Milan Davidovic
c12ce2b4dd
Prevent move_and_slide() to generate an error.
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When moving KinematicBody2D from one scene to another and not freeing
the old scene, the first call to move_and_slide() in the new scene will
generate an error because KinematicBody2D keeps internaly a
RID on_floor_body of a body resource in the old scene which no more has
a space assigned.
To fix this, on_floor_body is set to empty RID in response to
NOTIFICATION_ENTER_TREE notification of KinematicBody2D and
KinematicBody. Also all other data related to move_and_slide() is reset:
floor, ceiling, wall flags, colliders vector, floor_velocity.
This fixes #31416 .
2019-08-26 15:10:15 +02:00
Michael Alexsander Silva Dias
2fa32d69a5
Keep syntax highlighting on TextEdit in readonly mode
2019-08-18 14:00:12 -03:00
Rémi Verschelde
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
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Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde
9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
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Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski
808e44df6d
Added code preview to visual shader
2019-08-18 17:28:19 +03:00
Rémi Verschelde
5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
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Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Yuri Roubinski
e3b43771aa
Added global expressions to visual shaders
2019-08-18 08:49:56 +03:00
Hugo Locurcio
c62302a432
Improve the scene tree signals/groups tooltip
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The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Rémi Verschelde
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
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The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
Hugo Locurcio
108f9646f5
Add an outline to box selection rectangles for better visibility
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This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Michael Alexsander Silva Dias
f8a986c094
Fix autocompletion widget having its text leak outside
2019-08-15 14:52:37 -03:00
Rémi Verschelde
188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
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Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Rémi Verschelde
5f44ee30ec
Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring
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Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
2019-08-14 13:48:22 +02:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
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Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
PouleyKetchoupp
927a7916f6
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
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Fixes #31300
2019-08-14 13:21:22 +02:00
Rémi Verschelde
1dae4c9e7f
Merge pull request #31267 from sparkart/fix_optionbutton_offset
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Fix Offset with OptionButton Popup
2019-08-14 11:43:42 +02:00
Fabian
97167209cb
Exposed set_as_minsize to gdscript
2019-08-14 16:09:55 +09:30
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
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Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
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- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear
This closes #31148 .
2019-08-13 11:52:10 +02:00
Emmanuel Barroga
26c5bac428
Fix Right-Click Menu Deselecting Edits Content
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Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-08-12 03:39:27 -07:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Emmanuel Barroga
b97e198bdd
Fix Offset with OptionButton Popup
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Fixes the offset issue with the OptionButton's popup.
2019-08-12 00:13:02 -07:00
Rémi Verschelde
7bb2215ed0
Merge pull request #31213 from KoBeWi/explain_scenes
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Replace ERR_EXPLAIN in scene/* code
2019-08-09 14:25:31 +02:00
Tomasz Chabora
af5e0fff66
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
Emmanuel Barroga
2e1b58c793
Fix Exponential Range Graphical Error
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Fixes the Exponential Range Slider having a graphical error with less than 1 values.
2019-08-09 01:47:20 -07:00
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
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Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
4d7439adaa
Merge pull request #31185 from mitchcurtis/get_path
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Improve error message in Node::get_path()
2019-08-08 14:05:49 +02:00
Rémi Verschelde
f0ad034a1d
Merge pull request #31182 from mitchcurtis/remove_child
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Improve error message in Node::remove_child()
2019-08-08 11:20:50 +02:00
Rémi Verschelde
5becb2e322
Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap
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Fix corrupted TileMap saves due to missing/wrong format
2019-08-08 11:20:06 +02:00
Mitch Curtis
ae4a382dd2
Improve error message in Node::remove_child()
2019-08-08 09:38:32 +02:00
Bojidar Marinov
141ee27dad
Fix corrupted TileMap saves due to missing/wrong format
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Fixes #29312
2019-08-08 09:30:55 +03:00
Mitch Curtis
c332eab864
Improve error message in Node::get_path()
2019-08-07 21:16:54 +02:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
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This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.
This also tweaks the fog height setting hint to be more flexible.
This closes #30709 .
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05d58a4e6a
Merge pull request #31122 from Muller-Castro/enhancement
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Unnecessary reassignments
2019-08-07 15:23:38 +02:00
Rémi Verschelde
ca05613aed
Merge pull request #31050 from sparkart/fix_tileset_shape_offset
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Fix Wrong Shape Offsets in Tileset
2019-08-07 14:27:29 +02:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
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Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
Rémi Verschelde
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
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Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
efc0256483
Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority
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Fixed AnimationTreeStateMachine transition priority
2019-08-07 13:13:32 +02:00
Rémi Verschelde
362ff8caed
Merge pull request #27046 from KoBeWi/camera2d_brag_margins_stuff
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Tweaks related to Camera2D drag margins
2019-08-07 13:13:12 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Yuri Roubinski
80080f2655
Allow comma prefix to visual shader's expression parser
2019-08-07 13:50:41 +03:00
Rémi Verschelde
765839b2ad
Merge pull request #31161 from merumelu/default-theme-checkbutton
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Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07 08:28:41 +02:00
Rémi Verschelde
78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
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Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
PouleyKetchoupp
aaad50e4d9
Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost)
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Fixes #31132
2019-08-06 23:27:25 +02:00
Muller-Castro
ffacd0a148
Removed unnecessary reassigns
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Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members.
2019-08-06 17:40:47 -03:00
merumelu
908f0eadba
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-06 22:12:58 +02:00
Ken Paulson
deec700497
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used.
2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
Yuri Roubinski
d0dc195da8
Some improvements to Mix visual shader function
2019-08-06 08:06:49 +03:00