A Thousand Ships
bea7cc784d
Make error suggestion less ambiguous
2023-10-14 14:56:05 +02:00
Wierdox
7b33ad354a
Fix phantom tab right button.
2023-10-13 16:34:05 -07:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
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Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
Rémi Verschelde
afa262ae6b
Merge pull request #82068 from DarioSamo/lightmapper-indirect-bounces
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Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 22:16:13 +02:00
Rémi Verschelde
74d7796dbd
Merge pull request #80916 from ajreckof/fix-deferred-mode-not-working-for-color-picker-sliders
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Fix ColorPicker deferred mode not working for sliders.
2023-10-13 22:15:45 +02:00
Bronson Holden
ed16df1807
Remove vertical scrollbar padding from line width calc
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Visibility of the vertical scrollbar is already accounted for in
`_update_wrap_at_column` which in turn affects max line width of
the text area.
2023-10-13 10:50:01 -07:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Gilles Roudière
c820c8d1e6
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00
clayjohn
e3d31837eb
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
ajreckof
3160add2b0
Fix ColorPicker deferred mode not working for sliders.
2023-10-13 14:35:47 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Rémi Verschelde
cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
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Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde
cbb95bc8ab
Merge pull request #83211 from clayjohn/cleanup-mesh-stuff
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Cleanup instances of using uint32_t for mesh formats
2023-10-13 11:46:20 +02:00
Rémi Verschelde
111a91a09f
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
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Fix bool varying's generated code will be modified with flat
2023-10-13 11:45:09 +02:00
Danil Alexeev
881fe67d94
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 09:38:03 +03:00
Clay
acb65377cd
Cleanup instances of using uint32_t for mesh formats
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And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
jsjtxietian
0f7a97eba0
Fix bool varying's generated code will be modified with flat
2023-10-12 19:42:18 +08:00
Bram Buurlage
1cf6b2cc2e
Put cheaper condition first
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-12 12:27:35 +02:00
jsjtxietian
0ecef0e236
Fix parameter shader node not declared when only connected to a VaryingSetter
2023-10-12 17:53:26 +08:00
Rémi Verschelde
f2f6f99241
Merge pull request #83169 from clayjohn/Mesh-format
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Fix a few cases where surface format is still 32 bits
2023-10-11 23:54:40 +02:00
clayjohn
1df50c78df
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
Rémi Verschelde
9e02dcd44c
Merge pull request #82100 from bitsawer/fix_shader_globals_override
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Fix ShaderGlobalsOverride property handling
2023-10-11 22:50:08 +02:00
Rémi Verschelde
9957f1ad4e
Merge pull request #83151 from kleonc/tile-map-layer-draw-index-update
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Update `TileMap` layer draw index when it's dirty
2023-10-11 18:31:12 +02:00
Rémi Verschelde
05d6183dee
Merge pull request #83145 from bitsawer/fix_basematerial3d_update
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Fix BaseMaterial3D update with certain material settings
2023-10-11 18:31:06 +02:00
kleonc
a529bf81b8
Update TileMap layer draw index when it's dirty
2023-10-11 16:55:19 +02:00
Gilles Roudière
a3bfd9b797
Warn users when TileMap is set as Y-sorted but no layer is
2023-10-11 13:44:28 +02:00
bitsawer
45f2ef4c0f
Fix BaseMaterial3D update with certain material settings
2023-10-11 13:51:52 +03:00
Rémi Verschelde
d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
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Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde
49cdd330be
Merge pull request #81034 from garychia/open_folder
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FileDialog: Avoid selecting the first item automatically in Open Folder Mode
2023-10-10 22:49:16 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
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Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
kleonc
b588d1ab8d
Fix incorrect vertex data size calculation in ImmediateMesh
2023-10-10 13:23:53 +02:00
Rémi Verschelde
6f8b7e9895
Merge pull request #83065 from KoBeWi/tree_works_in_mysterious_ways
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Allow clicking buttons of non-selectable TreeItems
2023-10-10 12:34:22 +02:00
Rémi Verschelde
added7d154
Merge pull request #83062 from bruvzg/no_dup_es
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Do not apply extra spacing twice.
2023-10-10 09:12:17 +02:00
kobewi
7fb0cf2bd9
Allow clicking buttons of non-selectable TreeItems
2023-10-09 22:41:36 +02:00
bruvzg
100565a0c9
Do not apply extra spacing twice.
2023-10-09 21:38:23 +03:00
Rémi Verschelde
42425baa59
Merge pull request #83035 from bitsawer/fix_voxelgi_bake_memory_leak
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Fix VoxelGI bake memory leak
2023-10-09 15:40:38 +02:00
Rémi Verschelde
1e55eeb91d
Merge pull request #83030 from TokageItLab/patch-misc-blending
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AnimationMixer: Fix non-numeric misc type (`Resource`, `Dictionary` & etc.) values cannot be blended with `UpdateMode.UPDATE_CONTINUOUS`
2023-10-09 15:40:14 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
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Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde
4f85375b17
Merge pull request #82970 from bruvzg/rtl_round
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[RTL] Remove unnecessary glyph position rounding.
2023-10-09 15:35:32 +02:00
Rémi Verschelde
8384efe21b
Merge pull request #82969 from Calinou/viewport-add-disable-2d
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Add a Disable 2D property to Viewport
2023-10-09 15:35:08 +02:00
Rémi Verschelde
35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
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Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
Rémi Verschelde
c1fed53943
Merge pull request #80271 from Ymanawat/optionmenu-scroll-test
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Fix scrolling on keyboard/controller input
2023-10-09 15:30:57 +02:00
Rémi Verschelde
c6635b4640
Merge pull request #71519 from adamscott/fix-code-completion-home-end
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Fix code completion override of home and end keys
2023-10-09 15:30:27 +02:00
bitsawer
416ef5ad1b
Fix VoxelGI bake memory leak
2023-10-09 12:27:03 +03:00
Silc 'Tokage' Renew
c4743baba1
Patch fix for AnimationMixer: misc type values cannot be blended
2023-10-09 17:26:57 +09:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace `sanity` with `safety` for checks
2023-10-08 16:22:24 +02:00
jsjtxietian
61be3eafc0
Fix spinBox will reset text when redrawing
2023-10-08 20:03:08 +08:00
bruvzg
49595ca225
[RTL] Remove unnecessary glyph position rounding.
2023-10-08 12:38:06 +03:00
Hugo Locurcio
f6cc2603a1
Add a Disable 2D property to Viewport
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This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Mai Lavelle
5e15586ec2
Fixes to allow object-less callables throughout Godot
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This fixes #81887
2023-10-06 16:31:35 -04:00
Adam Scott
25cbb682f5
Fix code completion override of home and end keys
2023-10-06 14:48:45 -04:00
kobewi
1fee40a189
Accept cancel event when unfocusing LineEdit
2023-10-06 16:00:56 +02:00
Rémi Verschelde
fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
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Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde
249e724835
Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player
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Fix `AnimationPlayer::play()` process unwanted start between the same animations
2023-10-06 12:53:09 +02:00
Rémi Verschelde
3075e4ef1d
Merge pull request #82811 from MewPurPur/more-line-edit-organization
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Place LineEdit secret in its own section
2023-10-06 12:52:58 +02:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
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Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc
db6a8956b2
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 11:03:44 +02:00
Silc 'Tokage' Renew
d46c962f18
Fix AnimationPlayer::play() process unwanted start
2023-10-06 15:47:54 +09:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
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Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
Saracen
e1803e27d0
Copy network authority when instancing placeholder nodes.
2023-10-05 12:58:17 +01:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
aa554e8278
Merge pull request #82694 from BrianMacIntosh/master
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"Whole Words" search can detect word boundaries inside the search term.
2023-10-05 10:08:58 +02:00
MewPurPur
dc2e0aab6f
Place LineEdit secret in its own section
2023-10-04 22:41:45 +03:00
Rémi Verschelde
e8e79c9195
Merge pull request #82776 from MewPurPur/more-text-edit-organization
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Organize TextEdit's inspector
2023-10-04 15:46:05 +02:00
Rémi Verschelde
4321806e46
Merge pull request #82743 from bruvzg/fd_no_editor
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[File Dialog] Do not open native file dialogs in the edited scene.
2023-10-04 15:44:29 +02:00
Rémi Verschelde
d92c02002f
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
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Tweak the region folding icons
2023-10-04 15:35:57 +02:00
Rémi Verschelde
72cdb0b4c5
Merge pull request #82393 from jrouwe/body_changed_state
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Fix performance regression in RigidBody2D/3D and PhysicalBone3D
2023-10-04 15:35:30 +02:00
Rémi Verschelde
d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
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[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
MewPurPur
38210dbe27
Organize TextEdit's inspector
2023-10-04 13:24:29 +03:00
bruvzg
d1aaa914f3
[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
2023-10-04 09:49:51 +03:00
bruvzg
2d9ba45e76
[File Dialog] Do not open native file dialogs in the edited scene.
2023-10-03 23:02:12 +03:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-03 19:26:16 +03:00
Rémi Verschelde
0f5669be51
Merge pull request #82712 from bruvzg/font_collection_name_select
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[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 17:27:06 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
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[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde
b11309ddb6
Merge pull request #81633 from matorin57/code-completion-popup
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Avoid resetting the code completion popup excessively
2023-10-03 17:20:49 +02:00
Rémi Verschelde
3a990e36e6
Merge pull request #80752 from bitsawer/fix_thread_guard
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Fix CanvasItem notification thread guard
2023-10-03 17:13:08 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
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[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
9e8a93a5a9
Merge pull request #78762 from Sauermann/fix-svc-event-filter
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Enable `InputEvent`-filtering in `SubViewportContainer`
2023-10-03 17:10:34 +02:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
bruvzg
a5a0e48dbc
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 09:40:48 +03:00
Brian MacIntosh
676627e1d1
"Whole Words" search can detect word boundaries inside the search term.
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For example, searching for ".func" will now match in "a.func" even with Whole Words enabled.
2023-10-02 13:47:59 -07:00
Markus Sauermann
781cecdc23
Enable filtering `InputEvent`-sending in `SubViewportContainer`
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Introduce an user overridable function, that allows filtering, if
an `InputEvent` should be sent to `SubViewport` children.
2023-10-02 19:51:49 +02:00
bitsawer
12a2177967
Fix notification thread guards
2023-10-02 19:31:54 +03:00
Rémi Verschelde
57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
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Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde
2d6cee48f6
Merge pull request #80555 from GrammAcc/fix-80507
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AssetLib: Fix long plugin names breaking the UI
2023-10-02 15:18:38 +02:00
Yuri Sizov
b07c664af9
Make `GraphEdit` toolbar more customizable
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Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde
ad013919f1
Merge pull request #82641 from aaronfranke/anim-play-speed-scale
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Tweak AnimationPlayer speed scale property hint to make dragging more useful
2023-10-02 13:16:58 +02:00
Rémi Verschelde
fab1c6f552
Merge pull request #82634 from Calinou/editor-tweak-gravity-scale-property-hint
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Tweak Gravity Scale property hints to make dragging more useful
2023-10-02 13:16:54 +02:00
Rémi Verschelde
1e819ae3aa
Merge pull request #82590 from YuriSizov/window-you-come-to-me-on-this-day-the-day-when-my-child-becomes-exclusive-with-a-transient-parent-to-ask-for-this
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Add more context to some `Window` errors
2023-10-02 13:16:39 +02:00
Rémi Verschelde
bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
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Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
Rémi Verschelde
0d034447b7
Merge pull request #81648 from 4d49/fix-tab-metadata
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Remove the equality check for `TabBar.set_tab_metadata`
2023-10-02 13:16:23 +02:00
Rémi Verschelde
6b70dfe7e2
Merge pull request #81319 from KurtBliss/Changing-text-files-in-an-external-editor-doesn't-cause-them-to-reload-in-Script-Editor
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Fix TextFile not reloading when changed from external editors
2023-10-02 13:16:17 +02:00
Rémi Verschelde
0c7ac25b47
Merge pull request #81174 from BlueCube3310/tree-range-fix
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Fix TreeItem range slider not working properly
2023-10-02 13:16:03 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
MewPurPur
05aaa04b4d
Tweak the region folding icons
2023-10-02 04:55:16 +03:00