Maganty Rushyendra
c1d5c7727c
Emit signals for GraphEdit multi-node selection and unselection
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Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
2020-07-09 19:15:27 +08:00
Rémi Verschelde
25858f3607
Merge pull request #40226 from bruvzg/deep_exclusive_child_fix
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Fix exclusive child focus grab, when there are more than two child windows.
2020-07-09 11:09:33 +02:00
Rémi Verschelde
3169fe75e8
Merge pull request #40225 from nekomatata/keep-command-line-options
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Keep debug & verbose options after loading project from project manager
2020-07-09 11:07:31 +02:00
bruvzg
9ffc1c19ad
Fix exclusive child focus grab, when there are more than two child windows.
2020-07-09 11:18:56 +03:00
PouleyKetchoupp
b2d27214aa
Keep debug & verbose options after loading project from project manager
2020-07-09 09:51:32 +02:00
Rémi Verschelde
d629b17291
Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master
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[4.0] [iOS] Option to use storyboards for launch screens
2020-07-09 08:36:01 +02:00
Rémi Verschelde
18c51d3f0c
Merge pull request #40144 from naithar/feature/xcode-reference-path
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[iOS] Use assets path relative to project's
2020-07-08 08:22:24 +02:00
Rémi Verschelde
d0e0a19e4d
Merge pull request #40174 from akien-mga/stb_vorbis-fix-comment-oom-crash
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stb_vorbis: Add missing error checks in comment reading mallocs
2020-07-07 12:16:59 +02:00
Rémi Verschelde
bd3a468fc2
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
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Optimized physics object spawn time
2020-07-07 12:15:09 +02:00
Rémi Verschelde
480cb25961
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
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Added BulletPhysics APIs to return internal objects.
2020-07-07 12:13:51 +02:00
Rémi Verschelde
24a01c0d39
stb_vorbis: Add missing error checks in comment reading mallocs
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Backported from https://github.com/nothings/stb/pull/989 .
Fixes #40164 .
2020-07-07 11:47:02 +02:00
Rémi Verschelde
624eff4633
Merge pull request #32144 from aaronfranke/poolarray
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Add sort and has methods to PackedArrays
2020-07-07 09:09:38 +02:00
Aaron Franke
af80bcd2f8
Add sort and has methods to PackedArrays
2020-07-06 22:16:39 -04:00
Rémi Verschelde
141ce4d1f9
Merge pull request #40151 from nathanfranke/fix-directory-open-check
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Fix Directory Open Check
2020-07-07 01:28:11 +02:00
Sergey Minakov
96e204bb0d
iOS Export: Storyboard custom values
2020-07-07 02:00:08 +03:00
Sergey Minakov
d4c541c25a
iOS Export: add option to use storyboard for launch screen
2020-07-07 01:46:26 +03:00
Rémi Verschelde
b96b0d90d7
Merge pull request #40162 from vnen/autoloads-list
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Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
Rémi Verschelde
b8b634d2e6
Merge pull request #40171 from SkyLucilfer/PotGenerationFixLeak
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Fix GDScriptEditorTranslationParserPlugin instance leak
2020-07-07 00:09:46 +02:00
Rémi Verschelde
f706156329
Merge pull request #40160 from pycbouh/fix-pnode-is-null
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Improve null check in FindReplaceBar
2020-07-06 23:47:44 +02:00
Rémi Verschelde
b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
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Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
SkyJJ
e9c8bf5e1b
Fix GDScriptEditorTranslationParserPlugin instance leak
2020-07-06 22:40:52 +02:00
Rémi Verschelde
b5a73c9e5c
Merge pull request #40157 from madmiraal/fix-39765
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Clear a Bullet Area's overlappingObjects vector when removing an area from a space.
2020-07-06 19:16:51 +02:00
Nathan Franke
09aeb7706b
Fix Directory Open Check
2020-07-06 11:32:05 -05:00
Rémi Verschelde
f8c066e97e
Merge pull request #37619 from pycbouh/expose-plugin-run-scene
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Expose methods to play scenes from plugin code
2020-07-06 18:13:23 +02:00
Yuri Sizov
6c8a9b7690
Improve scene preview generation for empty scenes and disabled features
2020-07-06 18:55:24 +03:00
George Marques
9654365547
Add a map of autoloads to ProjectSettings
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So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Rémi Verschelde
a535b9160d
Merge pull request #40155 from rcorre/warning-names
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Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00
Rémi Verschelde
80582d1f82
Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor
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Fix: editor crash on super constructor called
2020-07-06 16:45:37 +02:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
Yuri Sizov
e94b8a6acc
Improve null check in FindReplaceBar
2020-07-06 17:13:04 +03:00
Rémi Verschelde
b43fb407b1
Merge pull request #40156 from Xrayez/fix-resource-create-crash
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Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:41:41 +02:00
Ryan Roden-Corrent
de3ad3b30e
Include gdscript warning name in the warning message.
...
Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.
For example
```
"The signal 'blah' is declared but never emitted.";
```
is now
```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
Marcel Admiraal
a615d359e8
Clear a Bullet Area's overlappingObjects vector when removing an area
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from a space.
2020-07-06 12:04:15 +01:00
Andrii Doroshenko (Xrayez)
b399097ecc
Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:53:02 +03:00
Rémi Verschelde
a8e330ea19
Merge pull request #40143 from GiantBlargg/master
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Fix Mono PackedArray Marshalling
2020-07-06 00:58:56 +02:00
Rémi Verschelde
eb1d4ea65d
Merge pull request #40145 from KoBeWi/bsm
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Support built-in scripts for inspector categories
2020-07-06 00:48:06 +02:00
Tomasz Chabora
95b4f972e6
Support built-in scripts for inspector categories
2020-07-06 00:06:37 +02:00
Sergey Minakov
7b64f2df50
iOS Export: use relative path for res:// files
2020-07-06 00:56:29 +03:00
Daniel Doran
c3b16e825c
Fix Mono PackedArray Marshalling
2020-07-05 14:54:31 -06:00
Rémi Verschelde
c95fbd50fe
Merge pull request #40102 from SkyLucilfer/PotGenerationFix
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Change translation parser plugin API to parse_file()
2020-07-05 22:35:18 +02:00
Rémi Verschelde
7e38e8fdb0
Merge pull request #40138 from neikeq/error-macros-use-bool-literals
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Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05 22:33:13 +02:00
Rémi Verschelde
347a55d4c2
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
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Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 22:32:27 +02:00
Ignacio Etcheverry
ea632a5007
Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05 19:22:26 +02:00
Ignacio Etcheverry
2511c43972
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 19:19:36 +02:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Rémi Verschelde
0287508dcd
Merge pull request #40130 from aaronfranke/mingw-sucks
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Fix string test code for MinGW
2020-07-05 11:36:24 +02:00
Aaron Franke
5c21732da1
Fix string test code for MinGW
2020-07-05 04:57:21 -04:00
Yuri Roubinsky
17f5ebc4e8
Merge pull request #40128 from Chaosus/graphedit_reconnect_fix
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Fix GraphEdit reconnecting to disconnected port
2020-07-05 10:19:22 +03:00
Yuri Roubinsky
d131bbaf15
Fix GraphEdit reconnecting to disconnected port
2020-07-05 09:47:58 +03:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
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Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00