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ariel Manzur
c0e7155591
Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
2016-02-19 04:43:35 -03:00
Ignacio Etcheverry
9c1bde4e4b
Keep 'Play custom scene' button unpressed when not running
2016-02-18 13:16:31 +01:00
Rémi Verschelde
77fd9b1c57
Merge pull request #3749 from akien-mga/pr-codeblock
...
Implement support for [codeblock] tag in help
2016-02-17 23:04:42 +01:00
Rémi Verschelde
01cf698de7
Remove unimplemented SceneAnimationImport plugin from menu
...
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Rémi Verschelde
b28fc0a3d8
Merge pull request #3744 from neikeq/issue_3742
...
Fix "Play custom scene" button and allow to restart
2016-02-17 21:33:18 +01:00
Rémi Verschelde
9e4532d689
Implement support for [codeblock] tag in help
...
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
Ignacio Etcheverry
8c0accc4ba
Added option to restart custom scene
2016-02-17 20:54:19 +01:00
Ignacio Etcheverry
d8f06085a2
Fix _quick_run method (Play custom scene)
2016-02-17 19:41:19 +01:00
mrezai
c5aab4e401
Experimental Docker image for godot
2016-02-17 10:12:40 +03:30
Rémi Verschelde
7496fd4788
Merge pull request #3689 from nunodonato/numpademulation
...
* Added numpad emulation in the 3d viewport (fixes #3612 )
2016-02-16 07:50:51 +01:00
Rémi Verschelde
99bc7877f9
Merge pull request #3692 from neikeq/issue_3682
...
Rename input actions by editing its item in the list
2016-02-16 07:43:38 +01:00
Rémi Verschelde
080dfa14a0
Merge pull request #3641 from JoshuaGrams/master
...
AnimationPlayer frame SpinBox snaps to steps.
2016-02-16 07:41:59 +01:00
Ignacio Etcheverry
5d68149d7d
Rename input actions by editing its item in the list
2016-02-13 13:18:40 +01:00
Nuno
67a839c791
* Added numpad emulation ( fixes #3612 )
2016-02-12 11:51:25 +00:00
Rémi Verschelde
334b3bc9b0
Merge pull request #3669 from Hinsbart/fix_joylabel
...
fix joystick related label text in project settings
2016-02-11 15:46:06 +01:00
hondres
0065be1bcd
fix joystick related label text in project settings
2016-02-11 15:39:41 +01:00
Juan Linietsky
e46ffe5c66
-fixed more issues resampling sounds
2016-02-11 11:29:29 -03:00
Rémi Verschelde
285c400288
Merge pull request #3658 from Hinsbart/doc_joyevent
...
doc: use correct identifiers for InputEventJoystick{Motion, Button}
2016-02-11 07:17:43 +01:00
Juan Linietsky
db43e94175
-Made some icon data types smaller so they take up less space
...
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
hondres
6de2b9d864
doc: use correct identifier for InputEventJoystick{Motion, Button}
2016-02-10 23:37:25 +01:00
Tegu
8714e3b2e2
Fixed a couple of tooltips on the editor
2016-02-10 22:56:24 +02:00
Ariel Manzur
83b03e1c68
export from command line
2016-02-10 03:41:48 -03:00
Josh Grams
5317ca4c62
AnimationPlayer frame SpinBox snaps to steps.
2016-02-09 15:02:57 -05:00
Juan Linietsky
595de75641
-Allow renaming root node of inherited scene
2016-02-09 16:30:50 -03:00
Juan Linietsky
f51c26c025
Insert new key helper is back to 2D editor, missed it?
2016-02-09 16:09:58 -03:00
Juan Linietsky
92a3b9fb9f
-Property apply limits to V/H Splits in main editor window. Fixes #3567
2016-02-08 13:01:54 -03:00
Juan Linietsky
3cce2d6881
-Avoid crash in property editor due to newly out of focus but still valid property edition, fixes #3601
2016-02-08 11:59:44 -03:00
Rémi Verschelde
6546ee1d63
Merge pull request #3494 from blackwc/exclude_export
...
add feature to exclude files from export
2016-02-08 07:33:19 +01:00
Ignacio Etcheverry
7594e963e0
Temporary workaround for #78
2016-02-06 00:09:28 +01:00
Ignacio Etcheverry
ed5e4fabd0
Added missing ReloadEmpty editor icon
2016-02-05 20:49:04 +01:00
Juan Linietsky
80e88c6a50
Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
...
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
blackwc
87be775b0d
add feature to exclude files from export
2016-02-04 04:07:08 -05:00
punto-
dcb823b293
Merge pull request #3560 from Hinsbart/axis_names
...
fix joystick axis names in project settings
2016-02-02 21:58:20 -03:00
Juan Linietsky
f026838cbc
-only save scripts if changed, takes less time to run projects and does not confuse you with changed dates.
2016-02-02 21:10:52 -03:00
Juan Linietsky
6349c50f5a
-Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415
2016-02-02 20:44:42 -03:00
hondres
1395029d8a
fix joystick axis names in project settings
2016-02-03 00:15:50 +01:00
Juan Linietsky
9c4c6e4c4f
-fix path clear in animation call param, closes #3448
2016-02-02 19:04:45 -03:00
Juan Linietsky
857edbea1c
-make animationplayer thinner, also toolbuttons too. fixes #3526
2016-02-02 18:22:37 -03:00
Juan Linietsky
a9412b8744
-make autoloads keep order when toggling singleton, fixes #3482
2016-02-02 08:06:59 -03:00
Juan Linietsky
a479ce6e86
-Made Joystick menus friendlier, show button index, more up to date names and axis names. Closes #3501
2016-02-02 07:56:08 -03:00
Juan Linietsky
3732688231
-Make sure to properly use node path from animation track as base path, fixes #3448
2016-01-31 20:06:37 -03:00
Juan Linietsky
0364d6b076
do not fail on invalid audio driver, fixes #3466
2016-01-31 18:47:13 -03:00
Juan Linietsky
8341038bbe
-Increment resources total in scene format text, fixes #3506
2016-01-29 08:51:51 -03:00
hondres
54d53e0a78
fix dpad left/right not showing correctly in project settings
2016-01-28 20:53:15 +01:00
Rémi Verschelde
9a2dd3ebbb
Merge pull request #3490 from TheHX/issue-3453
...
Fix input passing to script editor even if not visible
2016-01-27 18:10:25 +01:00
Franklin Sobrinho
d6adb9b9c2
Fix input passing to script editor even if not visible
2016-01-27 13:56:05 -03:00
Franklin Sobrinho
9f5d537993
Fix animation toolbar
2016-01-27 11:10:51 -03:00
Juan Linietsky
1d99e71d94
defer project export filesystem update if not visible
2016-01-27 07:23:51 -03:00
Rémi Verschelde
9cafd47ed8
Merge pull request #1453 from adolson/remove-inspector-headings
...
remove column titles in property inspector
2016-01-26 21:29:02 +01:00
Franklin Sobrinho
081df6e8ba
Fix crash when renaming nodes using focus loss
2016-01-26 13:25:04 -03:00