Rémi Verschelde
6093660bfb
Merge pull request #16656 from JFonS/fix_gradient_crash
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Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true
2018-02-27 11:38:19 +01:00
Juan Linietsky
125fc8cc44
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
Marc Gilleron
d2fae5c9a6
Fix Line2D tile mode for non-square textures
2018-02-25 01:49:10 +01:00
Rémi Verschelde
bc4b7bc82e
Merge pull request #16973 from JFonS/fix_initial_gizmo_visibility
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Fix visibility of gizmos on scene load
2018-02-24 14:06:50 +01:00
JFonS
99d740c46e
Fix visibility of gizmos on scene load
2018-02-24 12:05:43 +01:00
Rémi Verschelde
eedb85e618
Merge pull request #16932 from groud/fix_collision_shape_selection
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Fixes collisions shape selection
2018-02-24 01:32:16 +01:00
Rémi Verschelde
6b32e96d6e
Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture
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StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-24 01:29:35 +01:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
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The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Gilles Roudiere
c250a9a9f9
Fixes collisions shape selection
2018-02-22 20:48:25 +01:00
Pieter-Jan Briers
b51a86a57a
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-22 19:27:35 +01:00
Rémi Verschelde
e349cedb6e
Skeleton2D: Fix missing return value in comparator
2018-02-22 08:18:25 +01:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Max
6a48f952ca
Fixed disappearing text on filedialog buttons
2018-02-21 16:04:51 +02:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
35053e57ab
Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled
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Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode
2018-02-21 13:25:27 +01:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
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Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
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Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Michael Alexsander Silva Dias
db80d56388
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
2018-02-20 12:19:06 -03:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Rémi Verschelde
2c44b2cee4
Merge pull request #16718 from Chaosus/triplanarfix
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Add refraction possibility when triplanar uv mode enabled
2018-02-20 11:14:31 +01:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
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Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs
df84290a7e
Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
2018-02-20 14:39:52 +09:00
Will Nations
b0bdb4456b
Expose Sprite._edit_get_rect for click rect access
2018-02-19 16:45:11 -06:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
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Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Rémi Verschelde
6ee4298ee3
Merge pull request #16652 from aragar/FixQuotationInString
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Fix quotation in string
2018-02-19 22:12:53 +01:00
Rémi Verschelde
d5daaa72fa
Merge pull request #15306 from poke1024/item-list-draw-speed
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Boost drawing speed of ItemLists with many items
2018-02-19 21:53:59 +01:00
Rémi Verschelde
5933cf867a
Merge pull request #15780 from volzhs/emoji
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Support colored font
2018-02-19 21:51:53 +01:00
Chris Bradfield
a5688ccd90
Improve CollisionObject/CollisionObject2D warning message
2018-02-19 21:48:31 +01:00
Rémi Verschelde
a41c45c335
Merge pull request #16060 from sdfgeoff/apply_torque
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Exposed apply_torque_impulse to gdscript
2018-02-19 21:38:33 +01:00
Andrea Catania
ffc3ef8677
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
Alexander Alekseev
66c39b1426
Fixes OptionButton selection index being reset to zero at instanciation
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Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213 .
2018-02-19 20:25:34 +01:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Rémi Verschelde
52f45122ae
Merge pull request #16822 from Noshyaar/timefmt
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Fix timer second not zero padded when < 10
2018-02-19 17:14:12 +01:00
Poommetee Ketson
d2e3607fa0
Fix timer second not zero padded when < 10
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Also RTR "Time Left:"
2018-02-19 21:53:39 +07:00
isaacremnant
cc902cf9ab
Force controls to save rect_clip_content since they do not all default to false.
2018-02-18 22:24:05 -05:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Gilles Roudiere
8dad41e395
2D editor GUI input rework. Changes are:
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- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
2018-02-16 10:14:52 +01:00
sdfgeoff
cdd8334585
Exposed apply_torque_impulse to gdscript and added documentation for added apply_torque_impulse method
2018-02-15 16:42:24 +01:00
Chaosus
b5e4f637fc
Added refraction possibility for triplanar uv mode
2018-02-15 17:21:09 +03:00
Rémi Verschelde
5a83705b19
Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value
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Change primitive meshes acccuracy value
2018-02-14 17:05:19 +01:00
JFonS
f68594a525
Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true
2018-02-14 16:48:13 +01:00
Rémi Verschelde
309303d92c
Merge pull request #15592 from paulloz/textedit-initial-size
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set a better initial size to TextEdit nodes
2018-02-14 16:38:27 +01:00
Rémi Verschelde
2551db44e1
Merge pull request #15618 from ianb96/fold_comment
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TextEdit folding over unindented comments
2018-02-14 16:36:42 +01:00
Rémi Verschelde
f1ee573ebe
Merge pull request #15711 from poke1024/fix-rtl-descent
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Fixes wrong vertical font layout in RichTextLabel
2018-02-14 16:28:16 +01:00
Rémi Verschelde
c5a5b10342
Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose
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Expose 'lightmap_unwrap' method to the scripting engine.
2018-02-14 16:17:35 +01:00
Rémi Verschelde
e777751958
Merge pull request #15855 from mrcdk/texture_button_mask_fixes
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The TextureButton's bitmask takes into account the stretch mode selected
2018-02-14 16:16:10 +01:00